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authorEmil Velikov <[email protected]>2016-01-18 12:16:48 +0200
committerEmil Velikov <[email protected]>2016-01-26 16:08:33 +0000
commiteb63640c1d38a200a7b1540405051d3ff79d0d8a (patch)
treeda46321a41f309b1d02aeb14d5d5487791c45aeb /src/compiler/glsl/ir.h
parenta39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff)
glsl: move to compiler/
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir.h')
-rw-r--r--src/compiler/glsl/ir.h2632
1 files changed, 2632 insertions, 0 deletions
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
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+/* -*- c++ -*- */
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#pragma once
+#ifndef IR_H
+#define IR_H
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "util/ralloc.h"
+#include "compiler/glsl_types.h"
+#include "list.h"
+#include "ir_visitor.h"
+#include "ir_hierarchical_visitor.h"
+#include "main/mtypes.h"
+
+#ifdef __cplusplus
+
+/**
+ * \defgroup IR Intermediate representation nodes
+ *
+ * @{
+ */
+
+/**
+ * Class tags
+ *
+ * Each concrete class derived from \c ir_instruction has a value in this
+ * enumerant. The value for the type is stored in \c ir_instruction::ir_type
+ * by the constructor. While using type tags is not very C++, it is extremely
+ * convenient. For example, during debugging you can simply inspect
+ * \c ir_instruction::ir_type to find out the actual type of the object.
+ *
+ * In addition, it is possible to use a switch-statement based on \c
+ * \c ir_instruction::ir_type to select different behavior for different object
+ * types. For functions that have only slight differences for several object
+ * types, this allows writing very straightforward, readable code.
+ */
+enum ir_node_type {
+ ir_type_dereference_array,
+ ir_type_dereference_record,
+ ir_type_dereference_variable,
+ ir_type_constant,
+ ir_type_expression,
+ ir_type_swizzle,
+ ir_type_texture,
+ ir_type_variable,
+ ir_type_assignment,
+ ir_type_call,
+ ir_type_function,
+ ir_type_function_signature,
+ ir_type_if,
+ ir_type_loop,
+ ir_type_loop_jump,
+ ir_type_return,
+ ir_type_discard,
+ ir_type_emit_vertex,
+ ir_type_end_primitive,
+ ir_type_barrier,
+ ir_type_max, /**< maximum ir_type enum number, for validation */
+ ir_type_unset = ir_type_max
+};
+
+
+/**
+ * Base class of all IR instructions
+ */
+class ir_instruction : public exec_node {
+public:
+ enum ir_node_type ir_type;
+
+ /**
+ * GCC 4.7+ and clang warn when deleting an ir_instruction unless
+ * there's a virtual destructor present. Because we almost
+ * universally use ralloc for our memory management of
+ * ir_instructions, the destructor doesn't need to do any work.
+ */
+ virtual ~ir_instruction()
+ {
+ }
+
+ /** ir_print_visitor helper for debugging. */
+ void print(void) const;
+ void fprint(FILE *f) const;
+
+ virtual void accept(ir_visitor *) = 0;
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *) = 0;
+ virtual ir_instruction *clone(void *mem_ctx,
+ struct hash_table *ht) const = 0;
+
+ bool is_rvalue() const
+ {
+ return ir_type == ir_type_dereference_array ||
+ ir_type == ir_type_dereference_record ||
+ ir_type == ir_type_dereference_variable ||
+ ir_type == ir_type_constant ||
+ ir_type == ir_type_expression ||
+ ir_type == ir_type_swizzle ||
+ ir_type == ir_type_texture;
+ }
+
+ bool is_dereference() const
+ {
+ return ir_type == ir_type_dereference_array ||
+ ir_type == ir_type_dereference_record ||
+ ir_type == ir_type_dereference_variable;
+ }
+
+ bool is_jump() const
+ {
+ return ir_type == ir_type_loop_jump ||
+ ir_type == ir_type_return ||
+ ir_type == ir_type_discard;
+ }
+
+ /**
+ * \name IR instruction downcast functions
+ *
+ * These functions either cast the object to a derived class or return
+ * \c NULL if the object's type does not match the specified derived class.
+ * Additional downcast functions will be added as needed.
+ */
+ /*@{*/
+ #define AS_BASE(TYPE) \
+ class ir_##TYPE *as_##TYPE() \
+ { \
+ assume(this != NULL); \
+ return is_##TYPE() ? (ir_##TYPE *) this : NULL; \
+ } \
+ const class ir_##TYPE *as_##TYPE() const \
+ { \
+ assume(this != NULL); \
+ return is_##TYPE() ? (ir_##TYPE *) this : NULL; \
+ }
+
+ AS_BASE(rvalue)
+ AS_BASE(dereference)
+ AS_BASE(jump)
+ #undef AS_BASE
+
+ #define AS_CHILD(TYPE) \
+ class ir_##TYPE * as_##TYPE() \
+ { \
+ assume(this != NULL); \
+ return ir_type == ir_type_##TYPE ? (ir_##TYPE *) this : NULL; \
+ } \
+ const class ir_##TYPE * as_##TYPE() const \
+ { \
+ assume(this != NULL); \
+ return ir_type == ir_type_##TYPE ? (const ir_##TYPE *) this : NULL; \
+ }
+ AS_CHILD(variable)
+ AS_CHILD(function)
+ AS_CHILD(dereference_array)
+ AS_CHILD(dereference_variable)
+ AS_CHILD(dereference_record)
+ AS_CHILD(expression)
+ AS_CHILD(loop)
+ AS_CHILD(assignment)
+ AS_CHILD(call)
+ AS_CHILD(return)
+ AS_CHILD(if)
+ AS_CHILD(swizzle)
+ AS_CHILD(texture)
+ AS_CHILD(constant)
+ AS_CHILD(discard)
+ #undef AS_CHILD
+ /*@}*/
+
+ /**
+ * IR equality method: Return true if the referenced instruction would
+ * return the same value as this one.
+ *
+ * This intended to be used for CSE and algebraic optimizations, on rvalues
+ * in particular. No support for other instruction types (assignments,
+ * jumps, calls, etc.) is planned.
+ */
+ virtual bool equals(const ir_instruction *ir,
+ enum ir_node_type ignore = ir_type_unset) const;
+
+protected:
+ ir_instruction(enum ir_node_type t)
+ : ir_type(t)
+ {
+ }
+
+private:
+ ir_instruction()
+ {
+ assert(!"Should not get here.");
+ }
+};
+
+
+/**
+ * The base class for all "values"/expression trees.
+ */
+class ir_rvalue : public ir_instruction {
+public:
+ const struct glsl_type *type;
+
+ virtual ir_rvalue *clone(void *mem_ctx, struct hash_table *) const;
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);
+
+ ir_rvalue *as_rvalue_to_saturate();
+
+ virtual bool is_lvalue() const
+ {
+ return false;
+ }
+
+ /**
+ * Get the variable that is ultimately referenced by an r-value
+ */
+ virtual ir_variable *variable_referenced() const
+ {
+ return NULL;
+ }
+
+
+ /**
+ * If an r-value is a reference to a whole variable, get that variable
+ *
+ * \return
+ * Pointer to a variable that is completely dereferenced by the r-value. If
+ * the r-value is not a dereference or the dereference does not access the
+ * entire variable (i.e., it's just one array element, struct field), \c NULL
+ * is returned.
+ */
+ virtual ir_variable *whole_variable_referenced()
+ {
+ return NULL;
+ }
+
+ /**
+ * Determine if an r-value has the value zero
+ *
+ * The base implementation of this function always returns \c false. The
+ * \c ir_constant class over-rides this function to return \c true \b only
+ * for vector and scalar types that have all elements set to the value
+ * zero (or \c false for booleans).
+ *
+ * \sa ir_constant::has_value, ir_rvalue::is_one, ir_rvalue::is_negative_one
+ */
+ virtual bool is_zero() const;
+
+ /**
+ * Determine if an r-value has the value one
+ *
+ * The base implementation of this function always returns \c false. The
+ * \c ir_constant class over-rides this function to return \c true \b only
+ * for vector and scalar types that have all elements set to the value
+ * one (or \c true for booleans).
+ *
+ * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_negative_one
+ */
+ virtual bool is_one() const;
+
+ /**
+ * Determine if an r-value has the value negative one
+ *
+ * The base implementation of this function always returns \c false. The
+ * \c ir_constant class over-rides this function to return \c true \b only
+ * for vector and scalar types that have all elements set to the value
+ * negative one. For boolean types, the result is always \c false.
+ *
+ * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_one
+ */
+ virtual bool is_negative_one() const;
+
+ /**
+ * Determine if an r-value is an unsigned integer constant which can be
+ * stored in 16 bits.
+ *
+ * \sa ir_constant::is_uint16_constant.
+ */
+ virtual bool is_uint16_constant() const { return false; }
+
+ /**
+ * Return a generic value of error_type.
+ *
+ * Allocation will be performed with 'mem_ctx' as ralloc owner.
