diff options
author | Timothy Arceri <[email protected]> | 2016-03-11 16:15:02 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-03-31 12:49:47 +1100 |
commit | 8765a9e0fe2987caa6af7473cbc4c55754621806 (patch) | |
tree | 3933cacd1356feb8507449fbaccb316c61a4a530 /src/compiler/glsl/ir.h | |
parent | 7ebc3deaad77d11aa7086720ba4c3469a8878de3 (diff) |
glsl: generate named interface block names correctly
Firstly this updates the named interface lowering pass to store the
interface without the arrays removed.
Note we need to remove the arrays in the interface/varying matching
code to not regress things but in future this should be fixed
futher as it would seem we currently successfully match interface
blocks with differnt array sizes.
Since we now know if the interface was an array we can reduce the
IR flags from_named_ifc_block_array and from_named_ifc_block_nonarray
to just from_named_ifc_block.
Next rather than having a different code path for named interface
blocks in program_resource_visitor we just make use of the one used
by UBOs this allows us to now handle arrays of arrays correctly.
Finally we add a new param to the recursion function
named_ifc_member this is because we only want to process a single
member at a time. Note that this is also the glsl_struct_field
from the original ifc type before lowering rather than the type
from the lowered variable. This fixes a bug in Mesa where we would
generate the names like WithInstArray[0].g[0][0] when it should be
WithInstArray[0].g[0] for the following interface.
out WithInstArray {
float g[3];
} instArray[2];
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir.h')
-rw-r--r-- | src/compiler/glsl/ir.h | 16 |
1 files changed, 2 insertions, 14 deletions
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h index b74d68a605b..56ed13e7153 100644 --- a/src/compiler/glsl/ir.h +++ b/src/compiler/glsl/ir.h @@ -742,21 +742,9 @@ public: /** * Non-zero if this variable was created by lowering a named interface - * block which was not an array. - * - * Note that this variable and \c from_named_ifc_block_array will never - * both be non-zero. - */ - unsigned from_named_ifc_block_nonarray:1; - - /** - * Non-zero if this variable was created by lowering a named interface - * block which was an array. - * - * Note that this variable and \c from_named_ifc_block_nonarray will never - * both be non-zero. + * block. */ - unsigned from_named_ifc_block_array:1; + unsigned from_named_ifc_block:1; /** * Non-zero if the variable must be a shader input. This is useful for |