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authorSergii Romantsov <[email protected]>2018-07-12 15:47:48 +0300
committerKenneth Graunke <[email protected]>2018-07-16 12:18:36 -0700
commitcec540fbc6f00049b8393b70219b6fe0b303b7b0 (patch)
treed89fd1bd8941d26e05f519f9a9d4f5701abe9b2a /src/compiler/glsl/ir_constant_expression.cpp
parent4054133dccef1fdf125faae13c75e8f8a19d858f (diff)
intel/batch_decoder: decoding of 3DSTATE_CONSTANT_BODY.
SNB doesn't have a definition of 3DSTATE_CONSTANT_BODY, thats why we got segmentation fault when used INTEL_DEBUG=bat. Fixed by adding of 3DSTATE_CONSTANT_BODY into 3DSTATE_CONSTANT of VS, GS and PS structures. v2: added definition of 3DSTATE_CONSTANT_BODY to the gen6.xml Fixes: 169d8e011ae (intel: Fix 3DSTATE_CONSTANT buffer decoding.) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107190 Signed-off-by: Sergii Romantsov <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_constant_expression.cpp')
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