+ */
+ static ir_rvalue *error_value(void *mem_ctx);
+
+protected:
+ ir_rvalue(enum ir_node_type t);
+};
+
+
+/**
+ * Variable storage classes
+ */
+enum ir_variable_mode {
+ ir_var_auto = 0, /**< Function local variables and globals. */
+ ir_var_uniform, /**< Variable declared as a uniform. */
+ ir_var_shader_storage, /**< Variable declared as an ssbo. */
+ ir_var_shader_shared, /**< Variable declared as shared. */
+ ir_var_shader_in,
+ ir_var_shader_out,
+ ir_var_function_in,
+ ir_var_function_out,
+ ir_var_function_inout,
+ ir_var_const_in, /**< "in" param that must be a constant expression */
+ ir_var_system_value, /**< Ex: front-face, instance-id, etc. */
+ ir_var_temporary, /**< Temporary variable generated during compilation. */
+ ir_var_mode_count /**< Number of variable modes */
+};
+
+/**
+ * Enum keeping track of how a variable was declared. For error checking of
+ * the gl_PerVertex redeclaration rules.
+ */
+enum ir_var_declaration_type {
+ /**
+ * Normal declaration (for most variables, this means an explicit
+ * declaration. Exception: temporaries are always implicitly declared, but
+ * they still use ir_var_declared_normally).
+ *
+ * Note: an ir_variable that represents a named interface block uses
+ * ir_var_declared_normally.
+ */
+ ir_var_declared_normally = 0,
+
+ /**
+ * Variable was explicitly declared (or re-declared) in an unnamed
+ * interface block.
+ */
+ ir_var_declared_in_block,
+
+ /**
+ * Variable is an implicitly declared built-in that has not been explicitly
+ * re-declared by the shader.
+ */
+ ir_var_declared_implicitly,
+
+ /**
+ * Variable is implicitly generated by the compiler and should not be
+ * visible via the API.
+ */
+ ir_var_hidden,
+};
+
+/**
+ * \brief Layout qualifiers for gl_FragDepth.
+ *
+ * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared
+ * with a layout qualifier.
+ */
+enum ir_depth_layout {
+ ir_depth_layout_none, /**< No depth layout is specified. */
+ ir_depth_layout_any,
+ ir_depth_layout_greater,
+ ir_depth_layout_less,
+ ir_depth_layout_unchanged
+};
+
+/**
+ * \brief Convert depth layout qualifier to string.
+ */
+const char*
+depth_layout_string(ir_depth_layout layout);
+
+/**
+ * Description of built-in state associated with a uniform
+ *
+ * \sa ir_variable::state_slots
+ */
+struct ir_state_slot {
+ int tokens[5];
+ int swizzle;
+};
+
+
+/**
+ * Get the string value for an interpolation qualifier
+ *
+ * \return The string that would be used in a shader to specify \c
+ * mode will be returned.
+ *
+ * This function is used to generate error messages of the form "shader
+ * uses %s interpolation qualifier", so in the case where there is no
+ * interpolation qualifier, it returns "no".
+ *
+ * This function should only be used on a shader input or output variable.
+ */
+const char *interpolation_string(unsigned interpolation);
+
+
+class ir_variable : public ir_instruction {
+public:
+ ir_variable(const struct glsl_type *, const char *, ir_variable_mode);
+
+ virtual ir_variable *clone(void *mem_ctx, struct hash_table *ht) const;
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+
+ /**
+ * Determine how this variable should be interpolated based on its
+ * interpolation qualifier (if present), whether it is gl_Color or
+ * gl_SecondaryColor, and whether flatshading is enabled in the current GL
+ * state.
+ *
+ * The return value will always be either INTERP_QUALIFIER_SMOOTH,
+ * INTERP_QUALIFIER_NOPERSPECTIVE, or INTERP_QUALIFIER_FLAT.
+ */
+ glsl_interp_qualifier determine_interpolation_mode(bool flat_shade);
+
+ /**
+ * Determine whether or not a variable is part of a uniform or
+ * shader storage block.
+ */
+ inline bool is_in_buffer_block() const
+ {
+ return (this->data.mode == ir_var_uniform ||
+ this->data.mode == ir_var_shader_storage) &&
+ this->interface_type != NULL;
+ }
+
+ /**
+ * Determine whether or not a variable is part of a shader storage block.
+ */
+ inline bool is_in_shader_storage_block() const
+ {
+ return this->data.mode == ir_var_shader_storage &&
+ this->interface_type != NULL;
+ }
+
+ /**
+ * Determine whether or not a variable is the declaration of an interface
+ * block
+ *
+ * For the first declaration below, there will be an \c ir_variable named
+ * "instance" whose type and whose instance_type will be the same
+ * \cglsl_type. For the second declaration, there will be an \c ir_variable
+ * named "f" whose type is float and whose instance_type is B2.
+ *
+ * "instance" is an interface instance variable, but "f" is not.
+ *
+ * uniform B1 {
+ * float f;
+ * } instance;
+ *
+ * uniform B2 {
+ * float f;
+ * };
+ */
+ inline bool is_interface_instance() const
+ {
+ return this->type->without_array() == this->interface_type;
+ }
+
+ /**
+ * Set this->interface_type on a newly created variable.
+ */
+ void init_interface_type(const struct glsl_type *type)
+ {
+ assert(this->interface_type == NULL);
+ this->interface_type = type;
+ if (this->is_interface_instance()) {
+ this->u.max_ifc_array_access =
+ rzalloc_array(this, unsigned, type->length);
+ }
+ }
+
+ /**
+ * Change this->interface_type on a variable that previously had a
+ * different, but compatible, interface_type. This is used during linking
+ * to set the size of arrays in interface blocks.
+ */
+ void change_interface_type(const struct glsl_type *type)
+ {
+ if (this->u.max_ifc_array_access != NULL) {
+ /* max_ifc_array_access has already been allocated, so make sure the
+ * new interface has the same number of fields as the old one.
+ */
+ assert(this->interface_type->length == type->length);
+ }
+ this->interface_type = type;
+ }
+
+ /**
+ * Change this->interface_type on a variable that previously had a
+ * different, and incompatible, interface_type. This is used during
+ * compilation to handle redeclaration of the built-in gl_PerVertex
+ * interface block.
+ */
+ void reinit_interface_type(const struct glsl_type *type)
+ {
+ if (this->u.max_ifc_array_access != NULL) {
+#ifndef NDEBUG
+ /* Redeclaring gl_PerVertex is only allowed if none of the built-ins
+ * it defines have been accessed yet; so it's safe to throw away the
+ * old max_ifc_array_access pointer, since all of its values are
+ * zero.
+ */
+ for (unsigned i = 0; i < this->interface_type->length; i++)
+ assert(this->u.max_ifc_array_access[i] == 0);
+#endif
+ ralloc_free(this->u.max_ifc_array_access);
+ this->u.max_ifc_array_access = NULL;
+ }
+ this->interface_type = NULL;
+ init_interface_type(type);
+ }
+
+ const glsl_type *get_interface_type() const
+ {
+ return this->interface_type;
+ }
+
+ /**
+ * Get the max_ifc_array_access pointer
+ *
+ * A "set" function is not needed because the array is dynmically allocated
+ * as necessary.
+ */
+ inline unsigned *get_max_ifc_array_access()
+ {
+ assert(this->data._num_state_slots == 0);
+ return this->u.max_ifc_array_access;
+ }
+
+ inline unsigned get_num_state_slots() const
+ {
+ assert(!this->is_interface_instance()
+ || this->data._num_state_slots == 0);
+ return this->data._num_state_slots;
+ }
+
+ inline void set_num_state_slots(unsigned n)
+ {
+ assert(!this->is_interface_instance()
+ || n == 0);
+ this->data._num_state_slots = n;
+ }
+
+ inline ir_state_slot *get_state_slots()
+ {
+ return this->is_interface_instance() ? NULL : this->u.state_slots;
+ }
+
+ inline const ir_state_slot *get_state_slots() const
+ {
+ return this->is_interface_instance() ? NULL : this->u.state_slots;
+ }
+
+ inline ir_state_slot *allocate_state_slots(unsigned n)
+ {
+ assert(!this->is_interface_instance());
+
+ this->u.state_slots = ralloc_array(this, ir_state_slot, n);
+ this->data._num_state_slots = 0;
+
+ if (this->u.state_slots != NULL)
+ this->data._num_state_slots = n;
+
+ return this->u.state_slots;
+ }
+
+ inline bool is_name_ralloced() const
+ {
+ return this->name != ir_variable::tmp_name;
+ }
+
+ /**
+ * Enable emitting extension warnings for this variable
+ */
+ void enable_extension_warning(const char *extension);
+
+ /**
+ * Get the extension warning string for this variable
+ *
+ * If warnings are not enabled, \c NULL is returned.
+ */
+ const char *get_extension_warning() const;
+
+ /**
+ * Declared type of the variable
+ */
+ const struct glsl_type *type;
+
+ /**
+ * Declared name of the variable
+ */
+ const char *name;
+
+ struct ir_variable_data {
+
+ /**
+ * Is the variable read-only?
