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authorTimothy Arceri <[email protected]>2017-08-09 13:34:04 +1000
committerTimothy Arceri <[email protected]>2017-08-11 10:43:21 +1000
commit49d9286a3f79800a94ddcffbe96a8894273db6d9 (patch)
tree1e5c6ee3530eeb1458f687d58c9b0db96510cb59 /src/compiler/glsl/ir_clone.cpp
parent43cbcbfee9ab4a6aa1fbb51a1af7fd9619d3b7f5 (diff)
glsl: stop copying struct and interface member names
We are currently copying the name for each member dereference but we can just share a single instance of the string provided by the type. This change also stops us recalculating the field index repeatedly. Reviewed-by: Thomas Helland <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_clone.cpp')
-rw-r--r--src/compiler/glsl/ir_clone.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/compiler/glsl/ir_clone.cpp b/src/compiler/glsl/ir_clone.cpp
index 941e0865cb5..4fb9fa31f9b 100644
--- a/src/compiler/glsl/ir_clone.cpp
+++ b/src/compiler/glsl/ir_clone.cpp
@@ -194,8 +194,10 @@ ir_dereference_array::clone(void *mem_ctx, struct hash_table *ht) const
ir_dereference_record *
ir_dereference_record::clone(void *mem_ctx, struct hash_table *ht) const
{
+ const char *field_name =
+ this->record->type->fields.structure[this->field_idx].name;
return new(mem_ctx) ir_dereference_record(this->record->clone(mem_ctx, ht),
- this->field);
+ field_name);
}
ir_texture *