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authorDave Airlie <[email protected]>2016-06-09 06:38:57 +1000
committerIan Romanick <[email protected]>2017-01-20 15:41:23 -0800
commit8ce53d4a2f3f44b8fa00a6a04ec0816f38d788db (patch)
treef3a9e5801ddaad1c85a304f90a282d2e93ab41ab /src/compiler/glsl/ir_clone.cpp
parente90830bb8eb6b143551152916ad9eafbee7731b5 (diff)
glsl: Add basic ARB_gpu_shader_int64 types
This adds the builtins and the lexer support. To avoid too many warnings, it adds basic support to the type in a few other places in mesa, mostly in the trivial places. It also adds a query to be used later for if a type is an integer 32 or 64. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_clone.cpp')
-rw-r--r--src/compiler/glsl/ir_clone.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/ir_clone.cpp b/src/compiler/glsl/ir_clone.cpp
index 062ea23a830..bfe2573c071 100644
--- a/src/compiler/glsl/ir_clone.cpp
+++ b/src/compiler/glsl/ir_clone.cpp
@@ -337,6 +337,8 @@ ir_constant::clone(void *mem_ctx, struct hash_table *ht) const
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_INT64:
return new(mem_ctx) ir_constant(this->type, &this->value);
case GLSL_TYPE_STRUCT: {