+ *
+ * This is set for variables declared as \c const, shader inputs,
+ * and uniforms.
+ */
+ unsigned read_only:1;
+ unsigned centroid:1;
+ unsigned sample:1;
+ unsigned patch:1;
+ unsigned invariant:1;
+ unsigned precise:1;
+
+ /**
+ * Has this variable been used for reading or writing?
+ *
+ * Several GLSL semantic checks require knowledge of whether or not a
+ * variable has been used. For example, it is an error to redeclare a
+ * variable as invariant after it has been used.
+ *
+ * This is only maintained in the ast_to_hir.cpp path, not in
+ * Mesa's fixed function or ARB program paths.
+ */
+ unsigned used:1;
+
+ /**
+ * Has this variable been statically assigned?
+ *
+ * This answers whether the variable was assigned in any path of
+ * the shader during ast_to_hir. This doesn't answer whether it is
+ * still written after dead code removal, nor is it maintained in
+ * non-ast_to_hir.cpp (GLSL parsing) paths.
+ */
+ unsigned assigned:1;
+
+ /**
+ * When separate shader programs are enabled, only input/outputs between
+ * the stages of a multi-stage separate program can be safely removed
+ * from the shader interface. Other input/outputs must remains active.
+ */
+ unsigned always_active_io:1;
+
+ /**
+ * Enum indicating how the variable was declared. See
+ * ir_var_declaration_type.
+ *
+ * This is used to detect certain kinds of illegal variable redeclarations.
+ */
+ unsigned how_declared:2;
+
+ /**
+ * Storage class of the variable.
+ *
+ * \sa ir_variable_mode
+ */
+ unsigned mode:4;
+
+ /**
+ * Interpolation mode for shader inputs / outputs
+ *
+ * \sa ir_variable_interpolation
+ */
+ unsigned interpolation:2;
+
+ /**
+ * \name ARB_fragment_coord_conventions
+ * @{
+ */
+ unsigned origin_upper_left:1;
+ unsigned pixel_center_integer:1;
+ /*@}*/
+
+ /**
+ * Was the location explicitly set in the shader?
+ *
+ * If the location is explicitly set in the shader, it \b cannot be changed
+ * by the linker or by the API (e.g., calls to \c glBindAttribLocation have
+ * no effect).
+ */
+ unsigned explicit_location:1;
+ unsigned explicit_index:1;
+
+ /**
+ * Was an initial binding explicitly set in the shader?
+ *
+ * If so, constant_value contains an integer ir_constant representing the
+ * initial binding point.
+ */
+ unsigned explicit_binding:1;
+
+ /**
+ * Does this variable have an initializer?
+ *
+ * This is used by the linker to cross-validiate initializers of global
+ * variables.
+ */
+ unsigned has_initializer:1;
+
+ /**
+ * Is this variable a generic output or input that has not yet been matched
+ * up to a variable in another stage of the pipeline?
+ *
+ * This is used by the linker as scratch storage while assigning locations
+ * to generic inputs and outputs.
+ */
+ unsigned is_unmatched_generic_inout:1;
+
+ /**
+ * If non-zero, then this variable may be packed along with other variables
+ * into a single varying slot, so this offset should be applied when
+ * accessing components. For example, an offset of 1 means that the x
+ * component of this variable is actually stored in component y of the
+ * location specified by \c location.
+ */
+ unsigned location_frac:2;
+
+ /**
+ * Layout of the matrix. Uses glsl_matrix_layout values.
+ */
+ unsigned matrix_layout:2;
+
+ /**
+ * Non-zero if this variable was created by lowering a named interface
+ * block which was not an array.
+ *
+ * Note that this variable and \c from_named_ifc_block_array will never
+ * both be non-zero.
+ */
+ unsigned from_named_ifc_block_nonarray:1;
+
+ /**
+ * Non-zero if this variable was created by lowering a named interface
+ * block which was an array.
+ *
+ * Note that this variable and \c from_named_ifc_block_nonarray will never
+ * both be non-zero.
+ */
+ unsigned from_named_ifc_block_array:1;
+
+ /**
+ * Non-zero if the variable must be a shader input. This is useful for
+ * constraints on function parameters.
+ */
+ unsigned must_be_shader_input:1;
+
+ /**
+ * Output index for dual source blending.
+ *
+ * \note
+ * The GLSL spec only allows the values 0 or 1 for the index in \b dual
+ * source blending.
+ */
+ unsigned index:1;
+
+ /**
+ * Precision qualifier.
+ *
+ * In desktop GLSL we do not care about precision qualifiers at all, in
+ * fact, the spec says that precision qualifiers are ignored.
+ *
+ * To make things easy, we make it so that this field is always
+ * GLSL_PRECISION_NONE on desktop shaders. This way all the variables
+ * have the same precision value and the checks we add in the compiler
+ * for this field will never break a desktop shader compile.
+ */
+ unsigned precision:2;
+
+ /**
+ * \brief Layout qualifier for gl_FragDepth.
+ *
+ * This is not equal to \c ir_depth_layout_none if and only if this
+ * variable is \c gl_FragDepth and a layout qualifier is specified.
+ */
+ ir_depth_layout depth_layout:3;
+
+ /**
+ * ARB_shader_image_load_store qualifiers.
+ */
+ unsigned image_read_only:1; /**< "readonly" qualifier. */
+ unsigned image_write_only:1; /**< "writeonly" qualifier. */
+ unsigned image_coherent:1;
+ unsigned image_volatile:1;
+ unsigned image_restrict:1;
+
+ /**
+ * ARB_shader_storage_buffer_object
+ */
+ unsigned from_ssbo_unsized_array:1; /**< unsized array buffer variable. */
+
+ /**
+ * Emit a warning if this variable is accessed.
+ */
+ private:
+ uint8_t warn_extension_index;
+
+ public:
+ /** Image internal format if specified explicitly, otherwise GL_NONE. */
+ uint16_t image_format;
+
+ private:
+ /**
+ * Number of state slots used
+ *
+ * \note
+ * This could be stored in as few as 7-bits, if necessary. If it is made
+ * smaller, add an assertion to \c ir_variable::allocate_state_slots to
+ * be safe.
+ */
+ uint16_t _num_state_slots;
+
+ public:
+ /**
+ * Initial binding point for a sampler, atomic, or UBO.
+ *
+ * For array types, this represents the binding point for the first element.
+ */
+ int16_t binding;
+
+ /**
+ * Storage location of the base of this variable
+ *
+ * The precise meaning of this field depends on the nature of the variable.
+ *
+ * - Vertex shader input: one of the values from \c gl_vert_attrib.
+ * - Vertex shader output: one of the values from \c gl_varying_slot.
+ * - Geometry shader input: one of the values from \c gl_varying_slot.
+ * - Geometry shader output: one of the values from \c gl_varying_slot.
+ * - Fragment shader input: one of the values from \c gl_varying_slot.
+ * - Fragment shader output: one of the values from \c gl_frag_result.
+ * - Uniforms: Per-stage uniform slot number for default uniform block.
+ * - Uniforms: Index within the uniform block definition for UBO members.
+ * - Non-UBO Uniforms: explicit location until linking then reused to
+ * store uniform slot number.
+ * - Other: This field is not currently used.
+ *
+ * If the variable is a uniform, shader input, or shader output, and the
+ * slot has not been assigned, the value will be -1.
+ */
+ int location;
+
+ /**
+ * Vertex stream output identifier.
+ */
+ unsigned stream;
+
+ /**
+ * Location an atomic counter is stored at.
+ */
+ unsigned offset;
+
+ /**
+ * Highest element accessed with a constant expression array index
+ *
+ * Not used for non-array variables.
+ */
+ unsigned max_array_access;
+
+ /**
+ * Allow (only) ir_variable direct access private members.
+ */
+ friend class ir_variable;
+ } data;
+
+ /**
+ * Value assigned in the initializer of a variable declared "const"
+ */
+ ir_constant *constant_value;
+
+ /**
+ * Constant expression assigned in the initializer of the variable
+ *
+ * \warning
+ * This field and \c ::constant_value are distinct. Even if the two fields
+ * refer to constants with the same value, they must point to separate
+ * objects.
+ */
+ ir_constant *constant_initializer;
+
+private:
+ static const char *const warn_extension_table[];
+
+ union {
+ /**
+ * For variables which satisfy the is_interface_instance() predicate,
+ * this points to an array of integers such that if the ith member of
+ * the interface block is an array, max_ifc_array_access[i] is the
+ * maximum array element of that member that has been accessed. If the
+ * ith member of the interface block is not an array,
+ * max_ifc_array_access[i] is unused.
+ *
+ * For variables whose type is not an interface block, this pointer is
+ * NULL.
+ */
+ unsigned *max_ifc_array_access;
+
+ /**
+ * Built-in state that backs this uniform
+ *
+ * Once set at variable creation, \c state_slots must remain invariant.
+ *
+ * If the variable is not a uniform, \c _num_state_slots will be zero
+ * and \c state_slots will be \c NULL.
