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author | Kevin Rogovin <[email protected]> | 2018-08-15 14:29:28 +0300 |
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committer | Kenneth Graunke <[email protected]> | 2018-08-20 13:32:43 -0700 |
commit | 7ec308d978019dd9aa0e7a756b5919e34431196d (patch) | |
tree | 19fd9ffcc40041ed33576307e15bb0512cc34e4d /src/compiler/glsl/ir.cpp | |
parent | 44df06211cf2c301f6ef9520c657ead369f99aeb (diff) |
Add NV_fragment_shader_interlock support.
The main purpose for having NV_fragment_shader_interlock
extension is because that extension is also for GLES31 while
the ARB extension is for GL only.
Reviewed-by: Plamena Manolova <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir.cpp')
0 files changed, 0 insertions, 0 deletions