diff options
author | Neil Roberts <[email protected]> | 2019-04-21 12:42:21 +0200 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-03-09 16:31:08 +0000 |
commit | 668ab9f19d86d34672c2e390ff6f412dae9c6191 (patch) | |
tree | 127dc8653bfb58620857c49492b24919ef92156e /src/compiler/glsl/ir.cpp | |
parent | 4068d6baff78b203477abbd3c3453a0058ecee56 (diff) |
glsl: Add support for float16 types in the IR tree
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3929>
Diffstat (limited to 'src/compiler/glsl/ir.cpp')
-rw-r--r-- | src/compiler/glsl/ir.cpp | 57 |
1 files changed, 54 insertions, 3 deletions
diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp index 57551850757..d9bc83501cd 100644 --- a/src/compiler/glsl/ir.cpp +++ b/src/compiler/glsl/ir.cpp @@ -22,6 +22,7 @@ */ #include <string.h> #include "ir.h" +#include "util/half_float.h" #include "compiler/glsl_types.h" #include "glsl_parser_extras.h" @@ -796,6 +797,7 @@ ir_constant::ir_constant(const ir_constant *c, unsigned i) case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break; case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break; case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break; + case GLSL_TYPE_FLOAT16: this->value.f16[0] = c->value.f16[i]; break; case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break; case GLSL_TYPE_DOUBLE: this->value.d[0] = c->value.d[i]; break; default: assert(!"Should not get here."); break; @@ -841,14 +843,23 @@ ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list) if (value->type->is_scalar() && value->next->is_tail_sentinel()) { if (type->is_matrix()) { /* Matrix - fill diagonal (rest is already set to 0) */ - assert(type->is_float() || type->is_double()); for (unsigned i = 0; i < type->matrix_columns; i++) { - if (type->is_float()) + switch (type->base_type) { + case GLSL_TYPE_FLOAT: this->value.f[i * type->vector_elements + i] = value->value.f[0]; - else + break; + case GLSL_TYPE_DOUBLE: this->value.d[i * type->vector_elements + i] = value->value.d[0]; + break; + case GLSL_TYPE_FLOAT16: + this->value.f16[i * type->vector_elements + i] = + value->value.f16[0]; + break; + default: + assert(!"unexpected matrix base type"); + } } } else { /* Vector or scalar - fill all components */ @@ -862,6 +873,10 @@ ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list) for (unsigned i = 0; i < type->components(); i++) this->value.f[i] = value->value.f[0]; break; + case GLSL_TYPE_FLOAT16: + for (unsigned i = 0; i < type->components(); i++) + this->value.f16[i] = value->value.f16[0]; + break; case GLSL_TYPE_DOUBLE: for (unsigned i = 0; i < type->components(); i++) this->value.d[i] = value->value.d[0]; @@ -931,6 +946,9 @@ ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list) case GLSL_TYPE_FLOAT: this->value.f[i] = value->get_float_component(j); break; + case GLSL_TYPE_FLOAT16: + this->value.f16[i] = value->get_float16_component(j); + break; case GLSL_TYPE_BOOL: this->value.b[i] = value->get_bool_component(j); break; @@ -996,6 +1014,7 @@ ir_constant::get_bool_component(unsigned i) const case GLSL_TYPE_UINT: return this->value.u[i] != 0; case GLSL_TYPE_INT: return this->value.i[i] != 0; case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0; + case GLSL_TYPE_FLOAT16: return ((int)_mesa_half_to_float(this->value.f16[i])) != 0; case GLSL_TYPE_BOOL: return this->value.b[i]; case GLSL_TYPE_DOUBLE: return this->value.d[i] != 0.0; case GLSL_TYPE_SAMPLER: @@ -1018,6 +1037,7 @@ ir_constant::get_float_component(unsigned i) const case GLSL_TYPE_UINT: return (float) this->value.u[i]; case GLSL_TYPE_INT: return (float) this->value.i[i]; case GLSL_TYPE_FLOAT: return this->value.f[i]; + case GLSL_TYPE_FLOAT16: return _mesa_half_to_float(this->value.f16[i]); case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0f : 0.0f; case GLSL_TYPE_DOUBLE: return (float) this->value.d[i]; case GLSL_TYPE_SAMPLER: @@ -1033,6 +1053,15 @@ ir_constant::get_float_component(unsigned i) const return 0.0; } +uint16_t +ir_constant::get_float16_component(unsigned i) const +{ + if (this->type->base_type == GLSL_TYPE_FLOAT16) + return this->value.f16[i]; + else + return _mesa_float_to_half(get_float_component(i)); +} + double ir_constant::get_double_component(unsigned i) const { @@ -1040,6 +1069,7 @@ ir_constant::get_double_component(unsigned i) const case GLSL_TYPE_UINT: return (double) this->value.u[i]; case GLSL_TYPE_INT: return (double) this->value.i[i]; case GLSL_TYPE_FLOAT: return (double) this->value.f[i]; + case GLSL_TYPE_FLOAT16: return (double) _mesa_half_to_float(this->value.f16[i]); case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0; case GLSL_TYPE_DOUBLE: return this->value.d[i]; case GLSL_TYPE_SAMPLER: @@ -1062,6 +1092,7 @@ ir_constant::get_int_component(unsigned i) const case GLSL_TYPE_UINT: return this->value.u[i]; case GLSL_TYPE_INT: return this->value.i[i]; case GLSL_TYPE_FLOAT: return (int) this->value.f[i]; + case GLSL_TYPE_FLOAT16: return (int) _mesa_half_to_float(this->value.f16[i]); case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; case GLSL_TYPE_DOUBLE: return (int) this->value.d[i]; case GLSL_TYPE_SAMPLER: @@ -1084,6 +1115,7 @@ ir_constant::get_uint_component(unsigned i) const case GLSL_TYPE_UINT: return this->value.u[i]; case GLSL_TYPE_INT: return this->value.i[i]; case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i]; + case GLSL_TYPE_FLOAT16: return (unsigned) _mesa_half_to_float(this->value.f16[i]); case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; case GLSL_TYPE_DOUBLE: return (unsigned) this->value.d[i]; case GLSL_TYPE_SAMPLER: @@ -1106,6 +1138,7 @@ ir_constant::get_int64_component(unsigned i) const case GLSL_TYPE_UINT: return this->value.u[i]; case GLSL_TYPE_INT: return this->value.i[i]; case GLSL_TYPE_FLOAT: return (int64_t) this->value.f[i]; + case GLSL_TYPE_FLOAT16: return (int64_t) _mesa_half_to_float(this->value.f16[i]); case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; case GLSL_TYPE_DOUBLE: return (int64_t) this->value.d[i]; case GLSL_TYPE_SAMPLER: @@ -1128,6 +1161,7 @@ ir_constant::get_uint64_component(unsigned i) const case GLSL_TYPE_UINT: return this->value.u[i]; case GLSL_TYPE_INT: return this->value.i[i]; case GLSL_TYPE_FLOAT: return (uint64_t) this->value.f[i]; + case GLSL_TYPE_FLOAT16: return (uint64_t) _mesa_half_to_float(this->value.f16[i]); case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; case GLSL_TYPE_DOUBLE: return (uint64_t) this->value.d[i]; case GLSL_TYPE_SAMPLER: @@ -1182,6 +1216,7 @@ ir_constant::copy_offset(ir_constant *src, int offset) case GLSL_TYPE_UINT: case GLSL_TYPE_INT: case GLSL_TYPE_FLOAT: + case GLSL_TYPE_FLOAT16: case GLSL_TYPE_DOUBLE: case GLSL_TYPE_SAMPLER: case GLSL_TYPE_IMAGE: @@ -1201,6 +1236,9 @@ ir_constant::copy_offset(ir_constant *src, int offset) case GLSL_TYPE_FLOAT: value.f[i+offset] = src->get_float_component(i); break; + case GLSL_TYPE_FLOAT16: + value.f16[i+offset] = src->get_float16_component(i); + break; case GLSL_TYPE_BOOL: value.b[i+offset] = src->get_bool_component(i); break; @@ -1260,6 +1298,9 @@ ir_constant::copy_masked_offset(ir_constant *src, int offset, unsigned int mask) case GLSL_TYPE_FLOAT: value.f[i+offset] = src->get_float_component(id++); break; + case GLSL_TYPE_FLOAT16: + value.f16[i+offset] = src->get_float16_component(id++); + break; case GLSL_TYPE_BOOL: value.b[i+offset] = src->get_bool_component(id++); break; @@ -1310,6 +1351,12 @@ ir_constant::has_value(const ir_constant *c) const if (this->value.f[i] != c->value.f[i]) return false; break; + case GLSL_TYPE_FLOAT16: + /* Convert to float to make sure NaN and ±0.0 compares correctly */ + if (_mesa_half_to_float(this->value.f16[i]) != + _mesa_half_to_float(c->value.f16[i])) + return false; + break; case GLSL_TYPE_BOOL: if (this->value.b[i] != c->value.b[i]) return false; @@ -1353,6 +1400,10 @@ ir_constant::is_value(float f, int i) const if (this->value.f[c] != f) return false; break; + case GLSL_TYPE_FLOAT16: + if (_mesa_half_to_float(this->value.f16[c]) != f) + return false; + break; case GLSL_TYPE_INT: if (this->value.i[c] != i) return false; |