+ */
+ ir_state_slot *state_slots;
+ } u;
+
+ /**
+ * For variables that are in an interface block or are an instance of an
+ * interface block, this is the \c GLSL_TYPE_INTERFACE type for that block.
+ *
+ * \sa ir_variable::location
+ */
+ const glsl_type *interface_type;
+
+ /**
+ * Name used for anonymous compiler temporaries
+ */
+ static const char tmp_name[];
+
+public:
+ /**
+ * Should the construct keep names for ir_var_temporary variables?
+ *
+ * When this global is false, names passed to the constructor for
+ * \c ir_var_temporary variables will be dropped. Instead, the variable will
+ * be named "compiler_temp". This name will be in static storage.
+ *
+ * \warning
+ * \b NEVER change the mode of an \c ir_var_temporary.
+ *
+ * \warning
+ * This variable is \b not thread-safe. It is global, \b not
+ * per-context. It begins life false. A context can, at some point, make
+ * it true. From that point on, it will be true forever. This should be
+ * okay since it will only be set true while debugging.
+ */
+ static bool temporaries_allocate_names;
+};
+
+/**
+ * A function that returns whether a built-in function is available in the
+ * current shading language (based on version, ES or desktop, and extensions).
+ */
+typedef bool (*builtin_available_predicate)(const _mesa_glsl_parse_state *);
+
+/*@{*/
+/**
+ * The representation of a function instance; may be the full definition or
+ * simply a prototype.
+ */
+class ir_function_signature : public ir_instruction {
+ /* An ir_function_signature will be part of the list of signatures in
+ * an ir_function.
+ */
+public:
+ ir_function_signature(const glsl_type *return_type,
+ builtin_available_predicate builtin_avail = NULL);
+
+ virtual ir_function_signature *clone(void *mem_ctx,
+ struct hash_table *ht) const;
+ ir_function_signature *clone_prototype(void *mem_ctx,
+ struct hash_table *ht) const;
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ /**
+ * Attempt to evaluate this function as a constant expression,
+ * given a list of the actual parameters and the variable context.
+ * Returns NULL for non-built-ins.
+ */
+ ir_constant *constant_expression_value(exec_list *actual_parameters, struct hash_table *variable_context);
+
+ /**
+ * Get the name of the function for which this is a signature
+ */
+ const char *function_name() const;
+
+ /**
+ * Get a handle to the function for which this is a signature
+ *
+ * There is no setter function, this function returns a \c const pointer,
+ * and \c ir_function_signature::_function is private for a reason. The
+ * only way to make a connection between a function and function signature
+ * is via \c ir_function::add_signature. This helps ensure that certain
+ * invariants (i.e., a function signature is in the list of signatures for
+ * its \c _function) are met.
+ *
+ * \sa ir_function::add_signature
+ */
+ inline const class ir_function *function() const
+ {
+ return this->_function;
+ }
+
+ /**
+ * Check whether the qualifiers match between this signature's parameters
+ * and the supplied parameter list. If not, returns the name of the first
+ * parameter with mismatched qualifiers (for use in error messages).
+ */
+ const char *qualifiers_match(exec_list *params);
+
+ /**
+ * Replace the current parameter list with the given one. This is useful
+ * if the current information came from a prototype, and either has invalid
+ * or missing parameter names.
+ */
+ void replace_parameters(exec_list *new_params);
+
+ /**
+ * Function return type.
+ *
+ * \note This discards the optional precision qualifier.
+ */
+ const struct glsl_type *return_type;
+
+ /**
+ * List of ir_variable of function parameters.
+ *
+ * This represents the storage. The paramaters passed in a particular
+ * call will be in ir_call::actual_paramaters.
+ */
+ struct exec_list parameters;
+
+ /** Whether or not this function has a body (which may be empty). */
+ unsigned is_defined:1;
+
+ /** Whether or not this function signature is a built-in. */
+ bool is_builtin() const;
+
+ /**
+ * Whether or not this function is an intrinsic to be implemented
+ * by the driver.
+ */
+ bool is_intrinsic;
+
+ /** Whether or not a built-in is available for this shader. */
+ bool is_builtin_available(const _mesa_glsl_parse_state *state) const;
+
+ /** Body of instructions in the function. */
+ struct exec_list body;
+
+private:
+ /**
+ * A function pointer to a predicate that answers whether a built-in
+ * function is available in the current shader. NULL if not a built-in.
+ */
+ builtin_available_predicate builtin_avail;
+
+ /** Function of which this signature is one overload. */
+ class ir_function *_function;
+
+ /** Function signature of which this one is a prototype clone */
+ const ir_function_signature *origin;
+
+ friend class ir_function;
+
+ /**
+ * Helper function to run a list of instructions for constant
+ * expression evaluation.
+ *
+ * The hash table represents the values of the visible variables.
+ * There are no scoping issues because the table is indexed on
+ * ir_variable pointers, not variable names.
+ *
+ * Returns false if the expression is not constant, true otherwise,
+ * and the value in *result if result is non-NULL.
+ */
+ bool constant_expression_evaluate_expression_list(const struct exec_list &body,
+ struct hash_table *variable_context,
+ ir_constant **result);
+};
+
+
+/**
+ * Header for tracking multiple overloaded functions with the same name.
+ * Contains a list of ir_function_signatures representing each of the
+ * actual functions.
+ */
+class ir_function : public ir_instruction {
+public:
+ ir_function(const char *name);
+
+ virtual ir_function *clone(void *mem_ctx, struct hash_table *ht) const;
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ void add_signature(ir_function_signature *sig)
+ {
+ sig->_function = this;
+ this->signatures.push_tail(sig);
+ }
+
+ /**
+ * Find a signature that matches a set of actual parameters, taking implicit
+ * conversions into account. Also flags whether the match was exact.
+ */
+ ir_function_signature *matching_signature(_mesa_glsl_parse_state *state,
+ const exec_list *actual_param,
+ bool allow_builtins,
+ bool *match_is_exact);
+
+ /**
+ * Find a signature that matches a set of actual parameters, taking implicit
+ * conversions into account.
+ */
+ ir_function_signature *matching_signature(_mesa_glsl_parse_state *state,
+ const exec_list *actual_param,
+ bool allow_builtins);
+
+ /**
+ * Find a signature that exactly matches a set of actual parameters without
+ * any implicit type conversions.
+ */
+ ir_function_signature *exact_matching_signature(_mesa_glsl_parse_state *state,
+ const exec_list *actual_ps);
+
+ /**
+ * Name of the function.
+ */
+ const char *name;
+
+ /** Whether or not this function has a signature that isn't a built-in. */
+ bool has_user_signature();
+
+ /**
+ * List of ir_function_signature for each overloaded function with this name.
+ */
+ struct exec_list signatures;
+
+ /**
+ * is this function a subroutine type declaration
+ * e.g. subroutine void type1(float arg1);
+ */
+ bool is_subroutine;
+
+ /**
+ * is this function associated to a subroutine type
+ * e.g. subroutine (type1, type2) function_name { function_body };
+ * would have num_subroutine_types 2,
+ * and pointers to the type1 and type2 types.
+ */
+ int num_subroutine_types;
+ const struct glsl_type **subroutine_types;
+
+ int subroutine_index;
+};
+
+inline const char *ir_function_signature::function_name() const
+{
+ return this->_function->name;
+}
+/*@}*/
+
+
+/**
+ * IR instruction representing high-level if-statements
+ */
+class ir_if : public ir_instruction {
+public:
+ ir_if(ir_rvalue *condition)
+ : ir_instruction(ir_type_if), condition(condition)
+ {
+ }
+
+ virtual ir_if *clone(void *mem_ctx, struct hash_table *ht) const;
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ ir_rvalue *condition;
+ /** List of ir_instruction for the body of the then branch */
+ exec_list then_instructions;
+ /** List of ir_instruction for the body of the else branch */
+ exec_list else_instructions;
+};
+
+
+/**
+ * IR instruction representing a high-level loop structure.
+ */
+class ir_loop : public ir_instruction {
+public:
+ ir_loop();
+
+ virtual ir_loop *clone(void *mem_ctx, struct hash_table *ht) const;
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ /** List of ir_instruction that make up the body of the loop. */
+ exec_list body_instructions;
+};
+
+
+class ir_assignment : public ir_instruction {
+public:
+ ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, ir_rvalue *condition = NULL);
+
+ /**
+ * Construct an assignment with an explicit write mask
+ *
+ * \note
+ * Since a write mask is supplied, the LHS must already be a bare
+ * \c ir_dereference. The cannot be any swizzles in the LHS.
+ */
+ ir_assignment(ir_dereference *lhs, ir_rvalue *rhs, ir_rvalue *condition,
+ unsigned write_mask);
+
+ virtual ir_assignment *clone(void *mem_ctx, struct hash_table *ht) const;
+
+ virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ /**
+ * Get a whole variable written by an assignment
+ *
+ * If the LHS of the assignment writes a whole variable, the variable is
+ * returned. Otherwise \c NULL is returned. Examples of whole-variable
+ * assignment are:
+ *
+ * - Assigning to a scalar
+ * - Assigning to all components of a vector
+ * - Whole array (or matrix) assignment
+ * - Whole structure assignment
+ */
+ ir_variable *whole_variable_written();
+
+ /**
+ * Set the LHS of an assignment
+ */
+ void set_lhs(ir_rvalue *lhs);
+
+ /**
+ * Left-hand side of the assignment.
