diff options
author | Samuel Pitoiset <[email protected]> | 2016-09-06 21:48:42 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2016-10-07 00:18:57 +0200 |
commit | dd2bda70022d6d80aee47cea718bab43e5586fe8 (patch) | |
tree | 8e98b0db1683e566f527dea028cdd6f7f4ef412b /src/compiler/glsl/glsl_parser_extras.h | |
parent | d5c8481d577030f21524ab6e0501d75ba401c887 (diff) |
glsl: process local_size_variable input qualifier
This is the new layout qualifier introduced by
ARB_compute_variable_group_size which allows to use a variable work
group size.
v4: - add missing '%s' in the monster format string
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.h')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h index 3abeb9ff563..5bdebf684bb 100644 --- a/src/compiler/glsl/glsl_parser_extras.h +++ b/src/compiler/glsl/glsl_parser_extras.h @@ -405,6 +405,12 @@ struct _mesa_glsl_parse_state { unsigned cs_input_local_size[3]; /** + * True if a compute shader input local variable size was specified using + * a layout directive as specified by ARB_compute_variable_group_size. + */ + bool cs_input_local_size_variable_specified; + + /** * Output layout qualifiers from GLSL 1.50 (geometry shader controls), * and GLSL 4.00 (tessellation control shader). */ |