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authorTimothy Arceri <[email protected]>2016-10-20 14:24:03 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commite81aaeba37f5419323d8f88bc10943c77e25ed14 (patch)
tree3dc9c65fd0984128fb559aa71ed4ae4c7493995e /src/compiler/glsl/ir_set_program_inouts.cpp
parentdfcbdba47119de6c1d81a869f8625bcc3d7560a2 (diff)
r200/i915/st/mesa/compiler: use common inputs read field
And set set inputs_read directly in shader_info. To avoid regressions between changes this change is a squashed version of the following patches. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_set_program_inouts.cpp')
-rw-r--r--src/compiler/glsl/ir_set_program_inouts.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index e68ecfb11cd..4529b6c3cd5 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -24,13 +24,13 @@
/**
* \file ir_set_program_inouts.cpp
*
- * Sets the InputsRead and OutputsWritten of Mesa programs.
+ * Sets the inputs_read and OutputsWritten of Mesa programs.
*
* Mesa programs (gl_program, not gl_shader_program) have a set of
* flags indicating which varyings are read and written. Computing
* which are actually read from some sort of backend code can be
* tricky when variable array indexing involved. So this pass
- * provides support for setting InputsRead and OutputsWritten right
+ * provides support for setting inputs_read and OutputsWritten right
* from the GLSL IR.
*/
@@ -83,10 +83,10 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
{
/* As of GLSL 1.20, varyings can only be floats, floating-point
* vectors or matrices, or arrays of them. For Mesa programs using
- * InputsRead/OutputsWritten, everything but matrices uses one
+ * inputs_read/OutputsWritten, everything but matrices uses one
* slot, while matrices use a slot per column. Presumably
* something doing a more clever packing would use something other
- * than InputsRead/OutputsWritten.
+ * than inputs_read/OutputsWritten.
*/
for (int i = 0; i < len; i++) {
@@ -113,7 +113,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
if (is_patch_generic)
prog->PatchInputsRead |= bitfield;
else
- prog->InputsRead |= bitfield;
+ prog->info.inputs_read |= bitfield;
/* double inputs read is only for vertex inputs */
if (stage == MESA_SHADER_VERTEX &&
@@ -426,7 +426,7 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
{
ir_set_program_inouts_visitor v(prog, shader_stage);
- prog->InputsRead = 0;
+ prog->info.inputs_read = 0;
prog->OutputsWritten = 0;
prog->SecondaryOutputsWritten = 0;
prog->OutputsRead = 0;