summaryrefslogtreecommitdiffstats
path: root/src/compiler/glsl/glsl_parser_extras.h
diff options
context:
space:
mode:
authorDave Airlie <[email protected]>2016-06-09 06:35:30 +1000
committerIan Romanick <[email protected]>2017-01-20 15:41:23 -0800
commite90830bb8eb6b143551152916ad9eafbee7731b5 (patch)
treeca5ee62a5e92f6f75af5af6370231ecbaf4b5da3 /src/compiler/glsl/glsl_parser_extras.h
parent839ce21143df5f80bc9bc39bca92f64e721bd540 (diff)
glsl: Add ARB_gpu_shader_int64 boilerplate.
This just adds the basic boilerplate support. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.h')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index d6fc37777e4..424cab5023c 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -250,6 +250,11 @@ struct _mesa_glsl_parse_state {
return ARB_gpu_shader_fp64_enable || is_version(400, 0);
}
+ bool has_int64() const
+ {
+ return ARB_gpu_shader_int64_enable;
+ }
+
bool has_420pack() const
{
return ARB_shading_language_420pack_enable || is_version(420, 0);
@@ -610,6 +615,8 @@ struct _mesa_glsl_parse_state {
bool ARB_gpu_shader5_warn;
bool ARB_gpu_shader_fp64_enable;
bool ARB_gpu_shader_fp64_warn;
+ bool ARB_gpu_shader_int64_enable;
+ bool ARB_gpu_shader_int64_warn;
bool ARB_post_depth_coverage_enable;
bool ARB_post_depth_coverage_warn;
bool ARB_sample_shading_enable;