+ *
+ * This should be treated as read only. If you need to set the LHS of an
+ * assignment, use \c ir_assignment::set_lhs.
+ */
+ ir_dereference *lhs;
+
+ /**
+ * Value being assigned
+ */
+ ir_rvalue *rhs;
+
+ /**
+ * Optional condition for the assignment.
+ */
+ ir_rvalue *condition;
+
+
+ /**
+ * Component mask written
+ *
+ * For non-vector types in the LHS, this field will be zero. For vector
+ * types, a bit will be set for each component that is written. Note that
+ * for \c vec2 and \c vec3 types only the lower bits will ever be set.
+ *
+ * A partially-set write mask means that each enabled channel gets
+ * the value from a consecutive channel of the rhs. For example,
+ * to write just .xyw of gl_FrontColor with color:
+ *
+ * (assign (constant bool (1)) (xyw)
+ * (var_ref gl_FragColor)
+ * (swiz xyw (var_ref color)))
+ */
+ unsigned write_mask:4;
+};
+
+/* Update ir_expression::get_num_operands() and operator_strs when
+ * updating this list.
+ */
+enum ir_expression_operation {
+ ir_unop_bit_not,
+ ir_unop_logic_not,
+ ir_unop_neg,
+ ir_unop_abs,
+ ir_unop_sign,
+ ir_unop_rcp,
+ ir_unop_rsq,
+ ir_unop_sqrt,
+ ir_unop_exp, /**< Log base e on gentype */
+ ir_unop_log, /**< Natural log on gentype */
+ ir_unop_exp2,
+ ir_unop_log2,
+ ir_unop_f2i, /**< Float-to-integer conversion. */
+ ir_unop_f2u, /**< Float-to-unsigned conversion. */
+ ir_unop_i2f, /**< Integer-to-float conversion. */
+ ir_unop_f2b, /**< Float-to-boolean conversion */
+ ir_unop_b2f, /**< Boolean-to-float conversion */
+ ir_unop_i2b, /**< int-to-boolean conversion */
+ ir_unop_b2i, /**< Boolean-to-int conversion */
+ ir_unop_u2f, /**< Unsigned-to-float conversion. */
+ ir_unop_i2u, /**< Integer-to-unsigned conversion. */
+ ir_unop_u2i, /**< Unsigned-to-integer conversion. */
+ ir_unop_d2f, /**< Double-to-float conversion. */
+ ir_unop_f2d, /**< Float-to-double conversion. */
+ ir_unop_d2i, /**< Double-to-integer conversion. */
+ ir_unop_i2d, /**< Integer-to-double conversion. */
+ ir_unop_d2u, /**< Double-to-unsigned conversion. */
+ ir_unop_u2d, /**< Unsigned-to-double conversion. */
+ ir_unop_d2b, /**< Double-to-boolean conversion. */
+ ir_unop_bitcast_i2f, /**< Bit-identical int-to-float "conversion" */
+ ir_unop_bitcast_f2i, /**< Bit-identical float-to-int "conversion" */
+ ir_unop_bitcast_u2f, /**< Bit-identical uint-to-float "conversion" */
+ ir_unop_bitcast_f2u, /**< Bit-identical float-to-uint "conversion" */
+
+ /**
+ * \name Unary floating-point rounding operations.
+ */
+ /*@{*/
+ ir_unop_trunc,
+ ir_unop_ceil,
+ ir_unop_floor,
+ ir_unop_fract,
+ ir_unop_round_even,
+ /*@}*/
+
+ /**
+ * \name Trigonometric operations.
+ */
+ /*@{*/
+ ir_unop_sin,
+ ir_unop_cos,
+ /*@}*/
+
+ /**
+ * \name Partial derivatives.
+ */
+ /*@{*/
+ ir_unop_dFdx,
+ ir_unop_dFdx_coarse,
+ ir_unop_dFdx_fine,
+ ir_unop_dFdy,
+ ir_unop_dFdy_coarse,
+ ir_unop_dFdy_fine,
+ /*@}*/
+
+ /**
+ * \name Floating point pack and unpack operations.
+ */
+ /*@{*/
+ ir_unop_pack_snorm_2x16,
+ ir_unop_pack_snorm_4x8,
+ ir_unop_pack_unorm_2x16,
+ ir_unop_pack_unorm_4x8,
+ ir_unop_pack_half_2x16,
+ ir_unop_unpack_snorm_2x16,
+ ir_unop_unpack_snorm_4x8,
+ ir_unop_unpack_unorm_2x16,
+ ir_unop_unpack_unorm_4x8,
+ ir_unop_unpack_half_2x16,
+ /*@}*/
+
+ /**
+ * \name Lowered floating point unpacking operations.
+ *
+ * \see lower_packing_builtins_visitor::split_unpack_half_2x16
+ */
+ /*@{*/
+ ir_unop_unpack_half_2x16_split_x,
+ ir_unop_unpack_half_2x16_split_y,
+ /*@}*/
+
+ /**
+ * \name Bit operations, part of ARB_gpu_shader5.
+ */
+ /*@{*/
+ ir_unop_bitfield_reverse,
+ ir_unop_bit_count,
+ ir_unop_find_msb,
+ ir_unop_find_lsb,
+ /*@}*/
+
+ ir_unop_saturate,
+
+ /**
+ * \name Double packing, part of ARB_gpu_shader_fp64.
+ */
+ /*@{*/
+ ir_unop_pack_double_2x32,
+ ir_unop_unpack_double_2x32,
+ /*@}*/
+
+ ir_unop_frexp_sig,
+ ir_unop_frexp_exp,
+
+ ir_unop_noise,
+
+ ir_unop_subroutine_to_int,
+ /**
+ * Interpolate fs input at centroid
+ *
+ * operand0 is the fs input.
+ */
+ ir_unop_interpolate_at_centroid,
+
+ /**
+ * Ask the driver for the total size of a buffer block.
+ *
+ * operand0 is the ir_constant buffer block index in the linked shader.
+ */
+ ir_unop_get_buffer_size,
+
+ /**
+ * Calculate length of an unsized array inside a buffer block.
+ * This opcode is going to be replaced in a lowering pass inside
+ * the linker.
+ *
+ * operand0 is the unsized array's ir_value for the calculation
+ * of its length.
+ */
+ ir_unop_ssbo_unsized_array_length,
+
+ /**
+ * A sentinel marking the last of the unary operations.
+ */
+ ir_last_unop = ir_unop_ssbo_unsized_array_length,
+
+ ir_binop_add,
+ ir_binop_sub,
+ ir_binop_mul, /**< Floating-point or low 32-bit integer multiply. */
+ ir_binop_imul_high, /**< Calculates the high 32-bits of a 64-bit multiply. */
+ ir_binop_div,
+
+ /**
+ * Returns the carry resulting from the addition of the two arguments.
+ */
+ /*@{*/
+ ir_binop_carry,
+ /*@}*/
+
+ /**
+ * Returns the borrow resulting from the subtraction of the second argument
+ * from the first argument.
+ */
+ /*@{*/
+ ir_binop_borrow,
+ /*@}*/
+
+ /**
+ * Takes one of two combinations of arguments:
+ *
+ * - mod(vecN, vecN)
+ * - mod(vecN, float)
+ *
+ * Does not take integer types.
+ */
+ ir_binop_mod,
+
+ /**
+ * \name Binary comparison operators which return a boolean vector.
+ * The type of both operands must be equal.
+ */
+ /*@{*/
+ ir_binop_less,
+ ir_binop_greater,
+ ir_binop_lequal,
+ ir_binop_gequal,
+ ir_binop_equal,
+ ir_binop_nequal,
+ /**
+ * Returns single boolean for whether all components of operands[0]
+ * equal the components of operands[1].
+ */
+ ir_binop_all_equal,
+ /**
+ * Returns single boolean for whether any component of operands[0]
+ * is not equal to the corresponding component of operands[1].
+ */
+ ir_binop_any_nequal,
+ /*@}*/
+
+ /**
+ * \name Bit-wise binary operations.
+ */
+ /*@{*/
+ ir_binop_lshift,
+ ir_binop_rshift,
+ ir_binop_bit_and,
+ ir_binop_bit_xor,
+ ir_binop_bit_or,
+ /*@}*/
+
+ ir_binop_logic_and,
+ ir_binop_logic_xor,
+ ir_binop_logic_or,
+
+ ir_binop_dot,
+ ir_binop_min,
+ ir_binop_max,
+
+ ir_binop_pow,
+
+ /**
+ * \name Lowered floating point packing operations.
+ *
+ * \see lower_packing_builtins_visitor::split_pack_half_2x16
+ */
+ /*@{*/
+ ir_binop_pack_half_2x16_split,
+ /*@}*/
+
+ /**
+ * Load a value the size of a given GLSL type from a uniform block.
