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authorTimothy Arceri <[email protected]>2016-11-22 18:37:06 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commitceeedb9bb0f935569f4afdfef716154f612298e2 (patch)
treece9c311a1658bcf58b9a9c8f22ea6be803de1447 /src/compiler/glsl/glsl_parser_extras.cpp
parent66a6050ad8a56d4d04624870e6845579bd0581b2 (diff)
mesa/glsl: move uses_gl_fragcoord to gl_shader
This is only used by gl_linked_shader as a temp during linking so use a temp there instead. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 99bdfcc3408..afb7260ddda 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1809,7 +1809,7 @@ set_shader_inout_layout(struct gl_shader *shader,
case MESA_SHADER_FRAGMENT:
shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
- shader->info.uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
+ shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
shader->info.pixel_center_integer = state->fs_pixel_center_integer;
shader->info.origin_upper_left = state->fs_origin_upper_left;
shader->ARB_fragment_coord_conventions_enable =