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author | Tobias Klausmann <[email protected]> | 2016-05-08 22:44:06 +0200 |
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committer | Dave Airlie <[email protected]> | 2016-05-14 08:28:08 +1000 |
commit | d656736bbf926c219b6bcbc0ad59132fc82a7382 (patch) | |
tree | a23cf6a705eec5b42acb4218ee9e7387e7b818a4 /src/compiler/glsl/glsl_parser_extras.cpp | |
parent | ad355652c20b245f5f2faa8622e71461e3121a7f (diff) |
glsl: Add arb_cull_distance support (v3)
v2: make too large array a compile error
v3: squash mesa/prog patch to avoid static compiler errors in bisect
Signed-off-by: Tobias Klausmann <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 463cb9730ea..771fd197221 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -576,6 +576,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays), EXT(ARB_compute_shader, true, false, ARB_compute_shader), EXT(ARB_conservative_depth, true, false, ARB_conservative_depth), + EXT(ARB_cull_distance, true, false, ARB_cull_distance), EXT(ARB_derivative_control, true, false, ARB_derivative_control), EXT(ARB_draw_buffers, true, false, dummy_true), EXT(ARB_draw_instanced, true, false, ARB_draw_instanced), |