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authorKenneth Graunke <[email protected]>2016-04-29 14:40:26 -0700
committerKenneth Graunke <[email protected]>2016-05-15 23:59:20 -0700
commit329fe93210ce8f603f831ebd8431786d12cd1057 (patch)
treeede5b4b2a66fe4cce14aa0e3204e7feea0533351 /src/compiler/glsl/ir_optimization.h
parent3bf27a9a002fd5c23937e4e34aff35c94824008f (diff)
glsl: Consolidate duplicate copies of constant folding.
We could probably clean this up more (maybe make it a method), but at least there's only one copy of this code now, and that's a start. No change in shader-db. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_optimization.h')
-rw-r--r--src/compiler/glsl/ir_optimization.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h
index f9599a39ff5..5fc27409a05 100644
--- a/src/compiler/glsl/ir_optimization.h
+++ b/src/compiler/glsl/ir_optimization.h
@@ -73,6 +73,8 @@ bool do_common_optimization(exec_list *ir, bool linked,
const struct gl_shader_compiler_options *options,
bool native_integers);
+bool ir_constant_fold(ir_rvalue **rvalue);
+
bool do_rebalance_tree(exec_list *instructions);
bool do_algebraic(exec_list *instructions, bool native_integers,
const struct gl_shader_compiler_options *options);