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authorKenneth Graunke <[email protected]>2016-10-03 22:18:09 -0700
committerKenneth Graunke <[email protected]>2016-11-19 12:30:25 -0800
commitc447ca64c13f386474e518e0e8dd523ee24507fe (patch)
tree649321172760704dce72a18668759850512b4524 /src/compiler/glsl/glsl_to_nir.cpp
parentc4be6e0b8d91746eccf334b9e20861af4036d06a (diff)
compiler: Store the clip/cull distance array sizes in shader_info.
We switched from a boolean to array lengths in gl_program a while back. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_to_nir.cpp')
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index e1b8cea600d..90fdd694007 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -150,8 +150,8 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed);
shader->info->num_ubos = sh->NumUniformBlocks;
shader->info->num_ssbos = sh->NumShaderStorageBlocks;
- shader->info->uses_clip_distance_out =
- sh->Program->ClipDistanceArraySize != 0;
+ shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize;
+ shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize;
shader->info->separate_shader = shader_prog->SeparateShader;
shader->info->has_transform_feedback_varyings =
shader_prog->TransformFeedback.NumVarying > 0;