+ *
+ * operand0 is the ir_constant uniform block index in the linked shader.
+ * operand1 is a byte offset within the uniform block.
+ */
+ ir_binop_ubo_load,
+
+ /**
+ * \name Multiplies a number by two to a power, part of ARB_gpu_shader5.
+ */
+ /*@{*/
+ ir_binop_ldexp,
+ /*@}*/
+
+ /**
+ * Extract a scalar from a vector
+ *
+ * operand0 is the vector
+ * operand1 is the index of the field to read from operand0
+ */
+ ir_binop_vector_extract,
+
+ /**
+ * Interpolate fs input at offset
+ *
+ * operand0 is the fs input
+ * operand1 is the offset from the pixel center
+ */
+ ir_binop_interpolate_at_offset,
+
+ /**
+ * Interpolate fs input at sample position
+ *
+ * operand0 is the fs input
+ * operand1 is the sample ID
+ */
+ ir_binop_interpolate_at_sample,
+
+ /**
+ * A sentinel marking the last of the binary operations.
+ */
+ ir_last_binop = ir_binop_interpolate_at_sample,
+
+ /**
+ * \name Fused floating-point multiply-add, part of ARB_gpu_shader5.
+ */
+ /*@{*/
+ ir_triop_fma,
+ /*@}*/
+
+ ir_triop_lrp,
+
+ /**
+ * \name Conditional Select
+ *
+ * A vector conditional select instruction (like ?:, but operating per-
+ * component on vectors).
+ *
+ * \see lower_instructions_visitor::ldexp_to_arith
+ */
+ /*@{*/
+ ir_triop_csel,
+ /*@}*/
+
+ ir_triop_bitfield_extract,
+
+ /**
+ * Generate a value with one field of a vector changed
+ *
+ * operand0 is the vector
+ * operand1 is the value to write into the vector result
+ * operand2 is the index in operand0 to be modified
+ */
+ ir_triop_vector_insert,
+
+ /**
+ * A sentinel marking the last of the ternary operations.
+ */
+ ir_last_triop = ir_triop_vector_insert,
+
+ ir_quadop_bitfield_insert,
+
+ ir_quadop_vector,
+
+ /**
+ * A sentinel marking the last of the ternary operations.
+ */
+ ir_last_quadop = ir_quadop_vector,
+
+ /**
+ * A sentinel marking the last of all operations.
+ */
+ ir_last_opcode = ir_quadop_vector
+};
+
+class ir_expression : public ir_rvalue {
+public:
+ ir_expression(int op, const struct glsl_type *type,
+ ir_rvalue *op0, ir_rvalue *op1 = NULL,
+ ir_rvalue *op2 = NULL, ir_rvalue *op3 = NULL);
+
+ /**
+ * Constructor for unary operation expressions
+ */
+ ir_expression(int op, ir_rvalue *);
+
+ /**
+ * Constructor for binary operation expressions
+ */
+ ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1);
+
+ /**
+ * Constructor for ternary operation expressions
+ */
+ ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1, ir_rvalue *op2);
+
+ virtual bool equals(const ir_instruction *ir,
+ enum ir_node_type ignore = ir_type_unset) const;
+
+ virtual ir_expression *clone(void *mem_ctx, struct hash_table *ht) const;
+
+ /**
+ * Attempt to constant-fold the expression
+ *
+ * The "variable_context" hash table links ir_variable * to ir_constant *
+ * that represent the variables' values. \c NULL represents an empty
+ * context.
+ *
+ * If the expression cannot be constant folded, this method will return
+ * \c NULL.
+ */
+ virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);
+
+ /**
+ * Determine the number of operands used by an expression
+ */
+ static unsigned int get_num_operands(ir_expression_operation);
+
+ /**
+ * Determine the number of operands used by an expression
+ */
+ unsigned int get_num_operands() const
+ {
+ return (this->operation == ir_quadop_vector)
+ ? this->type->vector_elements : get_num_operands(operation);
+ }
+
+ /**
+ * Return whether the expression operates on vectors horizontally.
+ */
+ bool is_horizontal() const
+ {
+ return operation == ir_binop_all_equal ||
+ operation == ir_binop_any_nequal ||
+ operation == ir_binop_dot ||
+ operation == ir_binop_vector_extract ||
+ operation == ir_triop_vector_insert ||
+ operation == ir_quadop_vector;
+ }
+
+ /**
+ * Return a string representing this expression's operator.
+ */
+ const char *operator_string();
+
+ /**
+ * Return a string representing this expression's operator.
+ */
+ static const char *operator_string(ir_expression_operation);
+
+
+ /**
+ * Do a reverse-lookup to translate the given string into an operator.
+ */
+ static ir_expression_operation get_operator(const char *);
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ virtual ir_variable *variable_referenced() const;
+
+ ir_expression_operation operation;
+ ir_rvalue *operands[4];
+};
+
+
+/**
+ * HIR instruction representing a high-level function call, containing a list
+ * of parameters and returning a value in the supplied temporary.
+ */
+class ir_call : public ir_instruction {
+public:
+ ir_call(ir_function_signature *callee,
+ ir_dereference_variable *return_deref,
+ exec_list *actual_parameters)
+ : ir_instruction(ir_type_call), return_deref(return_deref), callee(callee), sub_var(NULL), array_idx(NULL)
+ {
+ assert(callee->return_type != NULL);
+ actual_parameters->move_nodes_to(& this->actual_parameters);
+ this->use_builtin = callee->is_builtin();
+ }
+
+ ir_call(ir_function_signature *callee,
+ ir_dereference_variable *return_deref,
+ exec_list *actual_parameters,
+ ir_variable *var, ir_rvalue *array_idx)
+ : ir_instruction(ir_type_call), return_deref(return_deref), callee(callee), sub_var(var), array_idx(array_idx)
+ {
+ assert(callee->return_type != NULL);
+ actual_parameters->move_nodes_to(& this->actual_parameters);
+ this->use_builtin = callee->is_builtin();
+ }
+
+ virtual ir_call *clone(void *mem_ctx, struct hash_table *ht) const;
+
+ virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ /**
+ * Get the name of the function being called.
+ */
+ const char *callee_name() const
+ {
+ return callee->function_name();
+ }
+
+ /**
+ * Generates an inline version of the function before @ir,
+ * storing the return value in return_deref.
+ */
+ void generate_inline(ir_instruction *ir);
+
+ /**
+ * Storage for the function's return value.
+ * This must be NULL if the return type is void.
+ */
+ ir_dereference_variable *return_deref;
+
+ /**
+ * The specific function signature being called.
+ */
+ ir_function_signature *callee;
+
+ /* List of ir_rvalue of paramaters passed in this call. */
+ exec_list actual_parameters;
+
+ /** Should this call only bind to a built-in function? */
+ bool use_builtin;
+
+ /*
+ * ARB_shader_subroutine support -
+ * the subroutine uniform variable and array index
+ * rvalue to be used in the lowering pass later.
+ */
+ ir_variable *sub_var;
+ ir_rvalue *array_idx;
+};
+
+
+/**
+ * \name Jump-like IR instructions.
+ *
+ * These include \c break, \c continue, \c return, and \c discard.
+ */
+/*@{*/
+class ir_jump : public ir_instruction {
+protected:
+ ir_jump(enum ir_node_type t)
+ : ir_instruction(t)
+ {
+ }
+};
+
+class ir_return : public ir_jump {
+public:
+ ir_return()
+ : ir_jump(ir_type_return), value(NULL)
+ {
+ }
+
+ ir_return(ir_rvalue *value)
+ : ir_jump(ir_type_return), value(value)
+ {
+ }
+
+ virtual ir_return *clone(void *mem_ctx, struct hash_table *) const;
+
+ ir_rvalue *get_value() const
+ {
+ return value;
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ ir_rvalue *value;
+};
+
+
+/**
+ * Jump instructions used inside loops
+ *
+ * These include \c break and \c continue. The \c break within a loop is
+ * different from the \c break within a switch-statement.
+ *
+ * \sa ir_switch_jump
+ */
+class ir_loop_jump : public ir_jump {
+public:
+ enum jump_mode {
+ jump_break,
+ jump_continue
+ };
+
+ ir_loop_jump(jump_mode mode)
+ : ir_jump(ir_type_loop_jump)
+ {
+ this->mode = mode;
+ }
+
+ virtual ir_loop_jump *clone(void *mem_ctx, struct hash_table *) const;
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ bool is_break() const
+ {
+ return mode == jump_break;
+ }
+
+ bool is_continue() const
+ {
+ return mode == jump_continue;
+ }
+
+ /** Mode selector for the jump instruction. */
+ enum jump_mode mode;
+};
+
+/**
+ * IR instruction representing discard statements.
