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authorRob Clark <[email protected]>2016-06-24 14:28:51 -0400
committerRob Clark <[email protected]>2016-07-02 09:00:19 -0400
commitf78a6b1ce398a537d77c25b1a93f156109086975 (patch)
tree0d891e0156328ae8462f1e7cad56b373e7ab8607 /src/compiler/glsl/glsl_parser_extras.h
parent202710d11057dfe4416770752cf5fd5b3f766999 (diff)
glsl: add driconf to zero-init unintialized vars
Some games are sloppy.. perhaps because it is defined behavior for DX or perhaps because nv blob driver defaults things to zero. So add driconf param to force uninitialized variables to default to zero. This issue was observed with rust, from steam store. But has surfaced elsewhere in the past. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.h')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 8c43292d8aa..669b3d1b201 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -306,6 +306,7 @@ struct _mesa_glsl_parse_state {
bool es_shader;
unsigned language_version;
unsigned forced_language_version;
+ bool zero_init;
gl_shader_stage stage;
/**