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authorKenneth Graunke <[email protected]>2016-07-07 02:02:38 -0700
committerKenneth Graunke <[email protected]>2016-07-17 19:26:48 -0700
commitac1181ffbef5250cb3b651e047cce5116727c34c (patch)
treeb6aa32932d99fa3dcb15d2435ff63b662b939488 /src/compiler/glsl/ir.h
parente7d96e7685e911b91ce048c6639a4c290faf5d06 (diff)
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Likewise, rename the enum type to glsl_interp_mode. Beyond the GLSL front-end, talking about "interpolation modes" seems more natural than "interpolation qualifiers" - in the IR, we're removed from how exactly the source language specifies how to interpolate an input. Also, SPIR-V calls these "decorations" rather than "qualifiers". Generated by: $ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \ -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \ -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \; Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir.h')
-rw-r--r--src/compiler/glsl/ir.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index 1325e3533fe..5d93cf11f0c 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -592,7 +592,7 @@ public:
inline bool is_interpolation_flat() const
{
- return this->data.interpolation == INTERP_QUALIFIER_FLAT ||
+ return this->data.interpolation == INTERP_MODE_FLAT ||
this->type->contains_integer() ||
this->type->contains_double();
}
@@ -686,7 +686,7 @@ public:
/**
* Interpolation mode for shader inputs / outputs
*
- * \sa glsl_interp_qualifier
+ * \sa glsl_interp_mode
*/
unsigned interpolation:2;