+ */
+class ir_discard : public ir_jump {
+public:
+ ir_discard()
+ : ir_jump(ir_type_discard)
+ {
+ this->condition = NULL;
+ }
+
+ ir_discard(ir_rvalue *cond)
+ : ir_jump(ir_type_discard)
+ {
+ this->condition = cond;
+ }
+
+ virtual ir_discard *clone(void *mem_ctx, struct hash_table *ht) const;
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ ir_rvalue *condition;
+};
+/*@}*/
+
+
+/**
+ * Texture sampling opcodes used in ir_texture
+ */
+enum ir_texture_opcode {
+ ir_tex, /**< Regular texture look-up */
+ ir_txb, /**< Texture look-up with LOD bias */
+ ir_txl, /**< Texture look-up with explicit LOD */
+ ir_txd, /**< Texture look-up with partial derivatvies */
+ ir_txf, /**< Texel fetch with explicit LOD */
+ ir_txf_ms, /**< Multisample texture fetch */
+ ir_txs, /**< Texture size */
+ ir_lod, /**< Texture lod query */
+ ir_tg4, /**< Texture gather */
+ ir_query_levels, /**< Texture levels query */
+ ir_texture_samples, /**< Texture samples query */
+ ir_samples_identical, /**< Query whether all samples are definitely identical. */
+};
+
+
+/**
+ * IR instruction to sample a texture
+ *
+ * The specific form of the IR instruction depends on the \c mode value
+ * selected from \c ir_texture_opcodes. In the printed IR, these will
+ * appear as:
+ *
+ * Texel offset (0 or an expression)
+ * | Projection divisor
+ * | | Shadow comparitor
+ * | | |
+ * v v v
+ * (tex <type> <sampler> <coordinate> 0 1 ( ))
+ * (txb <type> <sampler> <coordinate> 0 1 ( ) <bias>)
+ * (txl <type> <sampler> <coordinate> 0 1 ( ) <lod>)
+ * (txd <type> <sampler> <coordinate> 0 1 ( ) (dPdx dPdy))
+ * (txf <type> <sampler> <coordinate> 0 <lod>)
+ * (txf_ms
+ * <type> <sampler> <coordinate> <sample_index>)
+ * (txs <type> <sampler> <lod>)
+ * (lod <type> <sampler> <coordinate>)
+ * (tg4 <type> <sampler> <coordinate> <offset> <component>)
+ * (query_levels <type> <sampler>)
+ * (samples_identical <sampler> <coordinate>)
+ */
+class ir_texture : public ir_rvalue {
+public:
+ ir_texture(enum ir_texture_opcode op)
+ : ir_rvalue(ir_type_texture),
+ op(op), sampler(NULL), coordinate(NULL), projector(NULL),
+ shadow_comparitor(NULL), offset(NULL)
+ {
+ memset(&lod_info, 0, sizeof(lod_info));
+ }
+
+ virtual ir_texture *clone(void *mem_ctx, struct hash_table *) const;
+
+ virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ virtual bool equals(const ir_instruction *ir,
+ enum ir_node_type ignore = ir_type_unset) const;
+
+ /**
+ * Return a string representing the ir_texture_opcode.
+ */
+ const char *opcode_string();
+
+ /** Set the sampler and type. */
+ void set_sampler(ir_dereference *sampler, const glsl_type *type);
+
+ /**
+ * Do a reverse-lookup to translate a string into an ir_texture_opcode.
+ */
+ static ir_texture_opcode get_opcode(const char *);
+
+ enum ir_texture_opcode op;
+
+ /** Sampler to use for the texture access. */
+ ir_dereference *sampler;
+
+ /** Texture coordinate to sample */
+ ir_rvalue *coordinate;
+
+ /**
+ * Value used for projective divide.
+ *
+ * If there is no projective divide (the common case), this will be
+ * \c NULL. Optimization passes should check for this to point to a constant
+ * of 1.0 and replace that with \c NULL.
+ */
+ ir_rvalue *projector;
+
+ /**
+ * Coordinate used for comparison on shadow look-ups.
+ *
+ * If there is no shadow comparison, this will be \c NULL. For the
+ * \c ir_txf opcode, this *must* be \c NULL.
+ */
+ ir_rvalue *shadow_comparitor;
+
+ /** Texel offset. */
+ ir_rvalue *offset;
+
+ union {
+ ir_rvalue *lod; /**< Floating point LOD */
+ ir_rvalue *bias; /**< Floating point LOD bias */
+ ir_rvalue *sample_index; /**< MSAA sample index */
+ ir_rvalue *component; /**< Gather component selector */
+ struct {
+ ir_rvalue *dPdx; /**< Partial derivative of coordinate wrt X */
+ ir_rvalue *dPdy; /**< Partial derivative of coordinate wrt Y */
+ } grad;
+ } lod_info;
+};
+
+
+struct ir_swizzle_mask {
+ unsigned x:2;
+ unsigned y:2;
+ unsigned z:2;
+ unsigned w:2;
+
+ /**
+ * Number of components in the swizzle.
+ */
+ unsigned num_components:3;
+
+ /**
+ * Does the swizzle contain duplicate components?
+ *
+ * L-value swizzles cannot contain duplicate components.
+ */
+ unsigned has_duplicates:1;
+};
+
+
+class ir_swizzle : public ir_rvalue {
+public:
+ ir_swizzle(ir_rvalue *, unsigned x, unsigned y, unsigned z, unsigned w,
+ unsigned count);
+
+ ir_swizzle(ir_rvalue *val, const unsigned *components, unsigned count);
+
+ ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask);
+
+ virtual ir_swizzle *clone(void *mem_ctx, struct hash_table *) const;
+
+ virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);
+
+ /**
+ * Construct an ir_swizzle from the textual representation. Can fail.
+ */
+ static ir_swizzle *create(ir_rvalue *, const char *, unsigned vector_length);
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ virtual bool equals(const ir_instruction *ir,
+ enum ir_node_type ignore = ir_type_unset) const;
+
+ bool is_lvalue() const
+ {
+ return val->is_lvalue() && !mask.has_duplicates;
+ }
+
+ /**
+ * Get the variable that is ultimately referenced by an r-value
+ */
+ virtual ir_variable *variable_referenced() const;
+
+ ir_rvalue *val;
+ ir_swizzle_mask mask;
+
+private:
+ /**
+ * Initialize the mask component of a swizzle
+ *
+ * This is used by the \c ir_swizzle constructors.
+ */
+ void init_mask(const unsigned *components, unsigned count);
+};
+
+
+class ir_dereference : public ir_rvalue {
+public:
+ virtual ir_dereference *clone(void *mem_ctx, struct hash_table *) const = 0;
+
+ bool is_lvalue() const;
+
+ /**
+ * Get the variable that is ultimately referenced by an r-value
+ */
+ virtual ir_variable *variable_referenced() const = 0;
+
+protected:
+ ir_dereference(enum ir_node_type t)
+ : ir_rvalue(t)
+ {
+ }
+};
+
+
+class ir_dereference_variable : public ir_dereference {
+public:
+ ir_dereference_variable(ir_variable *var);
+
+ virtual ir_dereference_variable *clone(void *mem_ctx,
+ struct hash_table *) const;
+
+ virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);
+
+ virtual bool equals(const ir_instruction *ir,
+ enum ir_node_type ignore = ir_type_unset) const;
+
+ /**
+ * Get the variable that is ultimately referenced by an r-value
+ */
+ virtual ir_variable *variable_referenced() const
+ {
+ return this->var;
+ }
+
+ virtual ir_variable *whole_variable_referenced()
+ {
+ /* ir_dereference_variable objects always dereference the entire
+ * variable. However, if this dereference is dereferenced by anything
+ * else, the complete deferefernce chain is not a whole-variable
+ * dereference. This method should only be called on the top most
+ * ir_rvalue in a dereference chain.
+ */
+ return this->var;
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ /**
+ * Object being dereferenced.
+ */
+ ir_variable *var;
+};
+
+
+class ir_dereference_array : public ir_dereference {
+public:
+ ir_dereference_array(ir_rvalue *value, ir_rvalue *array_index);
+
+ ir_dereference_array(ir_variable *var, ir_rvalue *array_index);
+
+ virtual ir_dereference_array *clone(void *mem_ctx,
+ struct hash_table *) const;
+
+ virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);
+
+ virtual bool equals(const ir_instruction *ir,
+ enum ir_node_type ignore = ir_type_unset) const;
+
+ /**
+ * Get the variable that is ultimately referenced by an r-value
+ */
+ virtual ir_variable *variable_referenced() const
+ {
+ return this->array->variable_referenced();
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ ir_rvalue *array;
+ ir_rvalue *array_index;
+
+private:
+ void set_array(ir_rvalue *value);
+};
+
+
+class ir_dereference_record : public ir_dereference {
+public:
+ ir_dereference_record(ir_rvalue *value, const char *field);
+
+ ir_dereference_record(ir_variable *var, const char *field);
+
+ virtual ir_dereference_record *clone(void *mem_ctx,
+ struct hash_table *) const;
+
+ virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);
+
+ /**
+ * Get the variable that is ultimately referenced by an r-value
+ */
+ virtual ir_variable *variable_referenced() const
+ {
+ return this->record->variable_referenced();
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ ir_rvalue *record;
+ const char *field;
+};
+
+
+/**
+ * Data stored in an ir_constant
+ */
+union ir_constant_data {
+ unsigned u[16];
+ int i[16];
+ float f[16];
+ bool b[16];
+ double d[16];
+};
+
+
+class ir_constant : public ir_rvalue {
+public:
+ ir_constant(const struct glsl_type *type, const ir_constant_data *data);
+ ir_constant(bool b, unsigned vector_elements=1);
+ ir_constant(unsigned int u, unsigned vector_elements=1);
+ ir_constant(int i, unsigned vector_elements=1);
+ ir_constant(float f, unsigned vector_elements=1);
+ ir_constant(double d, unsigned vector_elements=1);
+
+ /**
+ * Construct an ir_constant from a list of ir_constant values
+ */
+ ir_constant(const struct glsl_type *type, exec_list *values);
+
+ /**
+ * Construct an ir_constant from a scalar component of another ir_constant
+ *
+ * The new \c ir_constant inherits the type of the component from the
+ * source constant.
