diff options
author | Jason Ekstrand <[email protected]> | 2016-11-29 22:19:28 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2016-12-02 10:53:32 -0800 |
commit | 19a541f496aace95d6660ed7e216fecc8be2e49d (patch) | |
tree | 5ce74da718bdf4c831135ba290ec781b8c0b67db /src/compiler/glsl/glsl_to_nir.cpp | |
parent | c45d84ad8349d0c69893458d6c58eb5f6f1609c4 (diff) |
nir: Get rid of nir_constant_data
This has bothered me for about as long as NIR has been around. Why do we
have two different unions for constants? No good reason other than one of
them is a direct port from GLSL IR.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_to_nir.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_to_nir.cpp | 35 |
1 files changed, 24 insertions, 11 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 628f8de14b3..0b74b7e5aa3 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -198,34 +198,47 @@ constant_copy(ir_constant *ir, void *mem_ctx) nir_constant *ret = ralloc(mem_ctx, nir_constant); - unsigned total_elems = ir->type->components(); + const unsigned rows = ir->type->vector_elements; + const unsigned cols = ir->type->matrix_columns; unsigned i; ret->num_elements = 0; switch (ir->type->base_type) { case GLSL_TYPE_UINT: - for (i = 0; i < total_elems; i++) - ret->value.u[i] = ir->value.u[i]; + for (unsigned c = 0; c < cols; c++) { + for (unsigned r = 0; r < rows; r++) + ret->values[c].u32[r] = ir->value.u[c * rows + r]; + } break; case GLSL_TYPE_INT: - for (i = 0; i < total_elems; i++) - ret->value.i[i] = ir->value.i[i]; + for (unsigned c = 0; c < cols; c++) { + for (unsigned r = 0; r < rows; r++) + ret->values[c].i32[r] = ir->value.i[c * rows + r]; + } break; case GLSL_TYPE_FLOAT: - for (i = 0; i < total_elems; i++) - ret->value.f[i] = ir->value.f[i]; + for (unsigned c = 0; c < cols; c++) { + for (unsigned r = 0; r < rows; r++) + ret->values[c].f32[r] = ir->value.f[c * rows + r]; + } break; case GLSL_TYPE_DOUBLE: - for (i = 0; i < total_elems; i++) - ret->value.d[i] = ir->value.d[i]; + for (unsigned c = 0; c < cols; c++) { + for (unsigned r = 0; r < rows; r++) + ret->values[c].f64[r] = ir->value.d[c * rows + r]; + } break; case GLSL_TYPE_BOOL: - for (i = 0; i < total_elems; i++) - ret->value.b[i] = ir->value.b[i]; + for (unsigned c = 0; c < cols; c++) { + for (unsigned r = 0; r < rows; r++) { + ret->values[c].u32[r] = ir->value.b[c * rows + r] ? + NIR_TRUE : NIR_FALSE; + } + } break; case GLSL_TYPE_STRUCT: |