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authorIan Romanick <[email protected]>2016-12-05 11:51:54 -0800
committerIan Romanick <[email protected]>2016-12-12 17:17:12 -0800
commita0ce9ff8c49c03d8e952c26ac3e9274ac2f24c8c (patch)
treede642e7685722b57de3b70f8ec1366d49c9798f6 /src/compiler/glsl/glsl_to_nir.cpp
parent75149088bea168a10f47df08fc62bcfeed744ce9 (diff)
nir: Only float and double types can be matrices
In 19a541f (nir: Get rid of nir_constant_data) a number of places that operated on nir_constant::values were mechanically converted to operate on the whole array without regard for the base type. Only GLSL_TYPE_FLOAT and GLSL_TYPE_DOUBLE can be matrices, so only those types can have data in the non-0 array element. See also b870394. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Cc: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_to_nir.cpp')
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp32
1 files changed, 18 insertions, 14 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 4debc37ea14..18a53b607e6 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -207,17 +207,21 @@ constant_copy(ir_constant *ir, void *mem_ctx)
ret->num_elements = 0;
switch (ir->type->base_type) {
case GLSL_TYPE_UINT:
- for (unsigned c = 0; c < cols; c++) {
- for (unsigned r = 0; r < rows; r++)
- ret->values[c].u32[r] = ir->value.u[c * rows + r];
- }
+ /* Only float base types can be matrices. */
+ assert(cols == 1);
+
+ for (unsigned r = 0; r < rows; r++)
+ ret->values[0].u32[r] = ir->value.u[r];
+
break;
case GLSL_TYPE_INT:
- for (unsigned c = 0; c < cols; c++) {
- for (unsigned r = 0; r < rows; r++)
- ret->values[c].i32[r] = ir->value.i[c * rows + r];
- }
+ /* Only float base types can be matrices. */
+ assert(cols == 1);
+
+ for (unsigned r = 0; r < rows; r++)
+ ret->values[0].i32[r] = ir->value.i[r];
+
break;
case GLSL_TYPE_FLOAT:
@@ -235,12 +239,12 @@ constant_copy(ir_constant *ir, void *mem_ctx)
break;
case GLSL_TYPE_BOOL:
- for (unsigned c = 0; c < cols; c++) {
- for (unsigned r = 0; r < rows; r++) {
- ret->values[c].u32[r] = ir->value.b[c * rows + r] ?
- NIR_TRUE : NIR_FALSE;
- }
- }
+ /* Only float base types can be matrices. */
+ assert(cols == 1);
+
+ for (unsigned r = 0; r < rows; r++)
+ ret->values[0].u32[r] = ir->value.b[r] ? NIR_TRUE : NIR_FALSE;
+
break;
case GLSL_TYPE_STRUCT: