diff options
author | Jason Ekstrand <[email protected]> | 2016-02-05 15:03:04 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2016-02-05 15:03:44 -0800 |
commit | 741744f691d6ef63e9f9a4c03136f969f2ffb0bf (patch) | |
tree | 7c9192a0648c2d90bb08efbc21ebcb7a6e2b873a /src/compiler/glsl/glsl_symbol_table.h | |
parent | 9645b8eb1f1b79e537ad8ddb683507df7bc9da58 (diff) | |
parent | eb63640c1d38a200a7b1540405051d3ff79d0d8a (diff) |
Merge commit mesa-public/master into vulkan
This pulls in the patches that move all of the compiler stuff around
Diffstat (limited to 'src/compiler/glsl/glsl_symbol_table.h')
-rw-r--r-- | src/compiler/glsl/glsl_symbol_table.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_symbol_table.h b/src/compiler/glsl/glsl_symbol_table.h new file mode 100644 index 00000000000..5d654e5e6a7 --- /dev/null +++ b/src/compiler/glsl/glsl_symbol_table.h @@ -0,0 +1,110 @@ +/* -*- c++ -*- */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef GLSL_SYMBOL_TABLE +#define GLSL_SYMBOL_TABLE + +#include <new> + +extern "C" { +#include "program/symbol_table.h" +} +#include "ir.h" + +class symbol_table_entry; +struct glsl_type; + +/** + * Facade class for _mesa_symbol_table + * + * Wraps the existing \c _mesa_symbol_table data structure to enforce some + * type safe and some symbol table invariants. + */ +struct glsl_symbol_table { + DECLARE_RALLOC_CXX_OPERATORS(glsl_symbol_table) + + glsl_symbol_table(); + ~glsl_symbol_table(); + + /* In 1.10, functions and variables have separate namespaces. */ + bool separate_function_namespace; + + void push_scope(); + void pop_scope(); + + /** + * Determine whether a name was declared at the current scope + */ + bool name_declared_this_scope(const char *name); + + /** + * \name Methods to add symbols to the table + * + * There is some temptation to rename all these functions to \c add_symbol + * or similar. However, this breaks symmetry with the getter functions and + * reduces the clarity of the intention of code that uses these methods. + */ + /*@{*/ + bool add_variable(ir_variable *v); + bool add_type(const char *name, const glsl_type *t); + bool add_function(ir_function *f); + bool add_interface(const char *name, const glsl_type *i, + enum ir_variable_mode mode); + bool add_default_precision_qualifier(const char *type_name, int precision); + /*@}*/ + + /** + * Add an function at global scope without checking for scoping conflicts. + */ + void add_global_function(ir_function *f); + + /** + * \name Methods to get symbols from the table + */ + /*@{*/ + ir_variable *get_variable(const char *name); + const glsl_type *get_type(const char *name); + ir_function *get_function(const char *name); + const glsl_type *get_interface(const char *name, + enum ir_variable_mode mode); + int get_default_precision_qualifier(const char *type_name); + /*@}*/ + + /** + * Disable a previously-added variable so that it no longer appears to be + * in the symbol table. This is necessary when gl_PerVertex is redeclared, + * to ensure that previously-available built-in variables are no longer + * available. + */ + void disable_variable(const char *name); + +private: + symbol_table_entry *get_entry(const char *name); + + struct _mesa_symbol_table *table; + void *mem_ctx; +}; + +#endif /* GLSL_SYMBOL_TABLE */ |