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authorMarek Olšák <[email protected]>2016-07-03 17:11:07 +0200
committerMarek Olšák <[email protected]>2016-11-15 20:23:39 +0100
commite33440070a54cd3e67953ee8410c0edb62643c47 (patch)
treeffd0121538e31407caa5330c904fc3c05c3cea24 /src/compiler/glsl/ir_optimization.h
parent83d9b8a6f6365bc1569cdc847672478ac643670d (diff)
glsl/lower_if: conditionally lower if-branches based on their size
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_optimization.h')
-rw-r--r--src/compiler/glsl/ir_optimization.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h
index e6e8318a3aa..0d6c4e6a66a 100644
--- a/src/compiler/glsl/ir_optimization.h
+++ b/src/compiler/glsl/ir_optimization.h
@@ -109,7 +109,7 @@ bool do_if_simplification(exec_list *instructions);
bool opt_flatten_nested_if_blocks(exec_list *instructions);
bool do_discard_simplification(exec_list *instructions);
bool lower_if_to_cond_assign(gl_shader_stage stage, exec_list *instructions,
- unsigned max_depth = 0);
+ unsigned max_depth = 0, unsigned min_branch_cost = 0);
bool do_mat_op_to_vec(exec_list *instructions);
bool do_minmax_prune(exec_list *instructions);
bool do_noop_swizzle(exec_list *instructions);