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author | Kenneth Graunke <[email protected]> | 2016-03-04 20:32:26 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2016-03-07 14:09:31 -0800 |
commit | c4960068d5d1b4f882734b0e686092a94c80c9bf (patch) | |
tree | 1064044b48407b4e383181a4ae685991987711ab /src/compiler/glsl/ir_clone.cpp | |
parent | 1107e48b9af97fc51da551c6d1b3c628b0a42118 (diff) |
glsl: Add single declaration variables to the symbol table too.
The lexer/parser use a symbol table to classify identifiers as
variables, functions, or structure types.
For some reason, we neglected to add variables in simple declarations
such as
int x = 5;
but did add subsequent variables in multi-declarations:
int x = 5, y = 6; // y gets added, but not x, for some reason
Fixes four dEQP-GLES2.functional.shaders.scoping.valid subcases:
- local_int_variable_hides_struct_type_vertex
- local_int_variable_hides_struct_type_fragment
- local_struct_variable_hides_struct_type_vertex
- local_struct_variable_hides_struct_type_fragment
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_clone.cpp')
0 files changed, 0 insertions, 0 deletions