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author | Marek Olšák <[email protected]> | 2018-08-06 00:56:35 -0400 |
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committer | Marek Olšák <[email protected]> | 2018-08-24 00:36:18 -0400 |
commit | b3c17330e631695b5e5dc209ba9ea1a528618c97 (patch) | |
tree | 14db73e9805eacb5013d35c7c00a95ae09c03490 /src/compiler/glsl/glsl_parser_extras.cpp | |
parent | 1cf3631b9c73a9cbb36eb544bc36329c27400aeb (diff) |
mesa: expose AMD_gpu_shader_int64
because the closed driver exposes it.
It's equivalent to ARB_gpu_shader_int64.
In this patch, I did everything the same as we do for ARB_gpu_shader_int64.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 6c98290292a..0a7d0d78b14 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -699,6 +699,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { /* All other extensions go here, sorted alphabetically. */ EXT(AMD_conservative_depth), + EXT(AMD_gpu_shader_int64), EXT(AMD_shader_stencil_export), EXT(AMD_shader_trinary_minmax), EXT(AMD_vertex_shader_layer), |