diff options
author | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-03-26 00:04:57 -0700 |
---|---|---|
committer | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-04-08 19:29:32 -0700 |
commit | 3c5ddaeacd2c52bc11f9cda451fe640cff629bdd (patch) | |
tree | 47586c1451345101c711cae5d72e270b025727a6 /src/compiler/glsl/glsl_parser_extras.cpp | |
parent | ca60f0b7baeb95caf5d6e0ab4d83c6bb1d3e0eaa (diff) |
glsl: Parse and propagate derivative_group to shader_info
NV_compute_shader_derivatives allow selecting between two possible
arrangements (quads and linear) when calculating derivatives and
certain subgroup operations in case of Vulkan. So parse and propagate
those up to shader_info.h.
v2: Do not fail when ARB_compute_variable_group_size is being used,
since we are still clarifying what is the right thing to do here.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 34 |
1 files changed, 33 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index ec196299b6a..c1c3c9649fe 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1717,7 +1717,8 @@ set_shader_inout_layout(struct gl_shader *shader, { /* Should have been prevented by the parser. */ if (shader->Stage != MESA_SHADER_GEOMETRY && - shader->Stage != MESA_SHADER_TESS_EVAL) { + shader->Stage != MESA_SHADER_TESS_EVAL && + shader->Stage != MESA_SHADER_COMPUTE) { assert(!state->in_qualifier->flags.i); } @@ -1725,6 +1726,7 @@ set_shader_inout_layout(struct gl_shader *shader, /* Should have been prevented by the parser. */ assert(!state->cs_input_local_size_specified); assert(!state->cs_input_local_size_variable_specified); + assert(state->cs_derivative_group == DERIVATIVE_GROUP_NONE); } if (shader->Stage != MESA_SHADER_FRAGMENT) { @@ -1849,6 +1851,36 @@ set_shader_inout_layout(struct gl_shader *shader, shader->info.Comp.LocalSizeVariable = state->cs_input_local_size_variable_specified; + + shader->info.Comp.DerivativeGroup = state->cs_derivative_group; + + if (state->NV_compute_shader_derivatives_enable) { + /* We allow multiple cs_input_layout nodes, but do not store them in + * a convenient place, so for now live with an empty location error. + */ + YYLTYPE loc = {0}; + if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_QUADS) { + if (shader->info.Comp.LocalSize[0] % 2 != 0) { + _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a " + "local group size whose first dimension " + "is a multiple of 2\n"); + } + if (shader->info.Comp.LocalSize[1] % 2 != 0) { + _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a " + "local group size whose second dimension " + "is a multiple of 2\n"); + } + } else if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_LINEAR) { + if ((shader->info.Comp.LocalSize[0] * + shader->info.Comp.LocalSize[1] * + shader->info.Comp.LocalSize[2]) % 4 != 0) { + _mesa_glsl_error(&loc, state, "derivative_group_linearNV must be used with a " + "local group size whose total number of invocations " + "is a multiple of 4\n"); + } + } + } + break; case MESA_SHADER_FRAGMENT: |