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authorKenneth Graunke <[email protected]>2017-02-10 23:02:56 -0800
committerKenneth Graunke <[email protected]>2017-02-12 21:09:25 -0800
commit57dc6d80a0dab253ef8e8543810e5384b01f41f7 (patch)
tree980314bfbf561becd088c6468b43a448c4d6e52b /src/compiler/glsl/ir.h
parent1fad070f96596ab1c0d888d2e676b6425a48825b (diff)
glsl: Drop resize-to-MaxPatchVertices hack.
TCS and TES inputs without an array size are implicitly sized to gl_MaxPatchVertices. But TCS outputs are apparently not: "If no size is specified, it will be taken from the output patch size (gl_VerticesOut) declared in the shader." Fixes dEQP-GLES31.functional.program_interface_query.program_output. array_size.separable_tess_ctrl.var. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir.h')
-rw-r--r--src/compiler/glsl/ir.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index 4317c54d498..3544161105e 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -844,12 +844,6 @@ public:
unsigned implicit_sized_array:1;
/**
- * Is this a non-patch TCS output / TES input array that was implicitly
- * sized to gl_MaxPatchVertices?
- */
- unsigned tess_varying_implicit_sized_array:1;
-
- /**
* Whether this is a fragment shader output implicitly initialized with
* the previous contents of the specified render target at the
* framebuffer location corresponding to this shader invocation.