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authorTapani Pälli <[email protected]>2019-03-15 09:47:49 +0200
committerTapani Pälli <[email protected]>2019-04-16 12:58:00 +0300
commit624789e3708c87ea2a4c8d2266266b489b421cba (patch)
treec59e3a43f0d8e7f0196237d4868046681c46fce6 /src/compiler/glsl/glsl_parser_extras.h
parent04508f57d1d36587f3cc048f0f5dae0611f9330c (diff)
compiler/glsl: handle case where we have multiple users for types
Both Vulkan and OpenGL might be using glsl_types simultaneously or we can also have multiple concurrent Vulkan instances using glsl_types. Patch adds a one time init to track number of users and will release types only when last user calls _glsl_type_singleton_decref(). This change fixes glsl_type memory leaks we have with anv driver. v2: reuse hash_mutex, cleanup, apply fix also to radv driver and rename helper functions (Jason) v3: move init, destroy to happen on GL context init and destroy Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.h')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 8646ba6cadd..f92d2160aac 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -1010,6 +1010,8 @@ extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
struct _mesa_glsl_parse_state *state,
struct gl_context *gl_ctx);
+extern void _mesa_init_shader_compiler_types(void);
+extern void _mesa_destroy_shader_compiler_types(void);
extern void _mesa_destroy_shader_compiler(void);
extern void _mesa_destroy_shader_compiler_caches(void);