diff options
author | Lionel Landwerlin <[email protected]> | 2016-11-30 14:47:41 +0000 |
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committer | Lionel Landwerlin <[email protected]> | 2016-12-07 11:02:16 +0000 |
commit | 039d836d6ea5621ede88ff3504be841a6dd865c6 (patch) | |
tree | b3a34fad43bb1cb7b85b5641ce02fbcc6673a772 /src/compiler/glsl/glsl_parser_extras.cpp | |
parent | 0ff74a8990d9fe37365beb35ed8abacfbf3ed567 (diff) |
mesa: add support for GL_INTEL_conservative_rasterization
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index d1fc98dd14e..14b71539eb7 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -293,6 +293,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->in_qualifier = new(this) ast_type_qualifier(); this->out_qualifier = new(this) ast_type_qualifier(); this->fs_early_fragment_tests = false; + this->fs_inner_coverage = false; this->fs_post_depth_coverage = false; this->fs_blend_support = 0; memset(this->atomic_counter_offsets, 0, @@ -687,6 +688,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(EXT_texture_array), EXT_AEP(EXT_texture_buffer), EXT_AEP(EXT_texture_cube_map_array), + EXT(INTEL_conservative_rasterization), EXT(MESA_shader_integer_functions), EXT(NV_image_formats), }; @@ -1692,6 +1694,7 @@ set_shader_inout_layout(struct gl_shader *shader, assert(!state->fs_pixel_center_integer); assert(!state->fs_origin_upper_left); assert(!state->fs_early_fragment_tests); + assert(!state->fs_inner_coverage); assert(!state->fs_post_depth_coverage); } @@ -1813,6 +1816,7 @@ set_shader_inout_layout(struct gl_shader *shader, shader->info.ARB_fragment_coord_conventions_enable = state->ARB_fragment_coord_conventions_enable; shader->info.EarlyFragmentTests = state->fs_early_fragment_tests; + shader->info.InnerCoverage = state->fs_inner_coverage; shader->info.PostDepthCoverage = state->fs_post_depth_coverage; shader->info.BlendSupport = state->fs_blend_support; break; |