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authorKenneth Graunke <[email protected]>2017-08-09 11:31:48 -0700
committerKenneth Graunke <[email protected]>2017-08-10 15:18:58 -0700
commit5563872dbfbf733ed56e1b367bc8944ca59b1c3e (patch)
tree7f672e9e91b44fc0ac4aaa83af2381968ba3e5f8 /src/compiler/glsl/glsl_to_nir.cpp
parent26fbb9eacddb1b809739cb12477bde13501d6d5a (diff)
isl: Validate row pitch of stencil surfaces.
Also, silence an obnoxious finishme that started occurring for all GL applications which use stencil after the i965 ISL conversion. v2: Check against 3DSTATE_STENCIL_BUFFER's pitch bits when using separate stencil, and 3DSTATE_DEPTH_BUFFER's bits when using combined depth-stencil. Cc: "17.2" <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_to_nir.cpp')
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