diff options
author | Timothy Arceri <[email protected]> | 2016-04-14 16:48:39 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-09-27 11:11:15 +1000 |
commit | 481d8ec2914ae0b1a53657c165a63a9fe24d5f27 (patch) | |
tree | cdc83db6407a800a2ab6cd17d5f1d47fb1d3fd96 /src/compiler/glsl/ir_optimization.h | |
parent | 017081a3e50d2907045fdd0a4811bb83a025ba07 (diff) |
glsl: use reproducible name for lowered const arrays
Otherwise we can end up with mismatching names between the cached
binary and the cached metadata.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_optimization.h')
-rw-r--r-- | src/compiler/glsl/ir_optimization.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h index 3bd6928a06c..6f2bc321fa7 100644 --- a/src/compiler/glsl/ir_optimization.h +++ b/src/compiler/glsl/ir_optimization.h @@ -126,7 +126,7 @@ bool lower_variable_index_to_cond_assign(gl_shader_stage stage, exec_list *instructions, bool lower_input, bool lower_output, bool lower_temp, bool lower_uniform); bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz); -bool lower_const_arrays_to_uniforms(exec_list *instructions); +bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage); bool lower_clip_cull_distance(struct gl_shader_program *prog, gl_linked_shader *shader); void lower_output_reads(unsigned stage, exec_list *instructions); |