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authorJason Ekstrand <[email protected]>2018-12-14 11:21:50 -0600
committerJason Ekstrand <[email protected]>2019-01-08 00:38:29 +0000
commita700a82bdac19433533ccf31ab635350cb58203b (patch)
tree6952630c4fcc7217e3d10cb3931ced29f551aad6 /src/compiler/glsl/glsl_to_nir.cpp
parentc9a4135e1486766b85437201fec26d467b44705a (diff)
nir: Distinguish between normal uniforms and UBOs
Previously, NIR had a single nir_var_uniform mode used for atomic counters, UBOs, samplers, images, and normal uniforms. This commit splits this into nir_var_uniform and nir_var_ubo where nir_var_uniform is still a bit of a catch-all but the nir_var_ubo is specific to UBOs. While we're at it, we also rename shader_storage to ssbo to follow the convention. We need this so that we can distinguish between normal uniforms and UBO access at the deref level without going all the way back variable and seeing if it has an interface type. Reviewed-by: Alejandro PiƱeiro <[email protected]> Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_to_nir.cpp')
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index c5ba47d9e30..d1a051b1d18 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -354,11 +354,14 @@ nir_visitor::visit(ir_variable *ir)
break;
case ir_var_uniform:
- var->data.mode = nir_var_uniform;
+ if (ir->get_interface_type())
+ var->data.mode = nir_var_ubo;
+ else
+ var->data.mode = nir_var_uniform;
break;
case ir_var_shader_storage:
- var->data.mode = nir_var_shader_storage;
+ var->data.mode = nir_var_ssbo;
break;
case ir_var_system_value: