diff options
author | Timothy Arceri <[email protected]> | 2018-02-16 16:10:58 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2018-02-19 08:47:48 +1100 |
commit | 347038baa9e897aee32df9db99a099146f249f42 (patch) | |
tree | 29289df401b90a5ebdce462777c5c7fd0a9ef0b9 /src/compiler/glsl/glsl_to_nir.cpp | |
parent | fe76fc11b1fb8856c753630665a9ab5512427c96 (diff) |
glsl/nir: add pixel_center_integer to shader info
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_to_nir.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_to_nir.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 1a579f41cd3..7a9d15015e2 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -406,6 +406,11 @@ nir_visitor::visit(ir_variable *ir) var->data.pixel_center_integer = ir->data.pixel_center_integer; var->data.location_frac = ir->data.location_frac; + if (var->data.pixel_center_integer) { + assert(shader->info.stage == MESA_SHADER_FRAGMENT); + shader->info.fs.pixel_center_integer = true; + } + switch (ir->data.depth_layout) { case ir_depth_layout_none: var->data.depth_layout = nir_depth_layout_none; |