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authorKenneth Graunke <[email protected]>2016-05-20 15:17:37 -0700
committerKenneth Graunke <[email protected]>2016-08-07 23:47:55 -0700
commitd0642c52fce91936443ea64ebbc2719813b95aae (patch)
tree7e0a882df6183c8fa4c11b52cd696d71b798f3ab /src/compiler/glsl/glsl_parser_extras.h
parent3fb4a9b3b3ef034a3317529197041c25831df286 (diff)
glsl: Add a has_tessellation_shader() helper.
Similar to has_geometry_shader(), has_compute_shader(), and so on. This will make it easier to add more conditions here later. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.h')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index cca7fa8e0ee..f9c1ffca842 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -277,6 +277,11 @@ struct _mesa_glsl_parse_state {
return OES_geometry_shader_enable || is_version(150, 320);
}
+ bool has_tessellation_shader() const
+ {
+ return ARB_tessellation_shader_enable || is_version(400, 0);
+ }
+
bool has_clip_distance() const
{
return EXT_clip_cull_distance_enable || is_version(130, 0);