diff options
author | Emil Velikov <[email protected]> | 2016-01-18 12:16:48 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:33 +0000 |
commit | eb63640c1d38a200a7b1540405051d3ff79d0d8a (patch) | |
tree | da46321a41f309b1d02aeb14d5d5487791c45aeb /src/compiler/glsl/ir.cpp | |
parent | a39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff) |
glsl: move to compiler/
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir.cpp')
-rw-r--r-- | src/compiler/glsl/ir.cpp | 2039 |
1 files changed, 2039 insertions, 0 deletions
diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp new file mode 100644 index 00000000000..de9d314bae4 --- /dev/null +++ b/src/compiler/glsl/ir.cpp @@ -0,0 +1,2039 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include <string.h> +#include "main/core.h" /* for MAX2 */ +#include "ir.h" +#include "compiler/glsl_types.h" + +ir_rvalue::ir_rvalue(enum ir_node_type t) + : ir_instruction(t) +{ + this->type = glsl_type::error_type; +} + +bool ir_rvalue::is_zero() const +{ + return false; +} + +bool ir_rvalue::is_one() const +{ + return false; +} + +bool ir_rvalue::is_negative_one() const +{ + return false; +} + +/** + * Modify the swizzle make to move one component to another + * + * \param m IR swizzle to be modified + * \param from Component in the RHS that is to be swizzled + * \param to Desired swizzle location of \c from + */ +static void +update_rhs_swizzle(ir_swizzle_mask &m, unsigned from, unsigned to) +{ + switch (to) { + case 0: m.x = from; break; + case 1: m.y = from; break; + case 2: m.z = from; break; + case 3: m.w = from; break; + default: assert(!"Should not get here."); + } +} + +void +ir_assignment::set_lhs(ir_rvalue *lhs) +{ + void *mem_ctx = this; + bool swizzled = false; + + while (lhs != NULL) { + ir_swizzle *swiz = lhs->as_swizzle(); + + if (swiz == NULL) + break; + + unsigned write_mask = 0; + ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 }; + + for (unsigned i = 0; i < swiz->mask.num_components; i++) { + unsigned c = 0; + + switch (i) { + case 0: c = swiz->mask.x; break; + case 1: c = swiz->mask.y; break; + case 2: c = swiz->mask.z; break; + case 3: c = swiz->mask.w; break; + default: assert(!"Should not get here."); + } + + write_mask |= (((this->write_mask >> i) & 1) << c); + update_rhs_swizzle(rhs_swiz, i, c); + rhs_swiz.num_components = swiz->val->type->vector_elements; + } + + this->write_mask = write_mask; + lhs = swiz->val; + + this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz); + swizzled = true; + } + + if (swizzled) { + /* Now, RHS channels line up with the LHS writemask. Collapse it + * to just the channels that will be written. + */ + ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 }; + int rhs_chan = 0; + for (int i = 0; i < 4; i++) { + if (write_mask & (1 << i)) + update_rhs_swizzle(rhs_swiz, i, rhs_chan++); + } + rhs_swiz.num_components = rhs_chan; + this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz); + } + + assert((lhs == NULL) || lhs->as_dereference()); + + this->lhs = (ir_dereference *) lhs; +} + +ir_variable * +ir_assignment::whole_variable_written() +{ + ir_variable *v = this->lhs->whole_variable_referenced(); + + if (v == NULL) + return NULL; + + if (v->type->is_scalar()) + return v; + + if (v->type->is_vector()) { + const unsigned mask = (1U << v->type->vector_elements) - 1; + + if (mask != this->write_mask) + return NULL; + } + + /* Either all the vector components are assigned or the variable is some + * composite type (and the whole thing is assigned. + */ + return v; +} + +ir_assignment::ir_assignment(ir_dereference *lhs, ir_rvalue *rhs, + ir_rvalue *condition, unsigned write_mask) + : ir_instruction(ir_type_assignment) +{ + this->condition = condition; + this->rhs = rhs; + this->lhs = lhs; + this->write_mask = write_mask; + + if (lhs->type->is_scalar() || lhs->type->is_vector()) { + int lhs_components = 0; + for (int i = 0; i < 4; i++) { + if (write_mask & (1 << i)) + lhs_components++; + } + + assert(lhs_components == this->rhs->type->vector_elements); + } +} + +ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, + ir_rvalue *condition) + : ir_instruction(ir_type_assignment) +{ + this->condition = condition; + this->rhs = rhs; + + /* If the RHS is a vector type, assume that all components of the vector + * type are being written to the LHS. The write mask comes from the RHS + * because we can have a case where the LHS is a vec4 and the RHS is a + * vec3. In that case, the assignment is: + * + * (assign (...) (xyz) (var_ref lhs) (var_ref rhs)) + */ + if (rhs->type->is_vector()) + this->write_mask = (1U << rhs->type->vector_elements) - 1; + else if (rhs->type->is_scalar()) + this->write_mask = 1; + else + this->write_mask = 0; + + this->set_lhs(lhs); +} + +ir_expression::ir_expression(int op, const struct glsl_type *type, + ir_rvalue *op0, ir_rvalue *op1, + ir_rvalue *op2, ir_rvalue *op3) + : ir_rvalue(ir_type_expression) +{ + this->type = type; + this->operation = ir_expression_operation(op); + this->operands[0] = op0; + this->operands[1] = op1; + this->operands[2] = op2; + this->operands[3] = op3; +#ifndef NDEBUG + int num_operands = get_num_operands(this->operation); + for (int i = num_operands; i < 4; i++) { + assert(this->operands[i] == NULL); + } +#endif +} + +ir_expression::ir_expression(int op, ir_rvalue *op0) + : ir_rvalue(ir_type_expression) +{ + this->operation = ir_expression_operation(op); + this->operands[0] = op0; + this->operands[1] = NULL; + this->operands[2] = NULL; + this->operands[3] = NULL; + + assert(op <= ir_last_unop); + + switch (this->operation) { + case ir_unop_bit_not: + case ir_unop_logic_not: + case ir_unop_neg: + case ir_unop_abs: + case ir_unop_sign: + case ir_unop_rcp: + case ir_unop_rsq: + case ir_unop_sqrt: + case ir_unop_exp: + case ir_unop_log: + case ir_unop_exp2: + case ir_unop_log2: + case ir_unop_trunc: + case ir_unop_ceil: + case ir_unop_floor: + case ir_unop_fract: + case ir_unop_round_even: + case ir_unop_sin: + case ir_unop_cos: + case ir_unop_dFdx: + case ir_unop_dFdx_coarse: + case ir_unop_dFdx_fine: + case ir_unop_dFdy: + case ir_unop_dFdy_coarse: + case ir_unop_dFdy_fine: + case ir_unop_bitfield_reverse: + case ir_unop_interpolate_at_centroid: + case ir_unop_saturate: + this->type = op0->type; + break; + + case ir_unop_f2i: + case ir_unop_b2i: + case ir_unop_u2i: + case ir_unop_d2i: + case ir_unop_bitcast_f2i: + case ir_unop_bit_count: + case ir_unop_find_msb: + case ir_unop_find_lsb: + case ir_unop_subroutine_to_int: + this->type = glsl_type::get_instance(GLSL_TYPE_INT, + op0->type->vector_elements, 1); + break; + + case ir_unop_b2f: + case ir_unop_i2f: + case ir_unop_u2f: + case ir_unop_d2f: + case ir_unop_bitcast_i2f: + case ir_unop_bitcast_u2f: + this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, + op0->type->vector_elements, 1); + break; + + case ir_unop_f2b: + case ir_unop_i2b: + case ir_unop_d2b: + this->type = glsl_type::get_instance(GLSL_TYPE_BOOL, + op0->type->vector_elements, 1); + break; + + case ir_unop_f2d: + case ir_unop_i2d: + case ir_unop_u2d: + this->type = glsl_type::get_instance(GLSL_TYPE_DOUBLE, + op0->type->vector_elements, 1); + break; + + case ir_unop_i2u: + case ir_unop_f2u: + case ir_unop_d2u: + case ir_unop_bitcast_f2u: + this->type = glsl_type::get_instance(GLSL_TYPE_UINT, + op0->type->vector_elements, 1); + break; + + case ir_unop_noise: + case ir_unop_unpack_half_2x16_split_x: + case ir_unop_unpack_half_2x16_split_y: + this->type = glsl_type::float_type; + break; + + case ir_unop_unpack_double_2x32: + this->type = glsl_type::uvec2_type; + break; + + case ir_unop_pack_snorm_2x16: + case ir_unop_pack_snorm_4x8: + case ir_unop_pack_unorm_2x16: + case ir_unop_pack_unorm_4x8: + case ir_unop_pack_half_2x16: + this->type = glsl_type::uint_type; + break; + + case ir_unop_pack_double_2x32: + this->type = glsl_type::double_type; + break; + + case ir_unop_unpack_snorm_2x16: + case ir_unop_unpack_unorm_2x16: + case ir_unop_unpack_half_2x16: + this->type = glsl_type::vec2_type; + break; + + case ir_unop_unpack_snorm_4x8: + case ir_unop_unpack_unorm_4x8: + this->type = glsl_type::vec4_type; + break; + + case ir_unop_frexp_sig: + this->type = op0->type; + break; + case ir_unop_frexp_exp: + this->type = glsl_type::get_instance(GLSL_TYPE_INT, + op0->type->vector_elements, 1); + break; + + case ir_unop_get_buffer_size: + case ir_unop_ssbo_unsized_array_length: + this->type = glsl_type::int_type; + break; + + default: + assert(!"not reached: missing automatic type setup for ir_expression"); + this->type = op0->type; + break; + } +} + +ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1) + : ir_rvalue(ir_type_expression) +{ + this->operation = ir_expression_operation(op); + this->operands[0] = op0; + this->operands[1] = op1; + this->operands[2] = NULL; + this->operands[3] = NULL; + + assert(op > ir_last_unop); + + switch (this->operation) { + case ir_binop_all_equal: + case ir_binop_any_nequal: + this->type = glsl_type::bool_type; + break; + + case ir_binop_add: + case ir_binop_sub: + case ir_binop_min: + case ir_binop_max: + case ir_binop_pow: + case ir_binop_mul: + case ir_binop_div: + case ir_binop_mod: + if (op0->type->is_scalar()) { + this->type = op1->type; + } else if (op1->type->is_scalar()) { + this->type = op0->type; + } else { + if (this->operation == ir_binop_mul) { + this->type = glsl_type::get_mul_type(op0->type, op1->type); + } else { + assert(op0->type == op1->type); + this->type = op0->type; + } + } + break; + + case ir_binop_logic_and: + case ir_binop_logic_xor: + case ir_binop_logic_or: + case ir_binop_bit_and: + case ir_binop_bit_xor: + case ir_binop_bit_or: + assert(!op0->type->is_matrix()); + assert(!op1->type->is_matrix()); + if (op0->type->is_scalar()) { + this->type = op1->type; + } else if (op1->type->is_scalar()) { + this->type = op0->type; + } else { + assert(op0->type->vector_elements == op1->type->vector_elements); + this->type = op0->type; + } + break; + + case ir_binop_equal: + case ir_binop_nequal: + case ir_binop_lequal: + case ir_binop_gequal: + case ir_binop_less: + case ir_binop_greater: + assert(op0->type == op1->type); + this->type = glsl_type::get_instance(GLSL_TYPE_BOOL, + op0->type->vector_elements, 1); + break; + + case ir_binop_dot: + this->type = op0->type->get_base_type(); + break; + + case ir_binop_pack_half_2x16_split: + this->type = glsl_type::uint_type; + break; + + case ir_binop_imul_high: + case ir_binop_carry: + case ir_binop_borrow: + case ir_binop_lshift: + case ir_binop_rshift: + case ir_binop_ldexp: + case ir_binop_interpolate_at_offset: + case ir_binop_interpolate_at_sample: + this->type = op0->type; + break; + + case ir_binop_vector_extract: + this->type = op0->type->get_scalar_type(); + break; + + default: + assert(!"not reached: missing automatic type setup for ir_expression"); + this->type = glsl_type::float_type; + } +} + +ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1, + ir_rvalue *op2) + : ir_rvalue(ir_type_expression) +{ + this->operation = ir_expression_operation(op); + this->operands[0] = op0; + this->operands[1] = op1; + this->operands[2] = op2; + this->operands[3] = NULL; + + assert(op > ir_last_binop && op <= ir_last_triop); + + switch (this->operation) { + case ir_triop_fma: + case ir_triop_lrp: + case ir_triop_bitfield_extract: + case ir_triop_vector_insert: + this->type = op0->type; + break; + + case ir_triop_csel: + this->type = op1->type; + break; + + default: + assert(!"not reached: missing automatic type setup for ir_expression"); + this->type = glsl_type::float_type; + } +} + +unsigned int +ir_expression::get_num_operands(ir_expression_operation op) +{ + assert(op <= ir_last_opcode); + + if (op <= ir_last_unop) + return 1; + + if (op <= ir_last_binop) + return 2; + + if (op <= ir_last_triop) + return 3; + + if (op <= ir_last_quadop) + return 4; + + assert(false); + return 0; +} + +static const char *const operator_strs[] = { + "~", + "!", + "neg", + "abs", + "sign", + "rcp", + "rsq", + "sqrt", + "exp", + "log", + "exp2", + "log2", + "f2i", + "f2u", + "i2f", + "f2b", + "b2f", + "i2b", + "b2i", + "u2f", + "i2u", + "u2i", + "d2f", + "f2d", + "d2i", + "i2d", + "d2u", + "u2d", + "d2b", + "bitcast_i2f", + "bitcast_f2i", + "bitcast_u2f", + "bitcast_f2u", + "trunc", + "ceil", + "floor", + "fract", + "round_even", + "sin", + "cos", + "dFdx", + "dFdxCoarse", + "dFdxFine", + "dFdy", + "dFdyCoarse", + "dFdyFine", + "packSnorm2x16", + "packSnorm4x8", + "packUnorm2x16", + "packUnorm4x8", + "packHalf2x16", + "unpackSnorm2x16", + "unpackSnorm4x8", + "unpackUnorm2x16", + "unpackUnorm4x8", + "unpackHalf2x16", + "unpackHalf2x16_split_x", + "unpackHalf2x16_split_y", + "bitfield_reverse", + "bit_count", + "find_msb", + "find_lsb", + "sat", + "packDouble2x32", + "unpackDouble2x32", + "frexp_sig", + "frexp_exp", + "noise", + "subroutine_to_int", + "interpolate_at_centroid", + "get_buffer_size", + "ssbo_unsized_array_length", + "+", + "-", + "*", + "imul_high", + "/", + "carry", + "borrow", + "%", + "<", + ">", + "<=", + ">=", + "==", + "!