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authorTimothy Arceri <[email protected]>2016-06-22 12:41:28 +1000
committerTimothy Arceri <[email protected]>2016-06-23 11:01:46 +1000
commitab99196b6bc5b0170db20db6cc3837ce7642d22a (patch)
tree0e37f19fba45438d45cad609ab4b940b0ab6b997 /src/compiler/glsl/glsl_to_nir.cpp
parent24b3be093870a9a77325ac33c8fce97fae143e8e (diff)
glsl/mesa: stop duplicating geom and tcs layout values
We already store these in gl_shader and gl_program here we remove it from gl_shader_program and just use the values from gl_shader. This will allow us to keep the shader cache restore code as simple as it can be while making it somewhat clearer where these values originate from. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_to_nir.cpp')
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index daf237eee6b..16d0c1d54d2 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -166,7 +166,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
switch (stage) {
case MESA_SHADER_TESS_CTRL:
- shader->info.tcs.vertices_out = shader_prog->TessCtrl.VerticesOut;
+ shader->info.tcs.vertices_out = sh->TessCtrl.VerticesOut;
break;
case MESA_SHADER_GEOMETRY: