diff options
author | Timothy Arceri <[email protected]> | 2016-11-22 18:37:06 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-19 17:05:26 +1100 |
commit | ceeedb9bb0f935569f4afdfef716154f612298e2 (patch) | |
tree | ce9c311a1658bcf58b9a9c8f22ea6be803de1447 /src/compiler/glsl/glsl_parser_extras.cpp | |
parent | 66a6050ad8a56d4d04624870e6845579bd0581b2 (diff) |
mesa/glsl: move uses_gl_fragcoord to gl_shader
This is only used by gl_linked_shader as a temp during linking
so use a temp there instead.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 99bdfcc3408..afb7260ddda 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1809,7 +1809,7 @@ set_shader_inout_layout(struct gl_shader *shader, case MESA_SHADER_FRAGMENT: shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord; - shader->info.uses_gl_fragcoord = state->fs_uses_gl_fragcoord; + shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord; shader->info.pixel_center_integer = state->fs_pixel_center_integer; shader->info.origin_upper_left = state->fs_origin_upper_left; shader->ARB_fragment_coord_conventions_enable = |