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authorMarek Olšák <[email protected]>2016-10-07 00:34:26 +0200
committerMarek Olšák <[email protected]>2016-10-31 11:53:38 +0100
commit52d2b28f7f107fbaff023533a15058055fa73bf0 (patch)
treeb6f1de58134f1d10fc9dd766b81945021b53513a /src/compiler/glsl/glsl_parser_extras.h
parent9454f7c0ef55a9357473e451f0f59432c9438f01 (diff)
ralloc: use rzalloc where it's necessary
No change in behavior. ralloc_size is equivalent to rzalloc_size. That will change though. Calls not switched to rzalloc_size: - ralloc_vasprintf - glsl_type::name allocation (it's filled with snprintf) - C++ classes where valgrind didn't show uninitialized values I switched most of non-glsl stuff to rzalloc without checking whether it's really needed. Reviewed-by: Edward O'Callaghan <[email protected]> Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.h')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 5bdebf684bb..e50d08ad38c 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -76,7 +76,7 @@ struct _mesa_glsl_parse_state {
_mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
void *mem_ctx);
- DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
+ DECLARE_RZALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
/**
* Generate a string representing the GLSL version currently being compiled