diff options
author | Dylan Baker <[email protected]> | 2016-09-19 15:36:09 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-09-20 16:23:04 -0700 |
commit | d4bf9baa43e2cf7b4b877141ee472779ced219bf (patch) | |
tree | e37f68c01f0cfcc5f866af2c81906d308b28842a /src/compiler/glsl/glsl_parser_extras.h | |
parent | 956f3e3bcd426b97a4d73d6903bbeb93ec4fd3f3 (diff) |
mesa: Implement ARB_shader_viewport_layer_array for i965
This extension is a combination of AMD_vertex_shader_viewport_index and
AMD_vertex_shader_layer, making it rather trivial to implement.
For gallium I *think* this needs a new cap because of the addition of
support in tessellation evaluation shaders, and since I don't have any
hardware to test it on, I've left that for someone else to wire up.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.h')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h index 027b97edcdf..e19f6ade59a 100644 --- a/src/compiler/glsl/glsl_parser_extras.h +++ b/src/compiler/glsl/glsl_parser_extras.h @@ -632,6 +632,8 @@ struct _mesa_glsl_parse_state { bool ARB_shader_texture_image_samples_warn; bool ARB_shader_texture_lod_enable; bool ARB_shader_texture_lod_warn; + bool ARB_shader_viewport_layer_array_enable; + bool ARB_shader_viewport_layer_array_warn; bool ARB_shading_language_420pack_enable; bool ARB_shading_language_420pack_warn; bool ARB_shading_language_packing_enable; |