diff options
author | Timothy Arceri <[email protected]> | 2016-11-22 18:25:20 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-19 17:05:26 +1100 |
commit | 66a6050ad8a56d4d04624870e6845579bd0581b2 (patch) | |
tree | 5c1ab139a67ea03330a16576ce2c4c72a1e4e726 /src/compiler/glsl/glsl_parser_extras.cpp | |
parent | cc7ecce2533667e4ce958ffc3e128974ec2d5b15 (diff) |
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
This is never used in gl_linked_shader other than as a temp
during linking so just use a temp instead.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index d84a3f8f5f7..99bdfcc3408 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1808,8 +1808,7 @@ set_shader_inout_layout(struct gl_shader *shader, break; case MESA_SHADER_FRAGMENT: - shader->info.redeclares_gl_fragcoord = - state->fs_redeclares_gl_fragcoord; + shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord; shader->info.uses_gl_fragcoord = state->fs_uses_gl_fragcoord; shader->info.pixel_center_integer = state->fs_pixel_center_integer; shader->info.origin_upper_left = state->fs_origin_upper_left; |