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authorIan Romanick <[email protected]>2016-10-14 10:45:14 -0700
committerIan Romanick <[email protected]>2016-10-17 11:32:03 -0700
commit7c0c3740f01179cc2929cb3343e098d35c927092 (patch)
tree2ae27e8e77702d87551079a7ce30e188532fe6b7 /src/compiler/glsl/ir.h
parent5c025ea6fca5f4b6c4ac168205355b805365e09e (diff)
glsl: Remove unused function import_prototypes
Once upon a time, this was used to extract prototypes from the shader containing GLSL built-in functions. This was removed by f5692f45 in November 2010 for Mesa 7.10. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir.h')
-rw-r--r--src/compiler/glsl/ir.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index 7e06d42a787..3d28dd5731f 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -2378,12 +2378,6 @@ _mesa_glsl_release_builtin_functions(void);
extern void
reparent_ir(exec_list *list, void *mem_ctx);
-struct glsl_symbol_table;
-
-extern void
-import_prototypes(const exec_list *source, exec_list *dest,
- struct glsl_symbol_table *symbols, void *mem_ctx);
-
extern void
do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
gl_shader_stage shader_stage);