diff options
author | Ian Romanick <[email protected]> | 2016-10-14 10:45:14 -0700 |
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committer | Ian Romanick <[email protected]> | 2016-10-17 11:32:03 -0700 |
commit | 7c0c3740f01179cc2929cb3343e098d35c927092 (patch) | |
tree | 2ae27e8e77702d87551079a7ce30e188532fe6b7 /src/compiler/glsl/ir.h | |
parent | 5c025ea6fca5f4b6c4ac168205355b805365e09e (diff) |
glsl: Remove unused function import_prototypes
Once upon a time, this was used to extract prototypes from the shader
containing GLSL built-in functions. This was removed by f5692f45 in
November 2010 for Mesa 7.10.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir.h')
-rw-r--r-- | src/compiler/glsl/ir.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h index 7e06d42a787..3d28dd5731f 100644 --- a/src/compiler/glsl/ir.h +++ b/src/compiler/glsl/ir.h @@ -2378,12 +2378,6 @@ _mesa_glsl_release_builtin_functions(void); extern void reparent_ir(exec_list *list, void *mem_ctx); -struct glsl_symbol_table; - -extern void -import_prototypes(const exec_list *source, exec_list *dest, - struct glsl_symbol_table *symbols, void *mem_ctx); - extern void do_set_program_inouts(exec_list *instructions, struct gl_program *prog, gl_shader_stage shader_stage); |