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author | Ilia Mirkin <[email protected]> | 2016-07-06 19:35:16 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2016-08-12 20:21:08 -0400 |
commit | 1baae00089c7bf5f31424c1287aa24f8ce5981a3 (patch) | |
tree | afb8142df612bce0cd69e7bf4c159c38edda36ca /src/compiler/glsl/ir_expression_flattening.h | |
parent | 0294dd00ccdab2c20d5df786ba780d7e091c2ab4 (diff) |
glsl: look for frag data bindings with [0] tacked onto the end for arrays
The GL spec is very unclear on this point. Apparently this is discussed
without resolution in the closed Khronos bugtracker at
https://cvs.khronos.org/bugzilla/show_bug.cgi?id=7829 . The
recommendation is to allow dropping the [0] for looking up the bindings.
The approach taken in this patch is to instead tack on [0]'s for each
arrayness level of the output's type, and doing the lookup again. That
way, for
out vec4 foo[2][2][2]
we will end up looking for bindings for foo, foo[0], foo[0][0], and
foo[0][0][0], in that order of preference.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_expression_flattening.h')
0 files changed, 0 insertions, 0 deletions