=", + "all_equal", + "any_nequal", + "<<", + ">>", + "&", + "^", + "|", + "&&", + "^^", + "||", + "dot", + "min", + "max", + "pow", + "packHalf2x16_split", + "ubo_load", + "ldexp", + "vector_extract", + "interpolate_at_offset", + "interpolate_at_sample", + "fma", + "lrp", + "csel", + "bitfield_extract", + "vector_insert", + "bitfield_insert", + "vector", +}; + +const char *ir_expression::operator_string(ir_expression_operation op) +{ + assert((unsigned int) op < ARRAY_SIZE(operator_strs)); + assert(ARRAY_SIZE(operator_strs) == (ir_quadop_vector + 1)); + return operator_strs[op]; +} + +const char *ir_expression::operator_string() +{ + return operator_string(this->operation); +} + +const char* +depth_layout_string(ir_depth_layout layout) +{ + switch(layout) { + case ir_depth_layout_none: return ""; + case ir_depth_layout_any: return "depth_any"; + case ir_depth_layout_greater: return "depth_greater"; + case ir_depth_layout_less: return "depth_less"; + case ir_depth_layout_unchanged: return "depth_unchanged"; + + default: + assert(0); + return ""; + } +} + +ir_expression_operation +ir_expression::get_operator(const char *str) +{ + const int operator_count = sizeof(operator_strs) / sizeof(operator_strs[0]); + for (int op = 0; op < operator_count; op++) { + if (strcmp(str, operator_strs[op]) == 0) + return (ir_expression_operation) op; + } + return (ir_expression_operation) -1; +} + +ir_variable * +ir_expression::variable_referenced() const +{ + switch (operation) { + case ir_binop_vector_extract: + case ir_triop_vector_insert: + /* We get these for things like a[0] where a is a vector type. In these + * cases we want variable_referenced() to return the actual vector + * variable this is wrapping. + */ + return operands[0]->variable_referenced(); + default: + return ir_rvalue::variable_referenced(); + } +} + +ir_constant::ir_constant() + : ir_rvalue(ir_type_constant) +{ +} + +ir_constant::ir_constant(const struct glsl_type *type, + const ir_constant_data *data) + : ir_rvalue(ir_type_constant) +{ + assert((type->base_type >= GLSL_TYPE_UINT) + && (type->base_type <= GLSL_TYPE_BOOL)); + + this->type = type; + memcpy(& this->value, data, sizeof(this->value)); +} + +ir_constant::ir_constant(float f, unsigned vector_elements) + : ir_rvalue(ir_type_constant) +{ + assert(vector_elements <= 4); + this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, vector_elements, 1); + for (unsigned i = 0; i < vector_elements; i++) { + this->value.f[i] = f; + } + for (unsigned i = vector_elements; i < 16; i++) { + this->value.f[i] = 0; + } +} + +ir_constant::ir_constant(double d, unsigned vector_elements) + : ir_rvalue(ir_type_constant) +{ + assert(vector_elements <= 4); + this->type = glsl_type::get_instance(GLSL_TYPE_DOUBLE, vector_elements, 1); + for (unsigned i = 0; i < vector_elements; i++) { + this->value.d[i] = d; + } + for (unsigned i = vector_elements; i < 16; i++) { + this->value.d[i] = 0.0; + } +} + +ir_constant::ir_constant(unsigned int u, unsigned vector_elements) + : ir_rvalue(ir_type_constant) +{ + assert(vector_elements <= 4); + this->type = glsl_type::get_instance(GLSL_TYPE_UINT, vector_elements, 1); + for (unsigned i = 0; i < vector_elements; i++) { + this->value.u[i] = u; + } + for (unsigned i = vector_elements; i < 16; i++) { + this->value.u[i] = 0; + } +} + +ir_constant::ir_constant(int integer, unsigned vector_elements) + : ir_rvalue(ir_type_constant) +{ + assert(vector_elements <= 4); + this->type = glsl_type::get_instance(GLSL_TYPE_INT, vector_elements, 1); + for (unsigned i = 0; i < vector_elements; i++) { + this->value.i[i] = integer; + } + for (unsigned i = vector_elements; i < 16; i++) { + this->value.i[i] = 0; + } +} + +ir_constant::ir_constant(bool b, unsigned vector_elements) + : ir_rvalue(ir_type_constant) +{ + assert(vector_elements <= 4); + this->type = glsl_type::get_instance(GLSL_TYPE_BOOL, vector_elements, 1); + for (unsigned i = 0; i < vector_elements; i++) { + this->value.b[i] = b; + } + for (unsigned i = vector_elements; i < 16; i++) { + this->value.b[i] = false; + } +} + +ir_constant::ir_constant(const ir_constant *c, unsigned i) + : ir_rvalue(ir_type_constant) +{ + this->type = c->type->get_base_type(); + + switch (this->type->base_type) { + case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break; + case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break; + case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break; + case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break; + case GLSL_TYPE_DOUBLE: this->value.d[0] = c->value.d[i]; break; + default: assert(!"Should not get here."); break; + } +} + +ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list) + : ir_rvalue(ir_type_constant) +{ + this->type = type; + + assert(type->is_scalar() || type->is_vector() || type->is_matrix() + || type->is_record() || type->is_array()); + + if (type->is_array()) { + this->array_elements = ralloc_array(this, ir_constant *, type->length); + unsigned i = 0; + foreach_in_list(ir_constant, value, value_list) { + assert(value->as_constant() != NULL); + + this->array_elements[i++] = value; + } + return; + } + + /* If the constant is a record, the types of each of the entries in + * value_list must be a 1-for-1 match with the structure components. Each + * entry must also be a constant. Just