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authorIlia Mirkin <[email protected]>2020-04-10 16:02:09 -0400
committerIlia Mirkin <[email protected]>2020-04-15 20:12:00 -0400
commitcc6661bfc87f6a8a46455ddaf2e0fb1c1fd332ed (patch)
tree9f8dd8677bff5ca9304f0265de9f11a2ee251072 /src/compiler/glsl/glsl_parser_extras.cpp
parent54424a3d13f97bb1714f168f127f40d180f78a6b (diff)
glsl: add NV_viewport_array2 support
This enables gl_Layer/gl_ViewportIndex when the ext is enabled, as well as adding the new gl_ViewportMask[] array and viewport_relative layout qualifier for gl_Layer. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Marek Olšák <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4529>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index c6e3999caf5..4f6a493f71a 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1929,6 +1929,8 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->bindless_image = state->bindless_image_specified;
shader->bound_sampler = state->bound_sampler_specified;
shader->bound_image = state->bound_image_specified;
+ shader->redeclares_gl_layer = state->redeclares_gl_layer;
+ shader->layer_viewport_relative = state->layer_viewport_relative;
}
/* src can be NULL if only the symbols found in the exec_list should be