diff options
author | Sergii Romantsov <[email protected]> | 2018-07-12 15:47:48 +0300 |
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committer | Kenneth Graunke <[email protected]> | 2018-07-16 12:18:36 -0700 |
commit | cec540fbc6f00049b8393b70219b6fe0b303b7b0 (patch) | |
tree | d89fd1bd8941d26e05f519f9a9d4f5701abe9b2a /src/compiler/glsl/int64.glsl | |
parent | 4054133dccef1fdf125faae13c75e8f8a19d858f (diff) |
intel/batch_decoder: decoding of 3DSTATE_CONSTANT_BODY.
SNB doesn't have a definition of 3DSTATE_CONSTANT_BODY, thats
why we got segmentation fault when used INTEL_DEBUG=bat.
Fixed by adding of 3DSTATE_CONSTANT_BODY into 3DSTATE_CONSTANT
of VS, GS and PS structures.
v2: added definition of 3DSTATE_CONSTANT_BODY to the gen6.xml
Fixes: 169d8e011ae (intel: Fix 3DSTATE_CONSTANT buffer decoding.)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107190
Signed-off-by: Sergii Romantsov <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/int64.glsl')
0 files changed, 0 insertions, 0 deletions