diff options
author | Rob Clark <[email protected]> | 2016-06-24 14:28:51 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2016-07-02 09:00:19 -0400 |
commit | f78a6b1ce398a537d77c25b1a93f156109086975 (patch) | |
tree | 0d891e0156328ae8462f1e7cad56b373e7ab8607 /src/compiler/glsl/glsl_parser_extras.h | |
parent | 202710d11057dfe4416770752cf5fd5b3f766999 (diff) |
glsl: add driconf to zero-init unintialized vars
Some games are sloppy.. perhaps because it is defined behavior for DX or
perhaps because nv blob driver defaults things to zero.
So add driconf param to force uninitialized variables to default to zero.
This issue was observed with rust, from steam store. But has surfaced
elsewhere in the past.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.h')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h index 8c43292d8aa..669b3d1b201 100644 --- a/src/compiler/glsl/glsl_parser_extras.h +++ b/src/compiler/glsl/glsl_parser_extras.h @@ -306,6 +306,7 @@ struct _mesa_glsl_parse_state { bool es_shader; unsigned language_version; unsigned forced_language_version; + bool zero_init; gl_shader_stage stage; /** |