diff options
author | Emil Velikov <[email protected]> | 2016-01-18 12:16:48 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:33 +0000 |
commit | eb63640c1d38a200a7b1540405051d3ff79d0d8a (patch) | |
tree | da46321a41f309b1d02aeb14d5d5487791c45aeb /src/compiler/glsl/glsl_parser_extras.cpp | |
parent | a39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff) |
glsl: move to compiler/
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 1952 |
1 files changed, 1952 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp new file mode 100644 index 00000000000..603895497d1 --- /dev/null +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -0,0 +1,1952 @@ +/* + * Copyright © 2008, 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include <stdio.h> +#include <stdarg.h> +#include <string.h> +#include <assert.h> + +#include "main/core.h" /* for struct gl_context */ +#include "main/context.h" +#include "main/shaderobj.h" +#include "util/u_atomic.h" /* for p_atomic_cmpxchg */ +#include "util/ralloc.h" +#include "ast.h" +#include "glsl_parser_extras.h" +#include "glsl_parser.h" +#include "ir_optimization.h" +#include "loop_analysis.h" + +/** + * Format a short human-readable description of the given GLSL version. + */ +const char * +glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version) +{ + return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "", + version / 100, version % 100); +} + + +static const unsigned known_desktop_glsl_versions[] = + { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 }; + + +_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, + gl_shader_stage stage, + void *mem_ctx) + : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(), + switch_state() +{ + assert(stage < MESA_SHADER_STAGES); + this->stage = stage; + + this->scanner = NULL; + this->translation_unit.make_empty(); + this->symbols = new(mem_ctx) glsl_symbol_table; + + this->info_log = ralloc_strdup(mem_ctx, ""); + this->error = false; + this->loop_nesting_ast = NULL; + + this->struct_specifier_depth = 0; + + this->uses_builtin_functions = false; + + /* Set default language version and extensions */ + this->language_version = 110; + this->forced_language_version = ctx->Const.ForceGLSLVersion; + this->es_shader = false; + this->ARB_texture_rectangle_enable = true; + + /* OpenGL ES 2.0 has different defaults from desktop GL. */ + if (ctx->API == API_OPENGLES2) { + this->language_version = 100; + this->es_shader = true; + this->ARB_texture_rectangle_enable = false; + } + + this->extensions = &ctx->Extensions; + + this->Const.MaxLights = ctx->Const.MaxLights; + this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; + this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; + this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; + this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs; + this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents; + this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; + this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; + this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; + this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents; + this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset; + this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset; + + this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; + + this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers; + + /* 1.50 constants */ + this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; + this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents; + this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents; + this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents; + this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits; + this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices; + this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents; + this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents; + + this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters; + this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters; + this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters; + this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters; + this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters; + this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters; + this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings; + this->Const.MaxVertexAtomicCounterBuffers = + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers; + this->Const.MaxTessControlAtomicCounterBuffers = + ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers; + this->Const.MaxTessEvaluationAtomicCounterBuffers = + ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers; + this->Const.MaxGeometryAtomicCounterBuffers = + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers; + this->Const.MaxFragmentAtomicCounterBuffers = + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers; + this->Const.MaxCombinedAtomicCounterBuffers = + ctx->Const.MaxCombinedAtomicBuffers; + this->Const.MaxAtomicCounterBufferSize = + ctx->Const.MaxAtomicBufferSize; + + /* Compute shader constants */ + for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++) + this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i]; + for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++) + this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i]; + + this->Const.MaxImageUnits = ctx->Const.MaxImageUnits; + this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources; + this->Const.MaxImageSamples = ctx->Const.MaxImageSamples; + this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms; + this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms; + this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms; + this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms; + this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms; + this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms; + + /* ARB_viewport_array */ + this->Const.MaxViewports = ctx->Const.MaxViewports; + + /* tessellation shader constants */ + this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices; + this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel; + this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents; + this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents; + this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits; + this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents; + this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents; + this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits; + this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents; + this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents; + this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents; + this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents; + + this->current_function = NULL; + this->toplevel_ir = NULL; + this->found_return = false; + this->all_invariant = false; + this->user_structures = NULL; + this->num_user_structures = 0; + this->num_subroutines = 0; + this->subroutines = NULL; + this->num_subroutine_types = 0; + this->subroutine_types = NULL; + + /* supported_versions should be large enough to support the known desktop + * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10)) + */ + STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) == + ARRAY_SIZE(this->supported_versions)); + + /* Populate the list of supported GLSL versions */ + /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or + * the OpenGL 3.2 Core context is supported, this logic will need + * change. Older versions of GLSL are no longer supported + * outside the compatibility contexts of 3.x. + */ + this->num_supported_versions = 0; + if (_mesa_is_desktop_gl(ctx)) { + for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) { + if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) { + this->supported_versions[this->num_supported_versions].ver + = known_desktop_glsl_versions[i]; + this->supported_versions[this->num_supported_versions].es = false; + this->num_supported_versions++; + } + } + } + if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) { + this->supported_versions[this->num_supported_versions].ver = 100; + this->supported_versions[this->num_supported_versions].es = true; + this->num_supported_versions++; + } + if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) { + this->supported_versions[this->num_supported_versions].ver = 300; + this->supported_versions[this->num_supported_versions].es = true; + this->num_supported_versions++; + } + if (_mesa_is_gles31(ctx)) { + this->supported_versions[this->num_supported_versions].ver = 310; + this->supported_versions[this->num_supported_versions].es = true; + this->num_supported_versions++; + } + + /* Create a string for use in error messages to tell the user which GLSL + * versions are supported. + */ + char *supported = ralloc_strdup(this, ""); + for (unsigned i = 0; i < this->num_supported_versions; i++) { + unsigned ver = this->supported_versions[i].ver; + const char *const prefix = (i == 0) + ? "" + : ((i == this->num_supported_versions - 1) ? ", and " : ", "); + const char *const suffix = (this->supported_versions[i].es) ? " ES" : ""; + + ralloc_asprintf_append(& supported, "%s%u.%02u%s", + prefix, + ver / 100, ver % 100, + suffix); + } + + this->supported_version_string = supported; + + if (ctx->Const.ForceGLSLExtensionsWarn) + _mesa_glsl_process_extension("all", NULL, "warn", NULL, this); + + this->default_uniform_qualifier = new(this) ast_type_qualifier(); + this->default_uniform_qualifier->flags.q.shared = 1; + this->default_uniform_qualifier->flags.q.column_major = 1; + this->default_uniform_qualifier->is_default_qualifier = true; + + this->default_shader_storage_qualifier = new(this) ast_type_qualifier(); + this->default_shader_storage_qualifier->flags.q.shared = 1; + this->default_shader_storage_qualifier->flags.q.column_major = 1; + this->default_shader_storage_qualifier->is_default_qualifier = true; + + this->fs_uses_gl_fragcoord = false; + this->fs_redeclares_gl_fragcoord = false; + this->fs_origin_upper_left = false; + this->fs_pixel_center_integer = false; + this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false; + + this->gs_input_prim_type_specified = false; + this->tcs_output_vertices_specified = false; + this->gs_input_size = 0; + this->in_qualifier = new(this) ast_type_qualifier(); + this->out_qualifier = new(this) ast_type_qualifier(); + this->fs_early_fragment_tests = false; + memset(this->atomic_counter_offsets, 0, + sizeof(this->atomic_counter_offsets)); + this->allow_extension_directive_midshader = + ctx->Const.AllowGLSLExtensionDirectiveMidShader; +} + +/** + * Determine whether the current GLSL version is sufficiently high to support + * a certain feature, and generate an error message if it isn't. + * + * \param required_glsl_version and \c required_glsl_es_version are + * interpreted as they are in _mesa_glsl_parse_state::is_version(). + * + * \param locp is the parser location where the error should be reported. + * + * \param fmt (and additional arguments) constitute a printf-style error + * message to report if the version check fails. Information about the + * current and required GLSL versions will be appended. So, for example, if + * the GLSL version being compiled is 1.20, and check_version(130, 300, locp, + * "foo unsupported") is called, the error message will be "foo unsupported in + * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)". + */ +bool +_mesa_glsl_parse_state::check_version(unsigned required_glsl_version, + unsigned required_glsl_es_version, + YYLTYPE *locp, const char *fmt, ...) +{ + if (this->is_version(required_glsl_version, required_glsl_es_version)) + return true; + + va_list args; + va_start(args, fmt); + char *problem = ralloc_vasprintf(this, fmt, args); + va_end(args); + const char *glsl_version_string + = glsl_compute_version_string(this, false, required_glsl_version); + const char *glsl_es_version_string + = glsl_compute_version_string(this, true, required_glsl_es_version); + const char *requirement_string = ""; + if (required_glsl_version && required_glsl_es_version) { + requirement_string = ralloc_asprintf(this, " (%s or %s required)", + glsl_version_string, + glsl_es_version_string); + } else if (required_glsl_version) { + requirement_string = ralloc_asprintf(this, " (%s required)", + glsl_version_string); + } else if (required_glsl_es_version) { + requirement_string = ralloc_asprintf(this, " (%s required)", + glsl_es_version_string); + } + _mesa_glsl_error(locp, this, "%s in %s%s", + problem, this->get_version_string(), + requirement_string); + + return false; +} + +/** + * Process a GLSL #version directive. + * + * \param version is the integer that follows the #version token. + * + * \param ident is a string identifier that follows the integer, if any is + * present. Otherwise NULL. + */ +void +_mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version, + const char *ident) +{ + bool es_token_present = false; + if (ident) { + if (strcmp(ident, "es") == 0) { + es_token_present = true; + } else if (version >= 150) { + if (strcmp(ident, "core") == 0) { + /* Accept the token. There's no need to record that this is + * a core profile shader since that's the only profile we support. + */ + } else if (strcmp(ident, "compatibility") == 0) { + _mesa_glsl_error(locp, this, + "the compatibility profile is not supported"); + } else { + _mesa_glsl_error(locp, this, + "\"%s\" is not a valid shading language profile; " + "if present, it must be \"core\"", ident); + } + } else { + _mesa_glsl_error(locp, this, + "illegal text following version number"); + } + } + + this->es_shader = es_token_present; + if (version == 100) { + if (es_token_present) { + _mesa_glsl_error(locp, this, + "GLSL 