diff options
author | Marek Olšák <[email protected]> | 2016-10-07 00:34:26 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2016-10-31 11:53:38 +0100 |
commit | 52d2b28f7f107fbaff023533a15058055fa73bf0 (patch) | |
tree | b6f1de58134f1d10fc9dd766b81945021b53513a /src/compiler/glsl/glsl_parser_extras.h | |
parent | 9454f7c0ef55a9357473e451f0f59432c9438f01 (diff) |
ralloc: use rzalloc where it's necessary
No change in behavior. ralloc_size is equivalent to rzalloc_size.
That will change though.
Calls not switched to rzalloc_size:
- ralloc_vasprintf
- glsl_type::name allocation (it's filled with snprintf)
- C++ classes where valgrind didn't show uninitialized values
I switched most of non-glsl stuff to rzalloc without checking whether
it's really needed.
Reviewed-by: Edward O'Callaghan <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.h')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h index 5bdebf684bb..e50d08ad38c 100644 --- a/src/compiler/glsl/glsl_parser_extras.h +++ b/src/compiler/glsl/glsl_parser_extras.h @@ -76,7 +76,7 @@ struct _mesa_glsl_parse_state { _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage, void *mem_ctx); - DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state); + DECLARE_RZALLOC_CXX_OPERATORS(_mesa_glsl_parse_state); /** * Generate a string representing the GLSL version currently being compiled |