diff options
author | Tapani Pälli <[email protected]> | 2019-03-15 09:47:49 +0200 |
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committer | Tapani Pälli <[email protected]> | 2019-04-16 12:58:00 +0300 |
commit | 624789e3708c87ea2a4c8d2266266b489b421cba (patch) | |
tree | c59e3a43f0d8e7f0196237d4868046681c46fce6 /src/compiler/glsl/glsl_parser_extras.h | |
parent | 04508f57d1d36587f3cc048f0f5dae0611f9330c (diff) |
compiler/glsl: handle case where we have multiple users for types
Both Vulkan and OpenGL might be using glsl_types simultaneously or we
can also have multiple concurrent Vulkan instances using glsl_types.
Patch adds a one time init to track number of users and will release
types only when last user calls _glsl_type_singleton_decref().
This change fixes glsl_type memory leaks we have with anv driver.
v2: reuse hash_mutex, cleanup, apply fix also to radv driver and
rename helper functions (Jason)
v3: move init, destroy to happen on GL context init and destroy
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.h')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h index 8646ba6cadd..f92d2160aac 100644 --- a/src/compiler/glsl/glsl_parser_extras.h +++ b/src/compiler/glsl/glsl_parser_extras.h @@ -1010,6 +1010,8 @@ extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log, struct _mesa_glsl_parse_state *state, struct gl_context *gl_ctx); +extern void _mesa_init_shader_compiler_types(void); +extern void _mesa_destroy_shader_compiler_types(void); extern void _mesa_destroy_shader_compiler(void); extern void _mesa_destroy_shader_compiler_caches(void); |