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authorDave Airlie <[email protected]>2016-06-09 06:35:30 +1000
committerIan Romanick <[email protected]>2017-01-20 15:41:23 -0800
commite90830bb8eb6b143551152916ad9eafbee7731b5 (patch)
treeca5ee62a5e92f6f75af5af6370231ecbaf4b5da3 /src/compiler/glsl/glsl_parser_extras.cpp
parent839ce21143df5f80bc9bc39bca92f64e721bd540 (diff)
glsl: Add ARB_gpu_shader_int64 boilerplate.
This just adds the basic boilerplate support. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 0e8f008fd1e..26251ec9bb7 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -608,6 +608,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_fragment_layer_viewport),
EXT(ARB_gpu_shader5),
EXT(ARB_gpu_shader_fp64),
+ EXT(ARB_gpu_shader_int64),
EXT(ARB_post_depth_coverage),
EXT(ARB_sample_shading),
EXT(ARB_separate_shader_objects),