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author | Timothy Arceri <[email protected]> | 2016-06-27 16:10:35 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-06-30 16:51:25 +1000 |
commit | 9e9d01cbe802df386586db3fde1a531151b6d66a (patch) | |
tree | d4f677fd3a71413fbb8105c3e723dbb92e3f5d53 /src/compiler/glsl/ir.h | |
parent | 962933b6d42426b2600a6350431b7de6d36fa3e0 (diff) |
mesa: don't use drivers NewShader function when creating shader objects
The drivers function only needs to be used when creating a struct for
linked shaders.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir.h')
0 files changed, 0 insertions, 0 deletions