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author | Timothy Arceri <[email protected]> | 2016-12-04 21:42:14 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-01-19 15:55:02 +1100 |
commit | c054bbf0d40350bce931bccfce59d0c4ebca6fd1 (patch) | |
tree | 36af93b2a87c8f9666db3627ce0ddcdff9f370cb /src/compiler/glsl/glsl_symbol_table.cpp | |
parent | ce4fb3c8a136d129d7afad5a919c1403e38d8c02 (diff) |
glsl: create a new link_and_validate_uniforms() helper
Currently this just breaks up the linking code a bit but in the
future i965 will call this from the backend via Driver.LinkShader()
so that we can do NIR optimisations before assigning uniform
locations.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_symbol_table.cpp')
0 files changed, 0 insertions, 0 deletions