move the nodes from the value_list + * to the list in the ir_constant. + */ + /* FINISHME: Should there be some type checking and / or assertions here? */ + /* FINISHME: Should the new constant take ownership of the nodes from + * FINISHME: value_list, or should it make copies? + */ + if (type->is_record()) { + value_list->move_nodes_to(& this->components); + return; + } + + for (unsigned i = 0; i < 16; i++) { + this->value.u[i] = 0; + } + + ir_constant *value = (ir_constant *) (value_list->head); + + /* Constructors with exactly one scalar argument are special for vectors + * and matrices. For vectors, the scalar value is replicated to fill all + * the components. For matrices, the scalar fills the components of the + * diagonal while the rest is filled with 0. + */ + if (value->type->is_scalar() && value->next->is_tail_sentinel()) { + if (type->is_matrix()) { + /* Matrix - fill diagonal (rest is already set to 0) */ + assert(type->base_type == GLSL_TYPE_FLOAT || + type->base_type == GLSL_TYPE_DOUBLE); + for (unsigned i = 0; i < type->matrix_columns; i++) { + if (type->base_type == GLSL_TYPE_FLOAT) + this->value.f[i * type->vector_elements + i] = + value->value.f[0]; + else + this->value.d[i * type->vector_elements + i] = + value->value.d[0]; + } + } else { + /* Vector or scalar - fill all components */ + switch (type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + for (unsigned i = 0; i < type->components(); i++) + this->value.u[i] = value->value.u[0]; + break; + case GLSL_TYPE_FLOAT: + for (unsigned i = 0; i < type->components(); i++) + this->value.f[i] = value->value.f[0]; + break; + case GLSL_TYPE_DOUBLE: + for (unsigned i = 0; i < type->components(); i++) + this->value.d[i] = value->value.d[0]; + break; + case GLSL_TYPE_BOOL: + for (unsigned i = 0; i < type->components(); i++) + this->value.b[i] = value->value.b[0]; + break; + default: + assert(!"Should not get here."); + break; + } + } + return; + } + + if (type->is_matrix() && value->type->is_matrix()) { + assert(value->next->is_tail_sentinel()); + + /* From section 5.4.2 of the GLSL 1.20 spec: + * "If a matrix is constructed from a matrix, then each component + * (column i, row j) in the result that has a corresponding component + * (column i, row j) in the argument will be initialized from there." + */ + unsigned cols = MIN2(type->matrix_columns, value->type->matrix_columns); + unsigned rows = MIN2(type->vector_elements, value->type->vector_elements); + for (unsigned i = 0; i < cols; i++) { + for (unsigned j = 0; j < rows; j++) { + const unsigned src = i * value->type->vector_elements + j; + const unsigned dst = i * type->vector_elements + j; + this->value.f[dst] = value->value.f[src]; + } + } + + /* "All other components will be initialized to the identity matrix." */ + for (unsigned i = cols; i < type->matrix_columns; i++) + this->value.f[i * type->vector_elements + i] = 1.0; + + return; + } + + /* Use each component from each entry in the value_list to initialize one + * component of the constant being constructed. + */ + for (unsigned i = 0; i < type->components(); /* empty */) { + assert(value->as_constant() != NULL); + assert(!value->is_tail_sentinel()); + + for (unsigned j = 0; j < value->type->components(); j++) { + switch (type->base_type) { + case GLSL_TYPE_UINT: + this->value.u[i] = value->get_uint_component(j); + break; + case GLSL_TYPE_INT: + this->value.i[i] = value->get_int_component(j); + break; + case GLSL_TYPE_FLOAT: + this->value.f[i] = value->get_float_component(j); + break; + case GLSL_TYPE_BOOL: + this->value.b[i] = value->get_bool_component(j); + break; + case GLSL_TYPE_DOUBLE: + this->value.d[i] = value->get_double_component(j); + break; + default: + /* FINISHME: What to do? Exceptions are not the answer. + */ + break; + } + + i++; + if (i >= type->components()) + break; + } + + value = (ir_constant *) value->next; + } +} + +ir_constant * +ir_constant::zero(void *mem_ctx, const glsl_type *type) +{ + assert(type->is_scalar() || type->is_vector() || type->is_matrix() + || type->is_record() || type->is_array()); + + ir_constant *c = new(mem_ctx) ir_constant; + c->type = type; + memset(&c->value, 0, sizeof(c->value)); + + if (type->is_array()) { + c->array_elements = ralloc_array(c, ir_constant *, type->length); + + for (unsigned i = 0; i < type->length; i++) + c->array_elements[i] = ir_constant::zero(c, type->fields.array); + } + + if (type->is_record()) { + for (unsigned i = 0; i < type->length; i++) { + ir_constant *comp = ir_constant::zero(mem_ctx, type->fields.structure[i].type); + c->components.push_tail(comp); + } + } + + return c; +} + +bool +ir_constant::get_bool_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i] != 0; + case GLSL_TYPE_INT: return this->value.i[i] != 0; + case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0; + case GLSL_TYPE_BOOL: return this->value.b[i]; + case GLSL_TYPE_DOUBLE: return this->value.d[i] != 0.0; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return false; +} + +float +ir_constant::get_float_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return (float) this->value.u[i]; + case GLSL_TYPE_INT: return (float) this->value.i[i]; + case GLSL_TYPE_FLOAT: return this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0f : 0.0f; + case GLSL_TYPE_DOUBLE: return (float) this->value.d[i]; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0.0; +} + +double +ir_constant::get_double_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return (double) this->value.u[i]; + case GLSL_TYPE_INT: return (double) this->value.i[i]; + case GLSL_TYPE_FLOAT: return (double) this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0; + case GLSL_TYPE_DOUBLE: return this->value.d[i]; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0.0; +} + +int +ir_constant::get_int_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i]; + case GLSL_TYPE_INT: return this->value.i[i]; + case GLSL_TYPE_FLOAT: return (int) this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; + case GLSL_TYPE_DOUBLE: return (int) this->value.d[i]; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0; +} + +unsigned +ir_constant::get_uint_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i]; + case GLSL_TYPE_INT: return this->value.i[i]; + case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; + case GLSL_TYPE_DOUBLE: return (unsigned) this->value.d[i]; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0; +} + +ir_constant * +ir_constant::get_array_element(unsigned i) const +{ + assert(this->type->is_array()); + + /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec: + * + * "Behavior is undefined if a shader subscripts an array with an index + * less than 0 or greater than or equal to the size the array was + * declared with." + * + * Most out-of-bounds accesses are removed before things could get this far. + * There are cases where non-constant array index values can get constant + * folded. + */ + if (int(i) < 0) + i = 0; + else if (i >= this->type->length) + i = this->type->length - 1; + + return array_elements[i]; +} + +ir_constant * +ir_constant::get_record_field(const char *name) +{ + int idx = this->type->field_index(name); + + if (idx < 0) + return NULL; + + if (this->components.is_empty()) + return NULL; + + exec_node *node = this->components.head; + for (int i = 0; i < idx; i++) { + node = node->next; + + /* If the end of the list is encountered before the element matching the + * requested field is found, return NULL. + */ + if (node->is_tail_sentinel()) + return NULL; + } + + return (ir_constant *) node; +} + +void +ir_constant::copy_offset(ir_constant *src, int offset) +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_DOUBLE: + case GLSL_TYPE_BOOL: { + unsigned int size = src->type->components(); + assert (size <= this->type->components() - offset); + for (unsigned int i=0; i<size; i++) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + value.u[i+offset] = src->get_uint_component(i); + break; + case GLSL_TYPE_INT: + value.i[i+offset] = src->get_int_component(i); + break; + case GLSL_TYPE_FLOAT: + value.f[i+offset] = src->get_float_component(i); + break; + case GLSL_TYPE_BOOL: + value.b[i+offset] = src->get_bool_component(i); + break; + case GLSL_TYPE_DOUBLE: + value.d[i+offset] = src->get_double_component(i); + break; + default: // Shut up the compiler + break; + } + } + break; + } + + case GLSL_TYPE_STRUCT: { + assert (src->type == this->type); + this->components.make_empty(); + foreach_in_list(ir_constant, orig, &src->components) { + this->components.push_tail(orig->clone(this, NULL)); + } + break; + } + + case GLSL_TYPE_ARRAY: { + assert (src->type == this->type); + for (unsigned i = 0; i < this->type->length; i++) { + this->array_elements[i] = src->array_elements[i]->clone(this, NULL); + } + break; + } + + default: + assert(!"Should not get here."); + break; + } +} + +void +ir_constant::copy_masked_offset(ir_constant *src, int offset, unsigned int mask) +{ + assert (!type->is_array() && !type->is_record()); + + if (!type->is_vector() && !type->is_matrix()) { + offset = 0; + mask = 1; + } + + int id = 0; + for (int i=0; i<4; i++) { + if (mask & (1 << i)) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + value.u[i+offset] = src->get_uint_component(id++); + break; + case GLSL_TYPE_INT: + value.i[i+offset] = src->get_int_component(id++); + break; + case GLSL_TYPE_FLOAT: + value.f[i+offset] = src->get_float_component(id++); + break; + case GLSL_TYPE_BOOL: + value.b[i+offset] = src->get_bool_component(id++); + break; + case GLSL_TYPE_DOUBLE: + value.d[i+offset] = src->get_double_component(id++); + break; + default: + assert(!"Should not get here."); + return; + } + } + } +} + +bool +ir_constant::has_value(const ir_constant *c) const +{ + if (this->type != c->type) + return false; + + if (this->type->is_array()) { + for (unsigned i = 0; i < this->type->length; i++) { + if (!this->array_elements[i]->has_value(c->array_elements[i])) + return false; + } + return true; + } + + if (this->type->base_type == GLSL_TYPE_STRUCT) { + const exec_node *a_node = this->components.head; + const exec_node *b_node = c->components.head; + + while (!a_node->is_tail_sentinel()) { + assert(!b_node->is_tail_sentinel()); + + const ir_constant *const a_field = (ir_constant *) a_node; + const ir_constant *const b_field = (ir_constant *) b_node; + + if (!a_field->has_value(b_field)) + return false; + + a_node = a_node->next; + b_node = b_node->next; + } + + return true; + } + + for (unsigned i = 0; i < this->type->components(); i++) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + if (this->value.u[i] != c->value.u[i]) + return false; + break; + case GLSL_TYPE_INT: + if (this->value.i[i] != c->value.i[i]) + return false; + break; + case GLSL_TYPE_FLOAT: + if (this->value.f[i] != c->value.f[i]) + return false; + break; + case GLSL_TYPE_BOOL: + if (this->value.b[i] != c->value.b[i]) + return false; + break; + case GLSL_TYPE_DOUBLE: + if (this->value.d[i] != c->value.d[i]) + return false; + break; + default: + assert(!"Should not get here."); + return false; + } + } + + return true; +} + +bool +ir_constant::is_value(float f, int i) const +{ + if (!this->type->is_scalar() && !this->type->is_vector()) + return false; + + /* Only accept boolean values for 0/1. */ + if (int(bool(i)) != i && this->type->is_boolean()) + return false; + + for (unsigned c = 0; c < this->type->vector_elements; c++) { + switch (this->type->base_type) { + case GLSL_TYPE_FLOAT: + if (this->value.f[c] != f) + return false; + break; + case GLSL_TYPE_INT: + if (this->value.i[c] != i) + return false; + break; + case GLSL_TYPE_UINT: + if (this->value.u[c] != unsigned(i)) + return false; + break; + case GLSL_TYPE_BOOL: + if (this->value.b[c] != bool(i)) + return false; + break; + case GLSL_TYPE_DOUBLE: + if (this->value.d[c] != double(f)) + return false; + break; + default: + /* The only other base types are structures, arrays, and samplers. + * Samplers cannot be constants, and the others should have been + * filtered out above. + */ + assert(!"Should not get here."); + return false; + } + } + + return true; +} + +bool +ir_constant::is_zero() const +{ + return is_value(0.0, 0); +} + +bool +ir_constant::is_one() const +{ + return is_value(1.0, 1); +} + +bool +ir_constant::is_negative_one() const +{ + return is_value(-1.0, -1); +} + +bool +ir_constant::is_uint16_constant() const +{ + if (!type->is_integer()) + return false; + + return value.u[0] < (1 << 16); +} + +ir_loop::ir_loop() + : ir_instruction(ir_type_loop) +{ +} + + +ir_dereference_variable::ir_dereference_variable(ir_variable *var) + : ir_dereference(ir_type_dereference_variable) +{ + assert(var != NULL); + + this->var = var; + this->type = var->type; +} + + +ir_dereference_array::ir_dereference_array(ir_rvalue *value, + ir_rvalue *array_index) + : ir_dereference(ir_type_dereference_array) +{ + this->array_index = array_index; + this->set_array(value); +} + + +ir_dereference_array::ir_dereference_array(ir_variable *var, + ir_rvalue *array_index) + : ir_dereference(ir_type_dereference_array) +{ + void *ctx = ralloc_parent(var); + + this->array_index = array_index; + this->set_array(new(ctx) ir_dereference_variable(var)); +} + + +void +ir_dereference_array::set_array(ir_rvalue *value) +{ + assert(value != NULL); + + this->array = value; + + const glsl_type *const vt = this->array->type; + + if (vt->is_array()) { + type = vt->fields.array; + } else if (vt->is_matrix()) { + type = vt->column_type(); + } else if (vt->is_vector()) { + type = vt->get_base_type(); + } +} + + +ir_dereference_record::ir_dereference_record(ir_rvalue *value, + const char *field) + : ir_dereference(ir_type_dereference_record) +{ + assert(value != NULL); + + this->record = value; + this->field = ralloc_strdup(this, field); + this->type = this->record->type->field_type(field); +} + + +ir_dereference_record::ir_dereference_record(ir_variable *var, + const char *field) + : ir_dereference(ir_type_dereference_record) +{ + void *ctx = ralloc_parent(var); + + this->record = new(ctx) ir_dereference_variable(var); + this->field = ralloc_strdup(this, field); + this->type = this->record->type->field_type(field); +} + +bool +ir_dereference::is_lvalue() const +{ + ir_variable *var = this->variable_referenced(); + + /* Every l-value derference chain eventually ends in a variable. + */ + if ((var == NULL) || var->data.read_only) + return false; + + /* From section 4.1.7 of the GLSL 4.40 spec: + * + * "Opaque variables cannot be treated as l-values; hence cannot + * be used as out or inout function parameters, nor can they be + * assigned into." + */ + if (this->type->contains_opaque()) + return false; + + return true; +} + + +static const char * const tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels", "texture_samples", "samples_identical" }; + +const char *ir_texture::opcode_string() +{ + assert((unsigned int) op < ARRAY_SIZE(tex_opcode_strs)); + return tex_opcode_strs[op]; +} + +ir_texture_opcode +ir_texture::get_opcode(const char *str) +{ + const int count = sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]); + for (int op = 0; op < count; op++) { + if (strcmp(str, tex_opcode_strs[op]) == 0) + return (ir_texture_opcode) op; + } + return (ir_texture_opcode) -1; +} + + +void +ir_texture::set_sampler(ir_dereference *sampler, const glsl_type *type) +{ + assert(sampler != NULL); + assert(type != NULL); + this->sampler = sampler; + this->type = type; + + if (this->op == ir_txs || this->op == ir_query_levels || + this->op == ir_texture_samples) { + assert(type->base_type == GLSL_TYPE_INT); + } else if (this->op == ir_lod) { + assert(type->vector_elements == 2); + assert(type->base_type == GLSL_TYPE_FLOAT); + } else if (this->op == ir_samples_identical) { + assert(type == glsl_type::bool_type); + assert(sampler->type->base_type == GLSL_TYPE_SAMPLER); + assert(sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS); + } else { + assert(sampler->type->sampler_type == (int) type->base_type); + if (sampler->type->sampler_shadow) + assert(type->vector_elements == 4 || type->vector_elements == 1); + else + assert(type->vector_elements == 4); + } +} + + +void +ir_swizzle::init_mask(const unsigned *comp, unsigned count) +{ + assert((count >= 1) && (count <= 4)); + + memset(&this->mask, 0, sizeof(this->mask)); + this->mask.num_components = count; + + unsigned dup_mask = 0; + switch (count) { + case 4: + assert(comp[3] <= 3); + dup_mask |= (1U << comp[3]) + & ((1U << comp[0]) | (1U << comp[1]) | (1U << comp[2])); + this->mask.w = comp[3]; + + case 3: + assert(comp[2] <= 3); + dup_mask |= (1U << comp[2]) + & ((1U << comp[0]) | (1U << comp[1])); + this->mask.z = comp[2]; + + case 2: + assert(comp[1] <= 3); + dup_mask |= (1U << comp[1]) + & ((1U << comp[0])); + this->mask.y = comp[1]; + + case 1: + assert(comp[0] <= 3); + this->mask.x = comp[0]; + } + + this->mask.has_duplicates = dup_mask != 0; + + /* Based on the number of elements in the swizzle and the base type + * (i.e., float, int, unsigned, or bool) of the vector being swizzled, + * generate the type of the resulting value. + */ + type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1); +} + +ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z, + unsigned w, unsigned count) + : ir_rvalue(ir_type_swizzle), val(val) +{ + const unsigned components[4] = { x, y, z, w }; + this->init_mask(components, count); +} + +ir_swizzle::ir_swizzle(ir_rvalue *val, const unsigned *comp, + unsigned count) + : ir_rvalue(ir_type_swizzle), val(val) +{ + this->init_mask(comp, count); +} + +ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask) + : ir_rvalue(ir_type_swizzle) +{ + this->val = val; + this->mask = mask; + this->type = glsl_type::get_instance(val->type->base_type, + mask.num_components, 1); +} + +#define X 1 +#define R 5 +#define S 9 +#define I 13 + +ir_swizzle * +ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length) +{ + void *ctx = ralloc_parent(val); + + /* For each possible swizzle character, this table encodes the value in + * \c idx_map that represents the 0th element of the vector. For invalid + * swizzle characters (e.g., 'k'), a special value is used that will allow + * detection of errors. + */ + static const unsigned char base_idx[26] = { + /* a b c d e f g h i j k l m */ + R, R, I, I, I, I, R, I, I, I, I, I, I, + /* n o p q r s t u v w x y z */ + I, I, S, S, R, S, S, I, I, X, X, X, X + }; + + /* Each valid swizzle character has an entry in the previous table. This + * table encodes the base index encoded in the previous table plus the actual + * index of the swizzle character. When processing swizzles, the first + * character in the string is indexed in the previous table. Each character + * in the string is indexed in this table, and the value found there has the + * value form the first table subtracted. The result must be on the range + * [0,3]. + * + * For example, the string "wzyx" will get X from the first table. Each of + * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After + * subtraction, the swizzle values are { 3, 2, 1, 0 }. + * + * The string "wzrg" will get X from the first table. Each of the characters + * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the + * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range + * [0,3], the error is detected. + */ + static const unsigned char idx_map[26] = { + /* a b c d e f g h i j k l m */ + R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0, + /* n o p q r s t u v w x y z */ + 0, 0, S+2, S+3, R+0, S+0, S+1, 0, 0, X+3, X+0, X+1, X+2 + }; + + int swiz_idx[4] = { 0, 0, 0, 0 }; + unsigned i; + + + /* Validate the first character in the swizzle string and look up the base + * index value as described above. + */ + if ((str[0] < 'a') || (str[0] > 'z')) + return NULL; + + const unsigned base = base_idx[str[0] - 'a']; + + + for (i = 0; (i < 4) && (str[i] != '\0'); i++) { + /* Validate the next character, and, as described above, convert it to a + * swizzle index. + */ + if ((str[i] < 'a') || (str[i] > 'z')) + return NULL; + + swiz_idx[i] = idx_map[str[i] - 'a'] - base; + if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length)) + return NULL; + } + + if (str[i] != '\0') + return NULL; + + return new(ctx) ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2], + swiz_idx[3], i); +} + +#undef X +#undef R +#undef S +#undef I + +ir_variable * +ir_swizzle::variable_referenced() const +{ + return this->val->variable_referenced(); +} + + +bool ir_variable::temporaries_allocate_names = false; + +const char ir_variable::tmp_name[] = "compiler_temp"; + +ir_variable::ir_variable(const struct glsl_type *type, const char *name, + ir_variable_mode mode) + : ir_instruction(ir_type_variable) +{ + this->type = type; + + if (mode == ir_var_temporary && !ir_variable::temporaries_allocate_names) + name = NULL; + + /* The ir_variable clone method may call this constructor with name set to + * tmp_name. + */ + assert(name != NULL + || mode == ir_var_temporary + || mode == ir_var_function_in + || mode == ir_var_function_out + || mode == ir_var_function_inout); + assert(name != ir_variable::tmp_name + || mode == ir_var_temporary); + if (mode == ir_var_temporary + && (name == NULL || name == ir_variable::tmp_name)) { + this->name = ir_variable::tmp_name; + } else { + this->name = ralloc_strdup(this, name); + } + + this->u.max_ifc_array_access = NULL; + + this->data.explicit_location = false; + this->data.has_initializer = false; + this->data.location = -1; + this->data.location_frac = 0; + this->data.binding = 0; + this->data.warn_extension_index = 0; + this->constant_value = NULL; + this->constant_initializer = NULL; + this->data.origin_upper_left = false; + this->data.pixel_center_integer = false; + this->data.depth_layout = ir_depth_layout_none; + this->data.used = false; + this->data.always_active_io = false; + this->data.read_only = false; + this->data.centroid = false; + this->data.sample = false; + this->data.patch = false; + this->data.invariant = false; + this->data.how_declared = ir_var_declared_normally; + this->data.mode = mode; + this->data.interpolation = INTERP_QUALIFIER_NONE; + this->data.max_array_access = 0; + this->data.offset = 0; + this->data.precision = GLSL_PRECISION_NONE; + this->data.image_read_only = false; + this->data.image_write_only = false; + this->data.image_coherent = false; + this->data.image_volatile = false; + this->data.image_restrict = false; + this->data.from_ssbo_unsized_array = false; + + if (type != NULL) { + if (type->base_type == GLSL_TYPE_SAMPLER) + this->data.read_only = true; + + if (type->is_interface()) + this->init_interface_type(type); + else if (type->without_array()->is_interface()) + this->init_interface_type(type->without_array()); + } +} + + +const char * +interpolation_string(unsigned interpolation) +{ + switch (interpolation) { + case INTERP_QUALIFIER_NONE: return "no"; + case INTERP_QUALIFIER_SMOOTH: return "smooth"; + case INTERP_QUALIFIER_FLAT: return "flat"; + case INTERP_QUALIFIER_NOPERSPECTIVE: return "noperspective"; + } + + assert(!"Should not get here."); + return ""; +} + + +glsl_interp_qualifier +ir_variable::determine_interpolation_mode(bool flat_shade) +{ + if (this->data.interpolation != INTERP_QUALIFIER_NONE) + return (glsl_interp_qualifier) this->data.interpolation; + int location = this->data.location; + bool is_gl_Color = + location == VARYING_SLOT_COL0 || location == VARYING_SLOT_COL1; + if (flat_shade && is_gl_Color) + return INTERP_QUALIFIER_FLAT; + else + return INTERP_QUALIFIER_SMOOTH; +} + +const char *const ir_variable::warn_extension_table[] = { + "", + "GL_ARB_shader_stencil_export", + "GL_AMD_shader_stencil_export", +}; + +void +ir_variable::enable_extension_warning(const char *extension) +{ + for (unsigned i = 0; i < ARRAY_SIZE(warn_extension_table); i++) { + if (strcmp(warn_extension_table[i], extension) == 0) { + this->data.warn_extension_index = i; + return; + } + } + + assert(!"Should not get here."); + this->data.warn_extension_index = 0; +} + +const char * +ir_variable::get_extension_warning() const +{ + return this->data.warn_extension_index == 0 + ? NULL : warn_extension_table[this->data.warn_extension_index]; +} + +ir_function_signature::ir_function_signature(const glsl_type *return_type, + builtin_available_predicate b) + : ir_instruction(ir_type_function_signature), + return_type(return_type), is_defined(false), is_intrinsic(false), + builtin_avail(b), _function(NULL) +{ + this->origin = NULL; +} + + +bool +ir_function_signature::is_builtin() const +{ + return builtin_avail != NULL; +} + + +bool +ir_function_signature::is_builtin_available(const _mesa_glsl_parse_state *state) const +{ + /* We can't call the predicate without a state pointer, so just say that + * the signature is available. At compile time, we need the filtering, + * but also receive a valid state pointer. At link time, we're resolving + * imported built-in prototypes to their definitions, which will always + * be an exact match. So we can skip the filtering. + */ + if (state == NULL) + return true; + + assert(builtin_avail != NULL); + return builtin_avail(state); +} + + +static bool +modes_match(unsigned a, unsigned b) +{ + if (a == b) + return true; + + /* Accept "in" vs. "const in" */ + if ((a == ir_var_const_in && b == ir_var_function_in) || + (b == ir_var_const_in && a == ir_var_function_in)) + return true; + + return false; +} + + +const char * +ir_function_signature::qualifiers_match(exec_list *params) +{ + /* check that the qualifiers match. */ + foreach_two_lists(a_node, &this->parameters, b_node, params) { + ir_variable *a = (ir_variable *) a_node; + ir_variable *b = (ir_variable *) b_node; + + if (a->data.read_only != b->data.read_only || + !modes_match(a->data.mode, b->data.mode) || + a->data.interpolation != b->data.interpolation || + a->data.centroid != b->data.centroid || + a->data.sample != b->data.sample || + a->data.patch != b->data.patch || + a->data.image_read_only != b->data.image_read_only || + a->data.image_write_only != b->data.image_write_only || + a->data.image_coherent != b->data.image_coherent || + a->data.image_volatile != b->data.image_volatile || + a->data.image_restrict != b->data.image_restrict) { + + /* parameter a's qualifiers don't match */ + return a->name; + } + } + return NULL; +} + + +void +ir_function_signature::replace_parameters(exec_list *new_params) +{ + /* Destroy all of the previous parameter information. If the previous + * parameter information comes from the function prototype, it may either + * specify incorrect parameter names or not have names at all. + */ + new_params->move_nodes_to(¶meters); +} + + +ir_function::ir_function(const char *name) + : ir_instruction(ir_type_function) +{ + this->subroutine_index = -1; + this->name = ralloc_strdup(this, name); +} + + +bool +ir_function::has_user_signature() +{ + foreach_in_list(ir_function_signature, sig, &this->signatures) { + if (!sig->is_builtin()) + return true; + } + return false; +} + + +ir_rvalue * +ir_rvalue::error_value(void *mem_ctx) +{ + ir_rvalue *v = new(mem_ctx) ir_rvalue(ir_type_unset); + + v->type = glsl_type::error_type; + return v; +} + + +void +visit_exec_list(exec_list *list, ir_visitor *visitor) +{ + foreach_in_list_safe(ir_instruction, node, list) { + node->accept(visitor); + } +} + + +static void +steal_memory(ir_instruction *ir, void *new_ctx) +{ + ir_variable *var = ir->as_variable(); + ir_function *fn = ir->as_function(); + ir_constant *constant = ir->as_constant(); + if (var != NULL && var->constant_value != NULL) + steal_memory(var->constant_value, ir); + + if (var != NULL && var->constant_initializer != NULL) + steal_memory(var->constant_initializer, ir); + + if (fn != NULL && fn->subroutine_types) + ralloc_steal(new_ctx, fn->subroutine_types); + + /* The components of aggregate constants are not visited by the normal + * visitor, so steal their values by hand. + */ + if (constant != NULL) { + if (constant->type->is_record()) { + foreach_in_list(ir_constant, field, &constant->components) { + steal_memory(field, ir); + } + } else if (constant->type->is_array()) { + for (unsigned int i = 0; i < constant->type->length; i++) { + steal_memory(constant->array_elements[i], ir); + } + } + } + + ralloc_steal(new_ctx, ir); +} + + +void +reparent_ir(exec_list *list, void *mem_ctx) +{ + foreach_in_list(ir_instruction, node, list) { + visit_tree(node, steal_memory, mem_ctx); + } +} + + +static ir_rvalue * +try_min_one(ir_rvalue *ir) +{ + ir_expression *expr = ir->as_expression(); + + if (!expr || expr->operation != ir_binop_min) + return NULL; + + if (expr->operands[0]->is_one()) + return expr->operands[1]; + + if (expr->operands[1]->is_one()) + return expr->operands[0]; + + return NULL; +} + +static ir_rvalue * +try_max_zero(ir_rvalue *ir) +{ + ir_expression *expr = ir->as_expression(); + + if (!expr || expr->operation != ir_binop_max) + return NULL; + + if (expr->operands[0]->is_zero()) + return expr->operands[1]; + + if (expr->operands[1]->is_zero()) + return expr->operands[0]; + + return NULL; +} + +ir_rvalue * +ir_rvalue::as_rvalue_to_saturate() +{ + ir_expression *expr = this->as_expression(); + + if (!expr) + return NULL; + + ir_rvalue *max_zero = try_max_zero(expr); + if (max_zero) { + return try_min_one(max_zero); + } else { + ir_rvalue *min_one = try_min_one(expr); + if (min_one) { + return try_max_zero(min_one); + } + } + + return NULL; +} + + +unsigned +vertices_per_prim(GLenum prim) +{ + switch (prim) { + case GL_POINTS: + return 1; + case GL_LINES: + return 2; + case GL_TRIANGLES: + return 3; + case GL_LINES_ADJACENCY: + return 4; + case GL_TRIANGLES_ADJACENCY: + return 6; + default: + assert(!"Bad primitive"); + return 3; + } +} + +/** + * Generate a string describing the mode of a variable + */ +const char * +mode_string(const ir_variable *var) +{ + switch (var->data.mode) { + case ir_var_auto: + return (var->data.read_only) ? "global constant" : "global variable"; + + case ir_var_uniform: + return "uniform"; + + case ir_var_shader_storage: + return "buffer"; + + case ir_var_shader_in: + return "shader input"; + + case ir_var_shader_out: + return "shader output"; + + case ir_var_function_in: + case ir_var_const_in: + return "function input"; + + case ir_var_function_out: + return "function output"; + + case ir_var_function_inout: + return "function inout"; + + case ir_var_system_value: + return "shader input"; + + case ir_var_temporary: + return "compiler temporary"; + + case ir_var_mode_count: + break; + } + + assert(!"Should not get here."); + return "invalid variable"; +} |