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authorJason Ekstrand <[email protected]>2018-06-28 19:16:19 -0700
committerJason Ekstrand <[email protected]>2018-07-02 12:09:42 -0700
commitc90f221e0a1f89332189dd5ec79dccf6b251ecf5 (patch)
treeb4c2356897c19e02834d0f47d0107492cab6643a /src/compiler/glsl/ir.h
parente8e159e9df40ee76468e05be073d94ec78d4bf32 (diff)
nir: Add a concept of constant data associated with a shader
This commit adds a concept to NIR of having a blob of constant data associated with a shader. Instead of being a UBO or uniform that can be manipulated by the client, this constant data considered part of the shader and remains constant across all invocations of the given shader until the end of time. To access this constant data from the shader, we add a new load_constant intrinsic. The intention is that drivers will eventually lower load_constant intrinsics to load_ubo, load_uniform, or something similar. Constant data will be used by the optimization pass in the next commit but this concept may also be useful for OpenCL. v2 (Jason Ekstrand): - Rename num_constants to constant_data_size (anholt) Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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