1.00 ES should be selected using " + "`#version 100'"); + } else { + this->es_shader = true; + } + } + + if (this->es_shader) { + this->ARB_texture_rectangle_enable = false; + } + + if (this->forced_language_version) + this->language_version = this->forced_language_version; + else + this->language_version = version; + + bool supported = false; + for (unsigned i = 0; i < this->num_supported_versions; i++) { + if (this->supported_versions[i].ver == this->language_version + && this->supported_versions[i].es == this->es_shader) { + supported = true; + break; + } + } + + if (!supported) { + _mesa_glsl_error(locp, this, "%s is not supported. " + "Supported versions are: %s", + this->get_version_string(), + this->supported_version_string); + + /* On exit, the language_version must be set to a valid value. + * Later calls to _mesa_glsl_initialize_types will misbehave if + * the version is invalid. + */ + switch (this->ctx->API) { + case API_OPENGL_COMPAT: + case API_OPENGL_CORE: + this->language_version = this->ctx->Const.GLSLVersion; + break; + + case API_OPENGLES: + assert(!"Should not get here."); + /* FALLTHROUGH */ + + case API_OPENGLES2: + this->language_version = 100; + break; + } + } +} + + +/* This helper function will append the given message to the shader's + info log and report it via GL_ARB_debug_output. Per that extension, + 'type' is one of the enum values classifying the message, and + 'id' is the implementation-defined ID of the given message. */ +static void +_mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state, + GLenum type, const char *fmt, va_list ap) +{ + bool error = (type == MESA_DEBUG_TYPE_ERROR); + GLuint msg_id = 0; + + assert(state->info_log != NULL); + + /* Get the offset that the new message will be written to. */ + int msg_offset = strlen(state->info_log); + + ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ", + locp->source, + locp->first_line, + locp->first_column, + error ? "error" : "warning"); + ralloc_vasprintf_append(&state->info_log, fmt, ap); + + const char *const msg = &state->info_log[msg_offset]; + struct gl_context *ctx = state->ctx; + + /* Report the error via GL_ARB_debug_output. */ + _mesa_shader_debug(ctx, type, &msg_id, msg); + + ralloc_strcat(&state->info_log, "\n"); +} + +void +_mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state, + const char *fmt, ...) +{ + va_list ap; + + state->error = true; + + va_start(ap, fmt); + _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap); + va_end(ap); +} + + +void +_mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state, + const char *fmt, ...) +{ + va_list ap; + + va_start(ap, fmt); + _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap); + va_end(ap); +} + + +/** + * Enum representing the possible behaviors that can be specified in + * an #extension directive. + */ +enum ext_behavior { + extension_disable, + extension_enable, + extension_require, + extension_warn +}; + +/** + * Element type for _mesa_glsl_supported_extensions + */ +struct _mesa_glsl_extension { + /** + * Name of the extension when referred to in a GLSL extension + * statement + */ + const char *name; + + /** True if this extension is available to desktop GL shaders */ + bool avail_in_GL; + + /** True if this extension is available to GLES shaders */ + bool avail_in_ES; + + /** + * Flag in the gl_extensions struct indicating whether this + * extension is supported by the driver, or + * &gl_extensions::dummy_true if supported by all drivers. + * + * Note: the type (GLboolean gl_extensions::*) is a "pointer to + * member" type, the type-safe alternative to the "offsetof" macro. + * In a nutshell: + * + * - foo bar::* p declares p to be an "offset" to a field of type + * foo that exists within struct bar + * - &bar::baz computes the "offset" of field baz within struct bar + * - x.*p accesses the field of x that exists at "offset" p + * - x->*p is equivalent to (*x).*p + */ + const GLboolean gl_extensions::* supported_flag; + + /** + * Flag in the _mesa_glsl_parse_state struct that should be set + * when this extension is enabled. + * + * See note in _mesa_glsl_extension::supported_flag about "pointer + * to member" types. + */ + bool _mesa_glsl_parse_state::* enable_flag; + + /** + * Flag in the _mesa_glsl_parse_state struct that should be set + * when the shader requests "warn" behavior for this extension. + * + * See note in _mesa_glsl_extension::supported_flag about "pointer + * to member" types. + */ + bool _mesa_glsl_parse_state::* warn_flag; + + + bool compatible_with_state(const _mesa_glsl_parse_state *state) const; + void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const; +}; + +#define EXT(NAME, GL, ES, SUPPORTED_FLAG) \ + { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \ + &_mesa_glsl_parse_state::NAME##_enable, \ + &_mesa_glsl_parse_state::NAME##_warn } + +/** + * Table of extensions that can be enabled/disabled within a shader, + * and the conditions under which they are supported. + */ +static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { + /* API availability */ + /* name GL ES supported flag */ + + /* ARB extensions go here, sorted alphabetically. + */ + EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays), + EXT(ARB_compute_shader, true, false, ARB_compute_shader), + EXT(ARB_conservative_depth, true, false, ARB_conservative_depth), + EXT(ARB_derivative_control, true, false, ARB_derivative_control), + EXT(ARB_draw_buffers, true, false, dummy_true), + EXT(ARB_draw_instanced, true, false, ARB_draw_instanced), + EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts), + EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location), + EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location), + EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions), + EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport), + EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), + EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64), + EXT(ARB_sample_shading, true, false, ARB_sample_shading), + EXT(ARB_separate_shader_objects, true, false, dummy_true), + EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters), + EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding), + EXT(ARB_shader_clock, true, false, ARB_shader_clock), + EXT(ARB_shader_draw_parameters, true, false, ARB_shader_draw_parameters), + EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store), + EXT(ARB_shader_image_size, true, false, ARB_shader_image_size), + EXT(ARB_shader_precision, true, false, ARB_shader_precision), + EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), + EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object), + EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine), + EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples), + EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), + EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack), + EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing), + EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader), + EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array), + EXT(ARB_texture_gather, true, false, ARB_texture_gather), + EXT(ARB_texture_multisample, true, false, ARB_texture_multisample), + EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels), + EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod), + EXT(ARB_texture_rectangle, true, false, dummy_true), + EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object), + EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit), + EXT(ARB_viewport_array, true, false, ARB_viewport_array), + + /* KHR