+ *
+ * \note
+ * In the case of a matrix constant, the new constant is a scalar, \b not
+ * a vector.
+ */
+ ir_constant(const ir_constant *c, unsigned i);
+
+ /**
+ * Return a new ir_constant of the specified type containing all zeros.
+ */
+ static ir_constant *zero(void *mem_ctx, const glsl_type *type);
+
+ virtual ir_constant *clone(void *mem_ctx, struct hash_table *) const;
+
+ virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ virtual bool equals(const ir_instruction *ir,
+ enum ir_node_type ignore = ir_type_unset) const;
+
+ /**
+ * Get a particular component of a constant as a specific type
+ *
+ * This is useful, for example, to get a value from an integer constant
+ * as a float or bool. This appears frequently when constructors are
+ * called with all constant parameters.
+ */
+ /*@{*/
+ bool get_bool_component(unsigned i) const;
+ float get_float_component(unsigned i) const;
+ double get_double_component(unsigned i) const;
+ int get_int_component(unsigned i) const;
+ unsigned get_uint_component(unsigned i) const;
+ /*@}*/
+
+ ir_constant *get_array_element(unsigned i) const;
+
+ ir_constant *get_record_field(const char *name);
+
+ /**
+ * Copy the values on another constant at a given offset.
+ *
+ * The offset is ignored for array or struct copies, it's only for
+ * scalars or vectors into vectors or matrices.
+ *
+ * With identical types on both sides and zero offset it's clone()
+ * without creating a new object.
+ */
+
+ void copy_offset(ir_constant *src, int offset);
+
+ /**
+ * Copy the values on another constant at a given offset and
+ * following an assign-like mask.
+ *
+ * The mask is ignored for scalars.
+ *
+ * Note that this function only handles what assign can handle,
+ * i.e. at most a vector as source and a column of a matrix as
+ * destination.
+ */
+
+ void copy_masked_offset(ir_constant *src, int offset, unsigned int mask);
+
+ /**
+ * Determine whether a constant has the same value as another constant
+ *
+ * \sa ir_constant::is_zero, ir_constant::is_one,
+ * ir_constant::is_negative_one
+ */
+ bool has_value(const ir_constant *) const;
+
+ /**
+ * Return true if this ir_constant represents the given value.
+ *
+ * For vectors, this checks that each component is the given value.
+ */
+ virtual bool is_value(float f, int i) const;
+ virtual bool is_zero() const;
+ virtual bool is_one() const;
+ virtual bool is_negative_one() const;
+
+ /**
+ * Return true for constants that could be stored as 16-bit unsigned values.
+ *
+ * Note that this will return true even for signed integer ir_constants, as
+ * long as the value is non-negative and fits in 16-bits.
+ */
+ virtual bool is_uint16_constant() const;
+
+ /**
+ * Value of the constant.
+ *
+ * The field used to back the values supplied by the constant is determined
+ * by the type associated with the \c ir_instruction. Constants may be
+ * scalars, vectors, or matrices.
+ */
+ union ir_constant_data value;
+
+ /* Array elements */
+ ir_constant **array_elements;
+
+ /* Structure fields */
+ exec_list components;
+
+private:
+ /**
+ * Parameterless constructor only used by the clone method
+ */
+ ir_constant(void);
+};
+
+/**
+ * IR instruction to emit a vertex in a geometry shader.
+ */
+class ir_emit_vertex : public ir_instruction {
+public:
+ ir_emit_vertex(ir_rvalue *stream)
+ : ir_instruction(ir_type_emit_vertex),
+ stream(stream)
+ {
+ assert(stream);
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_emit_vertex *clone(void *mem_ctx, struct hash_table *ht) const
+ {
+ return new(mem_ctx) ir_emit_vertex(this->stream->clone(mem_ctx, ht));
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ int stream_id() const
+ {
+ return stream->as_constant()->value.i[0];
+ }
+
+ ir_rvalue *stream;
+};
+
+/**
+ * IR instruction to complete the current primitive and start a new one in a
+ * geometry shader.
+ */
+class ir_end_primitive : public ir_instruction {
+public:
+ ir_end_primitive(ir_rvalue *stream)
+ : ir_instruction(ir_type_end_primitive),
+ stream(stream)
+ {
+ assert(stream);
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_end_primitive *clone(void *mem_ctx, struct hash_table *ht) const
+ {
+ return new(mem_ctx) ir_end_primitive(this->stream->clone(mem_ctx, ht));
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ int stream_id() const
+ {
+ return stream->as_constant()->value.i[0];
+ }
+
+ ir_rvalue *stream;
+};
+
+/**
+ * IR instruction for tessellation control and compute shader barrier.
+ */
+class ir_barrier : public ir_instruction {
+public:
+ ir_barrier()
+ : ir_instruction(ir_type_barrier)
+ {
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_barrier *clone(void *mem_ctx, struct hash_table *) const
+ {
+ return new(mem_ctx) ir_barrier();
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+};
+
+/*@}*/
+
+/**
+ * Apply a visitor to each IR node in a list
+ */
+void
+visit_exec_list(exec_list *list, ir_visitor *visitor);
+
+/**
+ * Validate invariants on each IR node in a list
+ */
+void validate_ir_tree(exec_list *instructions);
+
+struct _mesa_glsl_parse_state;
+struct gl_shader_program;
+
+/**
+ * Detect whether an unlinked shader contains static recursion
+ *
+ * If the list of instructions is determined to contain static recursion,
+ * \c _mesa_glsl_error will be called to emit error messages for each function
+ * that is in the recursion cycle.
+ */
+void
+detect_recursion_unlinked(struct _mesa_glsl_parse_state *state,
+ exec_list *instructions);
+
+/**
+ * Detect whether a linked shader contains static recursion
+ *
+ * If the list of instructions is determined to contain static recursion,
+ * \c link_error_printf will be called to emit error messages for each function
+ * that is in the recursion cycle. In addition,
+ * \c gl_shader_program::LinkStatus will be set to false.
+ */
+void
+detect_recursion_linked(struct gl_shader_program *prog,
+ exec_list *instructions);
+
+/**
+ * Make a clone of each IR instruction in a list
+ *
+ * \param in List of IR instructions that are to be cloned
+ * \param out List to hold the cloned instructions
+ */
+void
+clone_ir_list(void *mem_ctx, exec_list *out, const exec_list *in);
+
+extern void
+_mesa_glsl_initialize_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+extern void
+_mesa_glsl_initialize_derived_variables(gl_shader *shader);
+
+extern void
+_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state);
+
+extern void
+_mesa_glsl_initialize_builtin_functions();
+
+extern ir_function_signature *
+_mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
+ const char *name, exec_list *actual_parameters);
+
+extern ir_function *
+_mesa_glsl_find_builtin_function_by_name(const char *name);
+
+extern gl_shader *
+_mesa_glsl_get_builtin_function_shader(void);
+
+extern ir_function_signature *
+_mesa_get_main_function_signature(gl_shader *sh);
+
+extern void
+_mesa_glsl_release_functions(void);
+
+extern void
+_mesa_glsl_release_builtin_functions(void);
+
+extern void
+reparent_ir(exec_list *list, void *mem_ctx);
+
+struct glsl_symbol_table;
+
+extern void
+import_prototypes(const exec_list *source, exec_list *dest,
+ struct glsl_symbol_table *symbols, void *mem_ctx);
+
+extern bool
+ir_has_call(ir_instruction *ir);
+
+extern void
+do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
+ gl_shader_stage shader_stage);
+
+extern char *
+prototype_string(const glsl_type *return_type, const char *name,
+ exec_list *parameters);
+
+const char *
+mode_string(const ir_variable *var);
+
+/**
+ * Built-in / reserved GL variables names start with "gl_"
+ */
+static inline bool
+is_gl_identifier(const char *s)
+{
+ return s && s[0] == 'g' && s[1] == 'l' && s[2] == '_';
+}
+
+extern "C" {
+#endif /* __cplusplus */
+
+extern void _mesa_print_ir(FILE *f, struct exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+extern void
+fprint_ir(FILE *f, const void *instruction);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+unsigned
+vertices_per_prim(GLenum prim);
+
+#endif /* IR_H */