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authorTimothy Arceri <[email protected]>2016-02-16 11:03:56 +1100
committerTimothy Arceri <[email protected]>2016-02-17 07:23:49 +1100
commit07e6a37332d2d3908ee1f1160ee25ed9c127b770 (patch)
treea7cdcb5b9e336b4fc239b14c5e317c96ff5a55fd /src/compiler/glsl/ir.cpp
parentf63851289077714509e30b70cd922848cbe06499 (diff)
glsl: set user defined varyings to smooth by default in ES
This is usually handled by the backends in order to handle the various interactions with the gl_*Color built-ins. The problem is this means linking will fail if one side on the interface adds the smooth qualifier to the varying and the other side just uses the default even though they match. This fixes various deqp tests. The spec is not clear what to for desktop GL so leave it as is for now. Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92743
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