extensions go here, sorted alphabetically. + */ + + /* OES extensions go here, sorted alphabetically. + */ + EXT(OES_EGL_image_external, false, true, OES_EGL_image_external), + EXT(OES_geometry_shader, false, true, OES_geometry_shader), + EXT(OES_standard_derivatives, false, true, OES_standard_derivatives), + EXT(OES_texture_3D, false, true, dummy_true), + EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample), + + /* All other extensions go here, sorted alphabetically. + */ + EXT(AMD_conservative_depth, true, false, ARB_conservative_depth), + EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export), + EXT(AMD_shader_trinary_minmax, true, false, dummy_true), + EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer), + EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index), + EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended), + EXT(EXT_draw_buffers, false, true, dummy_true), + EXT(EXT_separate_shader_objects, false, true, dummy_true), + EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix), + EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical), + EXT(EXT_texture_array, true, false, EXT_texture_array), +}; + +#undef EXT + + +/** + * Determine whether a given extension is compatible with the target, + * API, and extension information in the current parser state. + */ +bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state * + state) const +{ + /* Check that this extension matches whether we are compiling + * for desktop GL or GLES. + */ + if (state->es_shader) { + if (!this->avail_in_ES) return false; + } else { + if (!this->avail_in_GL) return false; + } + + /* Check that this extension is supported by the OpenGL + * implementation. + * + * Note: the ->* operator indexes into state->extensions by the + * offset this->supported_flag. See + * _mesa_glsl_extension::supported_flag for more info. + */ + return state->extensions->*(this->supported_flag); +} + +/** + * Set the appropriate flags in the parser state to establish the + * given behavior for this extension. + */ +void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state, + ext_behavior behavior) const +{ + /* Note: the ->* operator indexes into state by the + * offsets this->enable_flag and this->warn_flag. See + * _mesa_glsl_extension::supported_flag for more info. + */ + state->*(this->enable_flag) = (behavior != extension_disable); + state->*(this->warn_flag) = (behavior == extension_warn); +} + +/** + * Find an extension by name in _mesa_glsl_supported_extensions. If + * the name is not found, return NULL. + */ +static const _mesa_glsl_extension *find_extension(const char *name) +{ + for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) { + if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) { + return &_mesa_glsl_supported_extensions[i]; + } + } + return NULL; +} + + +bool +_mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, + const char *behavior_string, YYLTYPE *behavior_locp, + _mesa_glsl_parse_state *state) +{ + ext_behavior behavior; + if (strcmp(behavior_string, "warn") == 0) { + behavior = extension_warn; + } else if (strcmp(behavior_string, "require") == 0) { + behavior = extension_require; + } else if (strcmp(behavior_string, "enable") == 0) { + behavior = extension_enable; + } else if (strcmp(behavior_string, "disable") == 0) { + behavior = extension_disable; + } else { + _mesa_glsl_error(behavior_locp, state, + "unknown extension behavior `%s'", + behavior_string); + return false; + } + + if (strcmp(name, "all") == 0) { + if ((behavior == extension_enable) || (behavior == extension_require)) { + _mesa_glsl_error(name_locp, state, "cannot %s all extensions", + (behavior == extension_enable) + ? "enable" : "require"); + return false; + } else { + for (unsigned i = 0; + i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) { + const _mesa_glsl_extension *extension + = &_mesa_glsl_supported_extensions[i]; + if (extension->compatible_with_state(state)) { + _mesa_glsl_supported_extensions[i].set_flags(state, behavior); + } + } + } + } else { + const _mesa_glsl_extension *extension = find_extension(name); + if (extension && extension->compatible_with_state(state)) { + extension->set_flags(state, behavior); + } else { + static const char fmt[] = "extension `%s' unsupported in %s shader"; + + if (behavior == extension_require) { + _mesa_glsl_error(name_locp, state, fmt, + name, _mesa_shader_stage_to_string(state->stage)); + return false; + } else { + _mesa_glsl_warning(name_locp, state, fmt, + name, _mesa_shader_stage_to_string(state->stage)); + } + } + } + + return true; +} + + +/** + * Recurses through <type> and <expr> if <expr> is an aggregate initializer + * and sets <expr>'s <constructor_type> field to <type>. Gives later functions + * (process_array_constructor, et al) sufficient information to do type + * checking. + * + * Operates on assignments involving an aggregate initializer. E.g., + * + * vec4 pos = {1.0, -1.0, 0.0, 1.0}; + * + * or more ridiculously, + * + * struct S { + * vec4 v[2]; + * }; + * + * struct { + * S a[2], b; + * int c; + * } aggregate = { + * { + * { + * { + * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0] + * {5.0, 6.0, 7.0, 8.0} // a[0].v[1] + * } // a[0].v + * }, // a[0] + * { + * { + * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0] + * {5.0, 6.0, 7.0, 8.0} // a[1].v[1] + * } // a[1].v + * } // a[1] + * }, // a + * { + * { + * {1.0, 2.0, 3.0, 4.0}, // b.v[0] + * {5.0, 6.0, 7.0, 8.0} // b.v[1] + * } // b.v + * }, // b + * 4 // c + * }; + * + * This pass is necessary because the right-hand side of <type> e = { ... } + * doesn't contain sufficient information to determine if the types match. + */ +void +_mesa_ast_set_aggregate_type(const glsl_type *type, + ast_expression *expr) +{ + ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr; + ai->constructor_type = type; + + /* If the aggregate is an array, recursively set its elements' types. */ + if (type->is_array()) { + /* Each array element has the type type->fields.array. + * + * E.g., if <type> if struct S[2] we want to set each element's type to + * struct S. + */ + for (exec_node *expr_node = ai->expressions.head; + !expr_node->is_tail_sentinel(); + expr_node = expr_node->next) { + ast_expression *expr = exec_node_data(ast_expression, expr_node, + link); + + if (expr->oper == ast_aggregate) + _mesa_ast_set_aggregate_type(type->fields.array, expr); + } + + /* If the aggregate is a struct, recursively set its fields' types. */ + } else if (type->is_record()) { + exec_node *expr_node = ai->expressions.head; + + /* Iterate through the struct's fields. */ + for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length; + i++, expr_node = expr_node->next) { + ast_expression *expr = exec_node_data(ast_expression, expr_node, + link); + + if (expr->oper == ast_aggregate) { + _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr); + } + } + /* If the aggregate is a matrix, set its columns' types. */ + } else if (type->is_matrix()) { + for (exec_node *expr_node = ai->expressions.head; + !expr_node->is_tail_sentinel(); + expr_node = expr_node->next) { + ast_expression *expr = exec_node_data(ast_expression, expr_node, + link); + + if (expr->oper == ast_aggregate) + _mesa_ast_set_aggregate_type(type->column_type(), expr); + } + } +} + +void +_mesa_ast_process_interface_block(YYLTYPE *locp, + _mesa_glsl_parse_state *state, + ast_interface_block *const block, + const struct ast_type_qualifier &q) +{ + if (q.flags.q.buffer) { + if (!state->has_shader_storage_buffer_objects()) { + _mesa_glsl_error(locp, state, + "#version 430 / GL_ARB_shader_storage_buffer_object " + "required for defining shader storage blocks"); + } else if (state->ARB_shader_storage_buffer_object_warn) { + _mesa_glsl_warning(locp, state, + "#version 430 / GL_ARB_shader_storage_buffer_object " + "required for defining shader storage blocks"); + } + } else if (q.flags.q.uniform) { + if (!state->has_uniform_buffer_objects()) { + _mesa_glsl_error(locp, state, + "#version 140 / GL_ARB_uniform_buffer_object " + "required for defining uniform blocks"); + } else if (state->ARB_uniform_buffer_object_warn) { + _mesa_glsl_warning(locp, state, + "#version 140 / GL_ARB_uniform_buffer_object " + "required for defining uniform blocks"); + } + } else { + if (state->es_shader || state->language_version < 150) { + _mesa_glsl_error(locp, state, + "#version 150 required for using " + "interface blocks"); + } + } + + /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"): + * "It is illegal to have an input block in a vertex shader + * or an output block in a fragment shader" + */ + if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) { + _mesa_glsl_error(locp, state, + "`in' interface block is not allowed for " + "a vertex shader"); + } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) { + _mesa_glsl_error(locp, state, + "`out' interface block is not allowed for " + "a fragment shader"); + } + + /* Since block arrays require names, and both features are added in + * the same language versions, we don't have to explicitly + * version-check both things. + */ + if (block->instance_name != NULL) { + state->check_version(150, 300, locp, "interface blocks with " + "an instance name are not allowed"); + } + + uint64_t interface_type_mask; + struct ast_type_qualifier temp_type_qualifier; + + /* Get a bitmask containing only the in/out/uniform/buffer + * flags, allowing us to ignore other irrelevant flags like + * interpolation qualifiers. + */ + temp_type_qualifier.flags.i = 0; + temp_type_qualifier.flags.q.uniform = true; + temp_type_qualifier.flags.q.in = true; + temp_type_qualifier.flags.q.out = true; + temp_type_qualifier.flags.q.buffer = true; + interface_type_mask = temp_type_qualifier.flags.i; + + /* Get the block's interface qualifier. The interface_qualifier + * production rule guarantees that only one bit will be set (and + * it will be in/out/uniform). + */ + uint64_t block_interface_qualifier = q.flags.i; + + block->layout.flags.i |= block_interface_qualifier; + + if (state->stage == MESA_SHADER_GEOMETRY && + state->has_explicit_attrib_stream()) { + /* Assign global layout's stream value. */ + block->layout.flags.q.stream = 1; + block->layout.flags.q.explicit_stream = 0; + block->layout.stream = state->out_qualifier->stream; + } + + foreach_list_typed (ast_declarator_list, member, link, &block->declarations) { + ast_type_qualifier& qualifier = member->type->qualifier; + if ((qualifier.flags.i & interface_type_mask) == 0) { + /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks): + * "If no optional qualifier is used in a member declaration, the + * qualifier of the variable is just in, out, or uniform as declared + * by interface-qualifier." + */ + qualifier.flags.i |= block_interface_qualifier; + } else if ((qualifier.flags.i & interface_type_mask) != + block_interface_qualifier) { + /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks): + * "If optional qualifiers are used, they can include interpolation + * and storage qualifiers and they must declare an input, output, + * or uniform variable consistent with the interface qualifier of + * the block." + */ + _mesa_glsl_error(locp, state, + "uniform/in/out qualifier on " + "interface block member does not match " + "the interface block"); + } + + /* From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks": + * + * "GLSL ES 3.0 does not support interface blocks for shader inputs or + * outputs." + * + * And from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier":. + * + * "Only variables output from a shader can be candidates for + * invariance." + * + * From GLSL 4.40 and GLSL 1.50, section "Interface Blocks": + * + * "If optional qualifiers are used, they can include interpolation + * qualifiers, auxiliary storage qualifiers, and storage qualifiers + * and they must declare an input, output, or uniform member + * consistent with the interface qualifier of the block" + */ + if (qualifier.flags.q.invariant) + _mesa_glsl_error(locp, state, + "invariant qualifiers cannot be used " + "with interface blocks members"); + } +} + +void +_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q) +{ + if (q->flags.q.subroutine) + printf("subroutine "); + + if (q->flags.q.subroutine_def) { + printf("subroutine ("); + q->subroutine_list->print(); + printf(")"); + } + + if (q->flags.q.constant) + printf("const "); + + if (q->flags.q.invariant) + printf("invariant "); + + if (q->flags.q.attribute) + printf("attribute "); + + if (q->flags.q.varying) + printf("varying "); + + if (q->flags.q.in && q->flags.q.out) + printf("inout "); + else { + if (q->flags.q.in) + printf("in "); + + if (q->flags.q.out) + printf("out "); + } + + if (q->flags.q.centroid) + printf("centroid "); + if (q->flags.q.sample) + printf("sample "); + if (q->flags.q.patch) + printf("patch "); + if (q->flags.q.uniform) + printf("uniform "); + if (q->flags.q.buffer) + printf("buffer "); + if (q->flags.q.smooth) + printf("smooth "); + if (q->flags.q.flat) + printf("flat "); + if (q->flags.q.noperspective) + printf("noperspective "); +} + + +void +ast_node::print(void) const +{ + printf("unhandled node "); +} + + +ast_node::ast_node(void) +{ + this->location.source = 0; + this->location.first_line = 0; + this->location.first_column = 0; + this->location.last_line = 0; + this->location.last_column = 0; +} + + +static void +ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier) +{ + if (array_specifier) + array_specifier->print(); +} + + +void +ast_compound_statement::print(void) const +{ + printf("{\n"); + + foreach_list_typed(ast_node, ast, link, &this->statements) { + ast->print(); + } + + printf("}\n"); +} + + +ast_compound_statement::ast_compound_statement(int new_scope, + ast_node *statements) +{ + this->new_scope = new_scope; + + if (statements != NULL) { + this->statements.push_degenerate_list_at_head(&statements->link); + } +} + + +void +ast_expression::print(void) const +{ + switch (oper) { + case ast_assign: + case ast_mul_assign: + case ast_div_assign: + case ast_mod_assign: + case ast_add_assign: + case ast_sub_assign: + case ast_ls_assign: + case ast_rs_assign: + case ast_and_assign: + case ast_xor_assign: + case ast_or_assign: + subexpressions[0]->print(); + printf("%s ", operator_string(oper)); + subexpressions[1]->print(); + break; + + case ast_field_selection: + subexpressions[0]->print(); + printf(". %s ", primary_expression.identifier); + break; + + case ast_plus: + case ast_neg: + case ast_bit_not: + case ast_logic_not: + case ast_pre_inc: + case ast_pre_dec: + printf("%s ", operator_string(oper)); + subexpressions[0]->print(); + break; + + case ast_post_inc: + case ast_post_dec: + subexpressions[0]->print(); + printf("%s ", operator_string(oper)); + break; + + case ast_conditional: + subexpressions[0]->print(); + printf("? "); + subexpressions[1]->print(); + printf(": "); + subexpressions[2]->print(); + break; + + case ast_array_index: + subexpressions[0]->print(); + printf("[ "); + subexpressions[1]->print(); + printf("] "); + break; + + case ast_function_call: { + subexpressions[0]->print(); + printf("( "); + + foreach_list_typed (ast_node, ast, link, &this->expressions) { + if (&ast->link != this->expressions.get_head()) + printf(", "); + + ast->print(); + } + + printf(") "); + break; + } + + case ast_identifier: + printf("%s ", primary_expression.identifier); + break; + + case ast_int_constant: + printf("%d ", primary_expression.int_constant); + break; + + case ast_uint_constant: + printf("%u ", primary_expression.uint_constant); + break; + + case ast_float_constant: + printf("%f ", primary_expression.float_constant); + break; + + case ast_double_constant: + printf("%f ", primary_expression.double_constant); + break; + + case ast_bool_constant: + printf("%s ", + primary_expression.bool_constant + ? "true" : "false"); + break; + + case ast_sequence: { + printf("( "); + foreach_list_typed (ast_node, ast, link, & this->expressions) { + if (&ast->link != this->expressions.get_head()) + printf(", "); + + ast->print(); + } + printf(") "); + break; + } + + case ast_aggregate: { + printf("{ "); + foreach_list_typed (ast_node, ast, link, & this->expressions) { + if (&ast->link != this->expressions.get_head()) + printf(", "); + + ast->print(); + } + printf("} "); + break; + } + + default: + assert(0); + break; + } +} + +ast_expression::ast_expression(int oper, + ast_expression *ex0, + ast_expression *ex1, + ast_expression *ex2) : + primary_expression() +{ + this->oper = ast_operators(oper); + this->subexpressions[0] = ex0; + this->subexpressions[1] = ex1; + this->subexpressions[2] = ex2; + this->non_lvalue_description = NULL; +} + + +void +ast_expression_statement::print(void) const +{ + if (expression) + expression->print(); + + printf("; "); +} + + +ast_expression_statement::ast_expression_statement(ast_expression *ex) : + expression(ex) +{ + /* empty */ +} + + +void +ast_function::print(void) const +{ + return_type->print(); + printf(" %s (", identifier); + + foreach_list_typed(ast_node, ast, link, & this->parameters) { + ast->print(); + } + + printf(")"); +} + + +ast_function::ast_function(void) + : return_type(NULL), identifier(NULL), is_definition(false), + signature(NULL) +{ + /* empty */ +} + + +void +ast_fully_specified_type::print(void) const +{ + _mesa_ast_type_qualifier_print(& qualifier); + specifier->print(); +} + + +void +ast_parameter_declarator::print(void) const +{ + type->print(); + if (identifier) + printf("%s ", identifier); + ast_opt_array_dimensions_print(array_specifier); +} + + +void +ast_function_definition::print(void) const +{ + prototype->print(); + body->print(); +} + + +void +ast_declaration::print(void) const +{ + printf("%s ", identifier); + ast_opt_array_dimensions_print(array_specifier); + + if (initializer) { + printf("= "); + initializer->print(); + } +} + + +ast_declaration::ast_declaration(const char *identifier, + ast_array_specifier *array_specifier, + ast_expression *initializer) +{ + this->identifier = identifier; + this->array_specifier = array_specifier; + this->initializer = initializer; +} + + +void +ast_declarator_list::print(void) const +{ + assert(type || invariant); + + if (type) + type->print(); + else if (invariant) + printf("invariant "); + else + printf("precise "); + + foreach_list_typed (ast_node, ast, link, & this->declarations) { + if (&ast->link != this->declarations.get_head()) + printf(", "); + + ast->print(); + } + + printf("; "); +} + + +ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type) +{ + this->type = type; + this->invariant = false; + this->precise = false; +} + +void +ast_jump_statement::print(void) const +{ + switch (mode) { + case ast_continue: + printf("continue; "); + break; + case ast_break: + printf("break; "); + break; + case ast_return: + printf("return "); + if (opt_return_value) + opt_return_value->print(); + + printf("; "); + break; + case ast_discard: + printf("discard; "); + break; + } +} + + +ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value) + : opt_return_value(NULL) +{ + this->mode = ast_jump_modes(mode); + + if (mode == ast_return) + opt_return_value = return_value; +} + + +void +ast_selection_statement::print(void) const +{ + printf("if ( "); + condition->print(); + printf(") "); + + then_statement->print(); + + if (else_statement) { + printf("else "); + else_statement->print(); + } +} + + +ast_selection_statement::ast_selection_statement(ast_expression *condition, + ast_node *then_statement, + ast_node *else_statement) +{ + this->condition = condition; + this->then_statement = then_statement; + this->else_statement = else_statement; +} + + +void +ast_switch_statement::print(void) const +{ + printf("switch ( "); + test_expression->print(); + printf(") "); + + body->print(); +} + + +ast_switch_statement::ast_switch_statement(ast_expression *test_expression, + ast_node *body) +{ + this->test_expression = test_expression; + this->body = body; +} + + +void +ast_switch_body::print(void) const +{ + printf("{\n"); + if (stmts != NULL) { + stmts->print(); + } + printf("}\n"); +} + + +ast_switch_body::ast_switch_body(ast_case_statement_list *stmts) +{ + this->stmts = stmts; +} + + +void ast_case_label::print(void) const +{ + if (test_value != NULL) { + printf("case "); + test_value->print(); + printf(": "); + } else { + printf("default: "); + } +} + + +ast_case_label::ast_case_label(ast_expression *test_value) +{ + this->test_value = test_value; +} + + +void ast_case_label_list::print(void) const +{ + foreach_list_typed(ast_node, ast, link, & this->labels) { + ast->print(); + } + printf("\n"); +} + + +ast_case_label_list::ast_case_label_list(void) +{ +} + + +void ast_case_statement::print(void) const +{ + labels->print(); + foreach_list_typed(ast_node, ast, link, & this->stmts) { + ast->print(); + printf("\n"); + } +} + + +ast_case_statement::ast_case_statement(ast_case_label_list *labels) +{ + this->labels = labels; +} + + +void ast_case_statement_list::print(void) const +{ + foreach_list_typed(ast_node, ast, link, & this->cases) { + ast->print(); + } +} + + +ast_case_statement_list::ast_case_statement_list(void) +{ +} + + +void +ast_iteration_statement::print(void) const +{ + switch (mode) { + case ast_for: + printf("for( "); + if (init_statement) + init_statement->print(); + printf("; "); + + if (condition) + condition->print(); + printf("; "); + + if (rest_expression) + rest_expression->print(); + printf(") "); + + body->print(); + break; + + case ast_while: + printf("while ( "); + if (condition) + condition->print(); + printf(") "); + body->print(); + break; + + case ast_do_while: + printf("do "); + body->print(); + printf("while ( "); + if (condition) + condition->print(); + printf("); "); + break; + } +} + + +ast_iteration_statement::ast_iteration_statement(int mode, + ast_node *init, + ast_node *condition, + ast_expression *rest_expression, + ast_node *body) +{ + this->mode = ast_iteration_modes(mode); + this->init_statement = init; + this->condition = condition; + this->rest_expression = rest_expression; + this->body = body; +} + + +void +ast_struct_specifier::print(void) const +{ + printf("struct %s { ", name); + foreach_list_typed(ast_node, ast, link, &this->declarations) { + ast->print(); + } + printf("} "); +} + + +ast_struct_specifier::ast_struct_specifier(const char *identifier, + ast_declarator_list *declarator_list) +{ + if (identifier == NULL) { + static mtx_t mutex = _MTX_INITIALIZER_NP; + static unsigned anon_count = 1; + unsigned count; + + mtx_lock(&mutex); + count = anon_count++; + mtx_unlock(&mutex); + + identifier = ralloc_asprintf(this, "#anon_struct_%04x", count); + } + name = identifier; + this->declarations.push_degenerate_list_at_head(&declarator_list->link); + is_declaration = true; +} + +void ast_subroutine_list::print(void) const +{ + foreach_list_typed (ast_node, ast, link, & this->declarations) { + if (&ast->link != this->declarations.get_head()) + printf(", "); + ast->print(); + } +} + +static void +set_shader_inout_layout(struct gl_shader *shader, + struct _mesa_glsl_parse_state *state) +{ + /* Should have been prevented by the parser. */ + if (shader->Stage == MESA_SHADER_TESS_CTRL) { + assert(!state->in_qualifier->flags.i); + } else if (shader->Stage == MESA_SHADER_TESS_EVAL) { + assert(!state->out_qualifier->flags.i); + } else if (shader->Stage != MESA_SHADER_GEOMETRY) { + assert(!state->in_qualifier->flags.i); + assert(!state->out_qualifier->flags.i); + } + + if (shader->Stage != MESA_SHADER_COMPUTE) { + /* Should have been prevented by the parser. */ + assert(!state->cs_input_local_size_specified); + } + + if (shader->Stage != MESA_SHADER_FRAGMENT) { + /* Should have been prevented by the parser. */ + assert(!state->fs_uses_gl_fragcoord); + assert(!state->fs_redeclares_gl_fragcoord); + assert(!state->fs_pixel_center_integer); + assert(!state->fs_origin_upper_left); + assert(!state->fs_early_fragment_tests); + } + + switch (shader->Stage) { + case MESA_SHADER_TESS_CTRL: + shader->TessCtrl.VerticesOut = 0; + if (state->tcs_output_vertices_specified) { + unsigned vertices; + if (state->out_qualifier->vertices-> + process_qualifier_constant(state, "vertices", &vertices, + false)) { + + YYLTYPE loc = state->out_qualifier->vertices->get_location(); + if (vertices > state->Const.MaxPatchVertices) { + _mesa_glsl_error(&loc, state, "vertices (%d) exceeds " + "GL_MAX_PATCH_VERTICES", vertices); + } + shader->TessCtrl.VerticesOut = vertices; + } + } + break; + case MESA_SHADER_TESS_EVAL: + shader->TessEval.PrimitiveMode = PRIM_UNKNOWN; + if (state->in_qualifier->flags.q.prim_type) + shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type; + + shader->TessEval.Spacing = 0; + if (state->in_qualifier->flags.q.vertex_spacing) + shader->TessEval.Spacing = state->in_qualifier->vertex_spacing; + + shader->TessEval.VertexOrder = 0; + if (state->in_qualifier->flags.q.ordering) + shader->TessEval.VertexOrder = state->in_qualifier->ordering; + + shader->TessEval.PointMode = -1; + if (state->in_qualifier->flags.q.point_mode) + shader->TessEval.PointMode = state->in_qualifier->point_mode; + break; + case MESA_SHADER_GEOMETRY: + shader->Geom.VerticesOut = 0; + if (state->out_qualifier->flags.q.max_vertices) { + unsigned qual_max_vertices; + if (state->out_qualifier->max_vertices-> + process_qualifier_constant(state, "max_vertices", + &qual_max_vertices, true)) { + shader->Geom.VerticesOut = qual_max_vertices; + } + } + + if (state->gs_input_prim_type_specified) { + shader->Geom.InputType = state->in_qualifier->prim_type; + } else { + shader->Geom.InputType = PRIM_UNKNOWN; + } + + if (state->out_qualifier->flags.q.prim_type) { + shader->Geom.OutputType = state->out_qualifier->prim_type; + } else { + shader->Geom.OutputType = PRIM_UNKNOWN; + } + + shader->Geom.Invocations = 0; + if (state->in_qualifier->flags.q.invocations) { + unsigned invocations; + if (state->in_qualifier->invocations-> + process_qualifier_constant(state, "invocations", + &invocations, false)) { + + YYLTYPE loc = state->in_qualifier->invocations->get_location(); + if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) { + _mesa_glsl_error(&loc, state, + "invocations (%d) exceeds " + "GL_MAX_GEOMETRY_SHADER_INVOCATIONS", + invocations); + } + shader->Geom.Invocations = invocations; + } + } + break; + + case MESA_SHADER_COMPUTE: + if (state->cs_input_local_size_specified) { + for (int i = 0; i < 3; i++) + shader->Comp.LocalSize[i] = state->cs_input_local_size[i]; + } else { + for (int i = 0; i < 3; i++) + shader->Comp.LocalSize[i] = 0; + } + break; + + case MESA_SHADER_FRAGMENT: + shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord; + shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord; + shader->pixel_center_integer = state->fs_pixel_center_integer; + shader->origin_upper_left = state->fs_origin_upper_left; + shader->ARB_fragment_coord_conventions_enable = + state->ARB_fragment_coord_conventions_enable; + shader->EarlyFragmentTests = state->fs_early_fragment_tests; + break; + + default: + /* Nothing to do. */ + break; + } +} + +extern "C" { + +void +_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, + bool dump_ast, bool dump_hir) +{ + struct _mesa_glsl_parse_state *state = + new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader); + const char *source = shader->Source; + + if (ctx->Const.GenerateTemporaryNames) + (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names, + false, true); + + state->error = glcpp_preprocess(state, &source, &state->info_log, + &ctx->Extensions, ctx); + + if (!state->error) { + _mesa_glsl_lexer_ctor(state, source); + _mesa_glsl_parse(state); + _mesa_glsl_lexer_dtor(state); + } + + if (dump_ast) { + foreach_list_typed(ast_node, ast, link, &state->translation_unit) { + ast->print(); + } + printf("\n\n"); + } + + ralloc_free(shader->ir); + shader->ir = new(shader) exec_list; + if (!state->error && !state->translation_unit.is_empty()) + _mesa_ast_to_hir(shader->ir, state); + + if (!state->error) { + validate_ir_tree(shader->ir); + + /* Print out the unoptimized IR. */ + if (dump_hir) { + _mesa_print_ir(stdout, shader->ir, state); + } + } + + + if (!state->error && !shader->ir->is_empty()) { + struct gl_shader_compiler_options *options = + &ctx->Const.ShaderCompilerOptions[shader->Stage]; + + lower_subroutine(shader->ir, state); + /* Do some optimization at compile time to reduce shader IR size + * and reduce later work if the same shader is linked multiple times + */ + while (do_common_optimization(shader->ir, false, false, options, + ctx->Const.NativeIntegers)) + ; + + validate_ir_tree(shader->ir); + + enum ir_variable_mode other; + switch (shader->Stage) { + case MESA_SHADER_VERTEX: + other = ir_var_shader_in; + break; + case MESA_SHADER_FRAGMENT: + other = ir_var_shader_out; + break; + default: + /* Something invalid to ensure optimize_dead_builtin_uniforms + * doesn't remove anything other than uniforms or constants. + */ + other = ir_var_mode_count; + break; + } + + optimize_dead_builtin_variables(shader->ir, other); + + validate_ir_tree(shader->ir); + } + + if (shader->InfoLog) + ralloc_free(shader->InfoLog); + + if (!state->error) + set_shader_inout_layout(shader, state); + + shader->symbols = new(shader->ir) glsl_symbol_table; + shader->CompileStatus = !state->error; + shader->InfoLog = state->info_log; + shader->Version = state->language_version; + shader->IsES = state->es_shader; + shader->uses_builtin_functions = state->uses_builtin_functions; + + /* Retain any live IR, but trash the rest. */ + reparent_ir(shader->ir, shader->ir); + + /* Destroy the symbol table. Create a new symbol table that contains only + * the variables and functions that still exist in the IR. The symbol + * table will be used later during linking. + * + * There must NOT be any freed objects still referenced by the symbol + * table. That could cause the linker to dereference freed memory. + * + * We don't have to worry about types or interface-types here because those + * are fly-weights that are looked up by glsl_type. + */ + foreach_in_list (ir_instruction, ir, shader->ir) { + switch (ir->ir_type) { + case ir_type_function: + shader->symbols->add_function((ir_function *) ir); + break; + case ir_type_variable: { + ir_variable *const var = (ir_variable *) ir; + + if (var->data.mode != ir_var_temporary) + shader->symbols->add_variable(var); + break; + } + default: + break; + } + } + + _mesa_glsl_initialize_derived_variables(shader); + + delete state->symbols; + ralloc_free(state); +} + +} /* extern "C" */ +/** + * Do the set of common optimizations passes + * + * \param ir List of instructions to be optimized + * \param linked Is the shader linked? This enables + * optimizations passes that remove code at + * global scope and could cause linking to + * fail. + * \param uniform_locations_assigned Have locations already been assigned for + * uniforms? This prevents the declarations + * of unused uniforms from being removed. + * The setting of this flag only matters if + * \c linked is \c true. + * \param max_unroll_iterations Maximum number of loop iterations to be + * unrolled. Setting to 0 disables loop + * unrolling. + * \param options The driver's preferred shader options. + */ +bool +do_common_optimization(exec_list *ir, bool linked, + bool uniform_locations_assigned, + const struct gl_shader_compiler_options *options, + bool native_integers) +{ + GLboolean progress = GL_FALSE; + + progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress; + + if (linked) { + progress = do_function_inlining(ir) || progress; + progress = do_dead_functions(ir) || progress; + progress = do_structure_splitting(ir) || progress; + } + progress = do_if_simplification(ir) || progress; + progress = opt_flatten_nested_if_blocks(ir) || progress; + progress = opt_conditional_discard(ir) || progress; + progress = do_copy_propagation(ir) || progress; + progress = do_copy_propagation_elements(ir) || progress; + + if (options->OptimizeForAOS && !linked) + progress = opt_flip_matrices(ir) || progress; + + if (linked && options->OptimizeForAOS) { + progress = do_vectorize(ir) || progress; + } + + if (linked) + progress = do_dead_code(ir, uniform_locations_assigned) || progress; + else + progress = do_dead_code_unlinked(ir) || progress; + progress = do_dead_code_local(ir) || progress; + progress = do_tree_grafting(ir) || progress; + progress = do_constant_propagation(ir) || progress; + if (linked) + progress = do_constant_variable(ir) || progress; + else + progress = do_constant_variable_unlinked(ir) || progress; + progress = do_constant_folding(ir) || progress; + progress = do_minmax_prune(ir) || progress; + progress = do_rebalance_tree(ir) || progress; + progress = do_algebraic(ir, native_integers, options) || progress; + progress = do_lower_jumps(ir) || progress; + progress = do_vec_index_to_swizzle(ir) || progress; + progress = lower_vector_insert(ir, false) || progress; + progress = do_swizzle_swizzle(ir) || progress; + progress = do_noop_swizzle(ir) || progress; + + progress = optimize_split_arrays(ir, linked) || progress; + progress = optimize_redundant_jumps(ir) || progress; + + loop_state *ls = analyze_loop_variables(ir); + if (ls->loop_found) { + progress = set_loop_controls(ir, ls) || progress; + progress = unroll_loops(ir, ls, options) || progress; + } + delete ls; + + return progress; +} + +extern "C" { + +/** + * To be called at GL teardown time, this frees compiler datastructures. + * + * After calling this, any previously compiled shaders and shader + * programs would be invalid. So this should happen at approximately + * program exit. + */ +void +_mesa_destroy_shader_compiler(void) +{ + _mesa_destroy_shader_compiler_caches(); + + _mesa_glsl_release_types(); +} + +/** + * Releases compiler caches to trade off performance for memory. + * + * Intended to be used with glReleaseShaderCompiler(). + */ +void +_mesa_destroy_shader_compiler_caches(void) +{ + _mesa_glsl_release_builtin_functions(); +} + +} |