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author | Kenneth Graunke <[email protected]> | 2017-08-09 11:31:48 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2017-08-10 15:18:58 -0700 |
commit | 5563872dbfbf733ed56e1b367bc8944ca59b1c3e (patch) | |
tree | 7f672e9e91b44fc0ac4aaa83af2381968ba3e5f8 /src/compiler/glsl/ir.cpp | |
parent | 26fbb9eacddb1b809739cb12477bde13501d6d5a (diff) |
isl: Validate row pitch of stencil surfaces.
Also, silence an obnoxious finishme that started occurring for all
GL applications which use stencil after the i965 ISL conversion.
v2: Check against 3DSTATE_STENCIL_BUFFER's pitch bits when using
separate stencil, and 3DSTATE_DEPTH_BUFFER's bits when using
combined depth-stencil.
Cc: "17.2" <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir.cpp')
0 files changed, 0 insertions, 0 deletions