diff options
author | Kenneth Graunke <[email protected]> | 2016-07-07 02:02:38 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-07-17 19:26:48 -0700 |
commit | ac1181ffbef5250cb3b651e047cce5116727c34c (patch) | |
tree | b6aa32932d99fa3dcb15d2435ff63b662b939488 /src/compiler/glsl/ir.h | |
parent | e7d96e7685e911b91ce048c6639a4c290faf5d06 (diff) |
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Likewise, rename the enum type to glsl_interp_mode.
Beyond the GLSL front-end, talking about "interpolation modes" seems
more natural than "interpolation qualifiers" - in the IR, we're removed
from how exactly the source language specifies how to interpolate an
input. Also, SPIR-V calls these "decorations" rather than "qualifiers".
Generated by:
$ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \
-e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \
-e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \;
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir.h')
-rw-r--r-- | src/compiler/glsl/ir.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h index 1325e3533fe..5d93cf11f0c 100644 --- a/src/compiler/glsl/ir.h +++ b/src/compiler/glsl/ir.h @@ -592,7 +592,7 @@ public: inline bool is_interpolation_flat() const { - return this->data.interpolation == INTERP_QUALIFIER_FLAT || + return this->data.interpolation == INTERP_MODE_FLAT || this->type->contains_integer() || this->type->contains_double(); } @@ -686,7 +686,7 @@ public: /** * Interpolation mode for shader inputs / outputs * - * \sa glsl_interp_qualifier + * \sa glsl_interp_mode */ unsigned interpolation:2; |