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author | Jason Ekstrand <[email protected]> | 2019-03-03 10:00:14 -0600 |
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committer | Jason Ekstrand <[email protected]> | 2019-03-06 17:24:57 +0000 |
commit | 82d9a37a59c94ba3678b33acb9f2749cbbd7bfcc (patch) | |
tree | dea010697e00ab3e9db880e325ea6f5a3ed9a5a8 /src/compiler/glsl/glsl_to_nir.h | |
parent | 8993e0973f7d0cfb211e0c39de82ef2497584df3 (diff) |
glsl/nir: Add a shared helper for building float64 shaders
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_to_nir.h')
-rw-r--r-- | src/compiler/glsl/glsl_to_nir.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.h b/src/compiler/glsl/glsl_to_nir.h index 8e38e0e1c9c..115c8e1270b 100644 --- a/src/compiler/glsl/glsl_to_nir.h +++ b/src/compiler/glsl/glsl_to_nir.h @@ -40,6 +40,9 @@ nir_shader *glsl_to_nir(const struct gl_shader_program *shader_prog, gl_shader_stage stage, const nir_shader_compiler_options *options); +nir_shader *glsl_float64_funcs_to_nir(struct gl_context *ctx, + const nir_shader_compiler_options *options); + #ifdef __cplusplus } #endif |