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authorIan Romanick <[email protected]>2017-10-31 23:37:14 -0700
committerIan Romanick <[email protected]>2017-11-08 18:37:29 -0800
commitef1ca06ce89cba03fcb30f34c47808569517957d (patch)
treebb81d1a725197f032683b8f14ea7978a02b09263 /src/compiler/glsl/ir_optimization.h
parentc858abb14f8e96fca880d1ae85874f9c084397b7 (diff)
glsl: Combine nop-swizzle optimization with swizzle-swizzle optimization
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_optimization.h')
-rw-r--r--src/compiler/glsl/ir_optimization.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h
index f44ddcb05be..2b8c195151a 100644
--- a/src/compiler/glsl/ir_optimization.h
+++ b/src/compiler/glsl/ir_optimization.h
@@ -123,9 +123,8 @@ bool lower_if_to_cond_assign(gl_shader_stage stage, exec_list *instructions,
unsigned max_depth = 0, unsigned min_branch_cost = 0);
bool do_mat_op_to_vec(exec_list *instructions);
bool do_minmax_prune(exec_list *instructions);
-bool do_noop_swizzle(exec_list *instructions);
bool do_structure_splitting(exec_list *instructions);
-bool do_swizzle_swizzle(exec_list *instructions);
+bool optimize_swizzles(exec_list *instructions);
bool do_vectorize(exec_list *instructions);
bool do_tree_grafting(exec_list *instructions);
bool do_vec_index_to_cond_assign(exec_list *instructions);